forked from zhurui/management
452 lines
10 KiB
JavaScript
452 lines
10 KiB
JavaScript
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var guid = require("./core/guid");
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var env = require("./core/env");
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var zrUtil = require("./core/util");
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var Handler = require("./Handler");
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var Storage = require("./Storage");
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var Painter = require("./Painter");
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var Animation = require("./animation/Animation");
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var HandlerProxy = require("./dom/HandlerProxy");
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/*!
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* ZRender, a high performance 2d drawing library.
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*
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* Copyright (c) 2013, Baidu Inc.
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* All rights reserved.
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*
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* LICENSE
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* https://github.com/ecomfe/zrender/blob/master/LICENSE.txt
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*/
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var useVML = !env.canvasSupported;
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var painterCtors = {
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canvas: Painter
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};
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var instances = {}; // ZRender实例map索引
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/**
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* @type {string}
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*/
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var version = '4.3.2';
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/**
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* Initializing a zrender instance
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* @param {HTMLElement} dom
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* @param {Object} [opts]
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* @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
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* @param {number} [opts.devicePixelRatio]
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* @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
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* @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
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* @return {module:zrender/ZRender}
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*/
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function init(dom, opts) {
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var zr = new ZRender(guid(), dom, opts);
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instances[zr.id] = zr;
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return zr;
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}
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/**
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* Dispose zrender instance
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* @param {module:zrender/ZRender} zr
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*/
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function dispose(zr) {
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if (zr) {
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zr.dispose();
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} else {
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for (var key in instances) {
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if (instances.hasOwnProperty(key)) {
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instances[key].dispose();
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}
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}
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instances = {};
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}
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return this;
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}
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/**
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* Get zrender instance by id
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* @param {string} id zrender instance id
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* @return {module:zrender/ZRender}
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*/
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function getInstance(id) {
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return instances[id];
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}
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function registerPainter(name, Ctor) {
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painterCtors[name] = Ctor;
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}
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function delInstance(id) {
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delete instances[id];
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}
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/**
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* @module zrender/ZRender
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*/
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/**
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* @constructor
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* @alias module:zrender/ZRender
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* @param {string} id
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* @param {HTMLElement} dom
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* @param {Object} opts
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* @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
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* @param {number} [opts.devicePixelRatio]
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* @param {number} [opts.width] Can be 'auto' (the same as null/undefined)
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* @param {number} [opts.height] Can be 'auto' (the same as null/undefined)
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*/
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var ZRender = function (id, dom, opts) {
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opts = opts || {};
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/**
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* @type {HTMLDomElement}
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*/
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this.dom = dom;
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/**
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* @type {string}
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*/
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this.id = id;
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var self = this;
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var storage = new Storage();
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var rendererType = opts.renderer; // TODO WebGL
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if (useVML) {
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if (!painterCtors.vml) {
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throw new Error('You need to require \'zrender/vml/vml\' to support IE8');
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}
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rendererType = 'vml';
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} else if (!rendererType || !painterCtors[rendererType]) {
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rendererType = 'canvas';
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}
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var painter = new painterCtors[rendererType](dom, storage, opts, id);
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this.storage = storage;
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this.painter = painter;
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var handerProxy = !env.node && !env.worker ? new HandlerProxy(painter.getViewportRoot(), painter.root) : null;
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this.handler = new Handler(storage, painter, handerProxy, painter.root);
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/**
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* @type {module:zrender/animation/Animation}
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*/
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this.animation = new Animation({
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stage: {
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update: zrUtil.bind(this.flush, this)
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}
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});
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this.animation.start();
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/**
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* @type {boolean}
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* @private
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*/
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this._needsRefresh; // 修改 storage.delFromStorage, 每次删除元素之前删除动画
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// FIXME 有点ugly
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var oldDelFromStorage = storage.delFromStorage;
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var oldAddToStorage = storage.addToStorage;
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storage.delFromStorage = function (el) {
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oldDelFromStorage.call(storage, el);
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el && el.removeSelfFromZr(self);
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};
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storage.addToStorage = function (el) {
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oldAddToStorage.call(storage, el);
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el.addSelfToZr(self);
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};
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};
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ZRender.prototype = {
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constructor: ZRender,
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/**
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* 获取实例唯一标识
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* @return {string}
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*/
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getId: function () {
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return this.id;
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},
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/**
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* 添加元素
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* @param {module:zrender/Element} el
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*/
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add: function (el) {
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this.storage.addRoot(el);
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this._needsRefresh = true;
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},
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/**
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* 删除元素
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* @param {module:zrender/Element} el
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*/
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remove: function (el) {
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this.storage.delRoot(el);
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this._needsRefresh = true;
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},
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/**
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* Change configuration of layer
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* @param {string} zLevel
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* @param {Object} config
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* @param {string} [config.clearColor=0] Clear color
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* @param {string} [config.motionBlur=false] If enable motion blur
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* @param {number} [config.lastFrameAlpha=0.7] Motion blur factor. Larger value cause longer trailer
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*/
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configLayer: function (zLevel, config) {
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if (this.painter.configLayer) {
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this.painter.configLayer(zLevel, config);
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}
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this._needsRefresh = true;
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},
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/**
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* Set background color
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* @param {string} backgroundColor
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*/
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setBackgroundColor: function (backgroundColor) {
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if (this.painter.setBackgroundColor) {
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this.painter.setBackgroundColor(backgroundColor);
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}
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this._needsRefresh = true;
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},
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/**
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* Repaint the canvas immediately
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*/
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refreshImmediately: function () {
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// var start = new Date();
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// Clear needsRefresh ahead to avoid something wrong happens in refresh
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// Or it will cause zrender refreshes again and again.
