2024-01-20 13:19:09 +08:00
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#ifndef PIBOT_OMNI3_H_
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#define PIBOT_OMNI3_H_
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#include "model.h"
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#include "math.h"
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2024-01-24 20:44:32 +08:00
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// 定义Motor数目
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2024-01-20 13:19:09 +08:00
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#define MOTOR_COUNT 3
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#define sqrt_of_3 1.732f
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// 3轮全向模型接口实现
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class Omni3 : public Model
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{
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public:
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Omni3() {}
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Omni3(float _wheel_radius, float _body_radius) : Model(_wheel_radius, _body_radius) {}
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2024-01-24 20:44:32 +08:00
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// 运动解算 把给到机器人的速度分解为各个轮子速度
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void motionSolver(float *robot_speed, float *motor_speed)
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{
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2024-01-20 13:19:09 +08:00
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// robot_speed[0] x robot_speed[1] y robot_speed[2] z
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2024-01-24 20:44:32 +08:00
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motor_speed[0] = (robot_speed[1] + robot_speed[2] * body_radius) / wheel_radius;
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motor_speed[1] = (-robot_speed[0] * sqrt_of_3 * 0.5 - robot_speed[1] * 0.5 + robot_speed[2] * body_radius) / wheel_radius;
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motor_speed[2] = (robot_speed[0] * sqrt_of_3 * 0.5 - robot_speed[1] * 0.5 + robot_speed[2] * body_radius) / wheel_radius;
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}
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// 反解算, 把各个轮子的速度转为机器人的速度 ,这里通过固定时间间隔转为里程
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void get_odom(struct Odom *odom, float *motor_dis, unsigned long interval)
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{
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if (motor_dis[0] != 0 || motor_dis[1] != 0 || motor_dis[2] != 0)
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{
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// speed
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float dvx = (-motor_dis[1] + motor_dis[2] ) * sqrt_of_3 / 3.0f;
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float dvy = ( motor_dis[0] * 2 - motor_dis[1] - motor_dis[2]) / 3.0f;
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float dvth = ( motor_dis[0] + motor_dis[1] + motor_dis[2]) / (3 * body_radius);
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odom->vel_x = dvx / interval;
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odom->vel_y = dvy / interval;
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odom->vel_z = dvth / interval;
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float th = odom->z;
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2024-01-24 20:44:32 +08:00
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// odometry
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float dx = (-sin(th) * motor_dis[0] * 2 + (-sqrt_of_3 * cos(th) + sin(th)) * motor_dis[1] + (sqrt_of_3 * cos(th) + sin(th)) * motor_dis[2]) / 3.0f;
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float dy = (cos(th) * motor_dis[0] * 2 + (-sqrt_of_3 * sin(th) - cos(th)) * motor_dis[1] + (sqrt_of_3 * sin(th) - cos(th)) * motor_dis[2]) / 3.0f;
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float dth = (motor_dis[0] + motor_dis[1] + motor_dis[2]) / (3 * body_radius);
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2024-01-20 13:19:09 +08:00
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odom->x += dx;
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odom->y += dy;
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odom->z += dth;
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}
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}
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};
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#endif
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