forked from logzhan/RobotHardware-UESTC
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
#ifndef PIBOT_OMNI3_H_
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#define PIBOT_OMNI3_H_
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#include "model.h"
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#include "math.h"
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#define MOTOR_COUNT 3 // 定义Motor数目
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#define sqrt_of_3 1.732f // 定义3的平方根降低计算量
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// 3轮全向模型接口实现
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class Omni3 : public Model
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{
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public:
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Omni3() {}
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Omni3(float _wheel_radius, float _body_radius) : Model(_wheel_radius, _body_radius) {}
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//运动解算 把给到机器人的速度分解为各个轮子速度
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void motion_solver(float* robot_speed, float* motor_speed) {
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// robot_speed[0] x robot_speed[1] y robot_speed[2] z
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motor_speed[0] = (robot_speed[1] + robot_speed[2] * body_radius)/ wheel_radius;
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motor_speed[1] = (-robot_speed[0]*sqrt_of_3*0.5 - robot_speed[1]*0.5 + robot_speed[2] * body_radius) / wheel_radius;
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motor_speed[2] = (robot_speed[0]*sqrt_of_3*0.5 - robot_speed[1]*0.5 + robot_speed[2] * body_radius) / wheel_radius;
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}
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//反解算, 把各个轮子的速度转为机器人的速度 ,这里通过固定时间间隔转为里程
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void get_odom(struct Odom* odom, float* motor_dis, unsigned long interval) {
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if (motor_dis[0]!=0 || motor_dis[1]!=0 || motor_dis[2]!=0){
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//speed
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float dvx = (-motor_dis[1]+motor_dis[2])*sqrt_of_3/3.0f;
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float dvy = (motor_dis[0]*2-motor_dis[1]-motor_dis[2])/3.0f;
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float dvth = (motor_dis[0]+motor_dis[1]+motor_dis[2])/ (3 * body_radius);
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odom->vel_x = dvx / interval;
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odom->vel_y = dvy / interval;
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odom->vel_z = dvth / interval;
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float th = odom->z;
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//odometry
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float dx = (-sin(th)*motor_dis[0]*2+(-sqrt_of_3*cos(th)+sin(th))*motor_dis[1]+(sqrt_of_3*cos(th)+sin(th))*motor_dis[2])/3.0f;
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float dy = (cos(th)*motor_dis[0]*2+(-sqrt_of_3*sin(th)-cos(th))*motor_dis[1]+(sqrt_of_3*sin(th)-cos(th))*motor_dis[2])/3.0f;
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float dth = (motor_dis[0]+motor_dis[1]+motor_dis[2])/ (3 * body_radius);
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odom->x += dx;
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odom->y += dy;
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odom->z += dth;
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}
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}
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};
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#endif
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