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this._needsRefresh = this._needsRefreshHover = false;
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this.painter.refresh(); // Avoid trigger zr.refresh in Element#beforeUpdate hook
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this._needsRefresh = this._needsRefreshHover = false; // var end = new Date();
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// var log = document.getElementById('log');
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// if (log) {
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// log.innerHTML = log.innerHTML + '<br>' + (end - start);
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// }
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},
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/**
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* Mark and repaint the canvas in the next frame of browser
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*/
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refresh: function () {
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this._needsRefresh = true;
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},
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/**
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* Perform all refresh
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*/
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flush: function () {
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var triggerRendered;
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if (this._needsRefresh) {
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triggerRendered = true;
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this.refreshImmediately();
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}
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if (this._needsRefreshHover) {
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triggerRendered = true;
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this.refreshHoverImmediately();
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}
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triggerRendered && this.trigger('rendered');
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},
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/**
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* Add element to hover layer
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* @param {module:zrender/Element} el
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* @param {Object} style
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*/
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addHover: function (el, style) {
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if (this.painter.addHover) {
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var elMirror = this.painter.addHover(el, style);
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this.refreshHover();
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return elMirror;
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}
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},
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/**
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* Add element from hover layer
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* @param {module:zrender/Element} el
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*/
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removeHover: function (el) {
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if (this.painter.removeHover) {
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this.painter.removeHover(el);
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this.refreshHover();
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}
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},
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/**
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* Clear all hover elements in hover layer
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* @param {module:zrender/Element} el
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*/
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clearHover: function () {
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if (this.painter.clearHover) {
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this.painter.clearHover();
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this.refreshHover();
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}
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},
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/**
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* Refresh hover in next frame
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*/
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refreshHover: function () {
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this._needsRefreshHover = true;
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},
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/**
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* Refresh hover immediately
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*/
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refreshHoverImmediately: function () {
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this._needsRefreshHover = false;
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this.painter.refreshHover && this.painter.refreshHover();
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},
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/**
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* Resize the canvas.
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* Should be invoked when container size is changed
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* @param {Object} [opts]
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* @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
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* @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
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*/
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resize: function (opts) {
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opts = opts || {};
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this.painter.resize(opts.width, opts.height);
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this.handler.resize();
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},
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/**
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* Stop and clear all animation immediately
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*/
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clearAnimation: function () {
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this.animation.clear();
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},
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/**
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* Get container width
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*/
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getWidth: function () {
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return this.painter.getWidth();
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},
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/**
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* Get container height
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*/
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getHeight: function () {
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return this.painter.getHeight();
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},
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/**
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* Export the canvas as Base64 URL
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* @param {string} type
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* @param {string} [backgroundColor='#fff']
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* @return {string} Base64 URL
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*/
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// toDataURL: function(type, backgroundColor) {
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// return this.painter.getRenderedCanvas({
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// backgroundColor: backgroundColor
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// }).toDataURL(type);
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// },
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/**
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* Converting a path to image.
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* It has much better performance of drawing image rather than drawing a vector path.
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* @param {module:zrender/graphic/Path} e
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* @param {number} width
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* @param {number} height
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*/
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pathToImage: function (e, dpr) {
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return this.painter.pathToImage(e, dpr);
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},
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/**
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* Set default cursor
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* @param {string} [cursorStyle='default'] 例如 crosshair
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*/
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setCursorStyle: function (cursorStyle) {
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this.handler.setCursorStyle(cursorStyle);
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},
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/**
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* Find hovered element
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* @param {number} x
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* @param {number} y
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* @return {Object} {target, topTarget}
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*/
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findHover: function (x, y) {
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return this.handler.findHover(x, y);
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},
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/**
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* Bind event
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*
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* @param {string} eventName Event name
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* @param {Function} eventHandler Handler function
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* @param {Object} [context] Context object
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*/
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on: function (eventName, eventHandler, context) {
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this.handler.on(eventName, eventHandler, context);
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},
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/**
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* Unbind event
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* @param {string} eventName Event name
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* @param {Function} [eventHandler] Handler function
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*/
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off: function (eventName, eventHandler) {
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this.handler.off(eventName, eventHandler);
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},
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/**
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* Trigger event manually
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*
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* @param {string} eventName Event name
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* @param {event=} event Event object
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*/
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trigger: function (eventName, event) {
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this.handler.trigger(eventName, event);
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},
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/**
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* Clear all objects and the canvas.
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*/
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clear: function () {
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this.storage.delRoot();
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this.painter.clear();
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},
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/**
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* Dispose self.
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*/
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dispose: function () {
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this.animation.stop();
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this.clear();
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this.storage.dispose();
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this.painter.dispose();
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this.handler.dispose();
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this.animation = this.storage = this.painter = this.handler = null;
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delInstance(this.id);
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}
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};
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exports.version = version;
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exports.init = init;
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exports.dispose = dispose;
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exports.getInstance = getInstance;
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exports.registerPainter = registerPainter;
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