forked from zhurui/management
119 lines
2.9 KiB
JavaScript
119 lines
2.9 KiB
JavaScript
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var fstream = require('../fstream.js')
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var path = require('path')
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var r = fstream.Reader({
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path: path.dirname(__dirname),
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filter: function () {
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return !this.basename.match(/^\./) &&
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!this.basename.match(/^node_modules$/) &&
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!this.basename.match(/^deep-copy$/)
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}
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})
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var w = fstream.Writer({
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path: path.resolve(__dirname, 'deep-copy'),
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type: 'Directory'
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})
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var indent = ''
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r.on('entry', appears)
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r.on('ready', function () {
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console.error('ready to begin!', r.path)
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})
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function appears (entry) {
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console.error(indent + 'a %s appears!', entry.type, entry.basename, typeof entry.basename, entry)
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if (foggy) {
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console.error('FOGGY!')
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var p = entry
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do {
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console.error(p.depth, p.path, p._paused)
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p = p.parent
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} while (p)
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throw new Error('\u001b[mshould not have entries while foggy')
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}
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indent += '\t'
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entry.on('data', missile(entry))
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entry.on('end', runaway(entry))
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entry.on('entry', appears)
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}
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var foggy
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function missile (entry) {
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function liftFog (who) {
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if (!foggy) return
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if (who) {
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console.error('%s breaks the spell!', who && who.path)
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} else {
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console.error('the spell expires!')
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}
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console.error('\u001b[mthe fog lifts!\n')
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clearTimeout(foggy)
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foggy = null
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if (entry._paused) entry.resume()
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}
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if (entry.type === 'Directory') {
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var ended = false
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entry.once('end', function () { ended = true })
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return function (c) {
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// throw in some pathological pause()/resume() behavior
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// just for extra fun.
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process.nextTick(function () {
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if (!foggy && !ended) { // && Math.random() < 0.3) {
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console.error(indent + '%s casts a spell', entry.basename)
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console.error('\na slowing fog comes over the battlefield...\n\u001b[32m')
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entry.pause()
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entry.once('resume', liftFog)
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foggy = setTimeout(liftFog, 10)
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}
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})
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}
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}
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return function (c) {
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var e = Math.random() < 0.5
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console.error(indent + '%s %s for %d damage!',
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entry.basename,
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e ? 'is struck' : 'fires a chunk',
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c.length)
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}
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}
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function runaway (entry) {
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return function () {
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var e = Math.random() < 0.5
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console.error(indent + '%s %s',
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entry.basename,
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e ? 'turns to flee' : 'is vanquished!')
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indent = indent.slice(0, -1)
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}
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}
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w.on('entry', attacks)
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// w.on('ready', function () { attacks(w) })
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function attacks (entry) {
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console.error(indent + '%s %s!', entry.basename,
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entry.type === 'Directory' ? 'calls for backup' : 'attacks')
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entry.on('entry', attacks)
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}
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var ended = false
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r.on('end', function () {
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if (foggy) clearTimeout(foggy)
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console.error("\u001b[mIT'S OVER!!")
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console.error('A WINNAR IS YOU!')
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console.log('ok 1 A WINNAR IS YOU')
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ended = true
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})
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process.on('exit', function () {
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console.log((ended ? '' : 'not ') + 'ok 2 ended')
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console.log('1..2')
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})
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r.pipe(w)
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