#ifndef PIBOT_OMNI3_H_ #define PIBOT_OMNI3_H_ #include "model.h" #include "math.h" // 定义Motor数目 #define MOTOR_COUNT 3 #define sqrt_of_3 1.732f // 3轮全向模型接口实现 class Omni3 : public Model { public: Omni3() {} Omni3(float _wheel_radius, float _body_radius) : Model(_wheel_radius, _body_radius) {} // 运动解算 把给到机器人的速度分解为各个轮子速度 void motionSolver(float *robot_speed, float *motor_speed) { // robot_speed[0] x robot_speed[1] y robot_speed[2] z motor_speed[0] = (robot_speed[1] + robot_speed[2] * body_radius) / wheel_radius; motor_speed[1] = (-robot_speed[0] * sqrt_of_3 * 0.5 - robot_speed[1] * 0.5 + robot_speed[2] * body_radius) / wheel_radius; motor_speed[2] = (robot_speed[0] * sqrt_of_3 * 0.5 - robot_speed[1] * 0.5 + robot_speed[2] * body_radius) / wheel_radius; } // 反解算, 把各个轮子的速度转为机器人的速度 ,这里通过固定时间间隔转为里程 void get_odom(struct Odom *odom, float *motor_dis, unsigned long interval) { if (motor_dis[0] != 0 || motor_dis[1] != 0 || motor_dis[2] != 0) { // speed float dvx = (-motor_dis[1] + motor_dis[2] ) * sqrt_of_3 / 3.0f; float dvy = ( motor_dis[0] * 2 - motor_dis[1] - motor_dis[2]) / 3.0f; float dvth = ( motor_dis[0] + motor_dis[1] + motor_dis[2]) / (3 * body_radius); odom->vel_x = dvx / interval; odom->vel_y = dvy / interval; odom->vel_z = dvth / interval; float th = odom->z; // odometry float dx = (-sin(th) * motor_dis[0] * 2 + (-sqrt_of_3 * cos(th) + sin(th)) * motor_dis[1] + (sqrt_of_3 * cos(th) + sin(th)) * motor_dis[2]) / 3.0f; float dy = (cos(th) * motor_dis[0] * 2 + (-sqrt_of_3 * sin(th) - cos(th)) * motor_dis[1] + (sqrt_of_3 * sin(th) - cos(th)) * motor_dis[2]) / 3.0f; float dth = (motor_dis[0] + motor_dis[1] + motor_dis[2]) / (3 * body_radius); odom->x += dx; odom->y += dy; odom->z += dth; } } }; #endif