forked from zhurui/management
247 lines
5.3 KiB
JavaScript
247 lines
5.3 KiB
JavaScript
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var util = require("../core/util");
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var _event = require("../core/event");
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var Dispatcher = _event.Dispatcher;
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var requestAnimationFrame = require("./requestAnimationFrame");
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var Animator = require("./Animator");
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/**
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* Animation main class, dispatch and manage all animation controllers
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*
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* @module zrender/animation/Animation
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* @author pissang(https://github.com/pissang)
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*/
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// TODO Additive animation
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// http://iosoteric.com/additive-animations-animatewithduration-in-ios-8/
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// https://developer.apple.com/videos/wwdc2014/#236
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/**
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* @typedef {Object} IZRenderStage
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* @property {Function} update
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*/
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/**
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* @alias module:zrender/animation/Animation
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* @constructor
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* @param {Object} [options]
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* @param {Function} [options.onframe]
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* @param {IZRenderStage} [options.stage]
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* @example
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* var animation = new Animation();
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* var obj = {
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* x: 100,
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* y: 100
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* };
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* animation.animate(node.position)
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* .when(1000, {
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* x: 500,
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* y: 500
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* })
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* .when(2000, {
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* x: 100,
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* y: 100
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* })
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* .start('spline');
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*/
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var Animation = function (options) {
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options = options || {};
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this.stage = options.stage || {};
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this.onframe = options.onframe || function () {}; // private properties
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this._clips = [];
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this._running = false;
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this._time;
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this._pausedTime;
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this._pauseStart;
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this._paused = false;
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Dispatcher.call(this);
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};
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Animation.prototype = {
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constructor: Animation,
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/**
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* Add clip
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* @param {module:zrender/animation/Clip} clip
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*/
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addClip: function (clip) {
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this._clips.push(clip);
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},
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/**
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* Add animator
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* @param {module:zrender/animation/Animator} animator
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*/
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addAnimator: function (animator) {
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animator.animation = this;
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var clips = animator.getClips();
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for (var i = 0; i < clips.length; i++) {
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this.addClip(clips[i]);
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}
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},
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/**
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* Delete animation clip
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* @param {module:zrender/animation/Clip} clip
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*/
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removeClip: function (clip) {
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var idx = util.indexOf(this._clips, clip);
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if (idx >= 0) {
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this._clips.splice(idx, 1);
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}
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},
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/**
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* Delete animation clip
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* @param {module:zrender/animation/Animator} animator
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*/
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removeAnimator: function (animator) {
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var clips = animator.getClips();
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for (var i = 0; i < clips.length; i++) {
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this.removeClip(clips[i]);
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}
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animator.animation = null;
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},
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_update: function () {
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var time = new Date().getTime() - this._pausedTime;
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var delta = time - this._time;
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var clips = this._clips;
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var len = clips.length;
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var deferredEvents = [];
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var deferredClips = [];
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for (var i = 0; i < len; i++) {
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var clip = clips[i];
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var e = clip.step(time, delta); // Throw out the events need to be called after
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// stage.update, like destroy
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if (e) {
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deferredEvents.push(e);
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deferredClips.push(clip);
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}
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} // Remove the finished clip
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for (var i = 0; i < len;) {
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if (clips[i]._needsRemove) {
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clips[i] = clips[len - 1];
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clips.pop();
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len--;
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} else {
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i++;
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}
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}
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len = deferredEvents.length;
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for (var i = 0; i < len; i++) {
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deferredClips[i].fire(deferredEvents[i]);
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}
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this._time = time;
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this.onframe(delta); // 'frame' should be triggered before stage, because upper application
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// depends on the sequence (e.g., echarts-stream and finish
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// event judge)
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this.trigger('frame', delta);
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if (this.stage.update) {
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this.stage.update();
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}
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},
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_startLoop: function () {
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var self = this;
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this._running = true;
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function step() {
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if (self._running) {
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requestAnimationFrame(step);
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!self._paused && self._update();
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}
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}
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requestAnimationFrame(step);
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},
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/**
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* Start animation.
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*/
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start: function () {
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this._time = new Date().getTime();
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this._pausedTime = 0;
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this._startLoop();
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},
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/**
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* Stop animation.
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*/
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stop: function () {
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this._running = false;
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},
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/**
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* Pause animation.
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*/
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pause: function () {
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if (!this._paused) {
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this._pauseStart = new Date().getTime();
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this._paused = true;
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}
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},
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/**
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* Resume animation.
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*/
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resume: function () {
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if (this._paused) {
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this._pausedTime += new Date().getTime() - this._pauseStart;
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this._paused = false;
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}
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},
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/**
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* Clear animation.
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*/
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clear: function () {
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this._clips = [];
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},
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/**
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* Whether animation finished.
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*/
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isFinished: function () {
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return !this._clips.length;
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},
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/**
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* Creat animator for a target, whose props can be animated.
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*
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* @param {Object} target
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* @param {Object} options
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* @param {boolean} [options.loop=false] Whether loop animation.
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* @param {Function} [options.getter=null] Get value from target.
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* @param {Function} [options.setter=null] Set value to target.
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* @return {module:zrender/animation/Animation~Animator}
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*/
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// TODO Gap
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animate: function (target, options) {
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options = options || {};
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var animator = new Animator(target, options.loop, options.getter, options.setter);
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this.addAnimator(animator);
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return animator;
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}
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};
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util.mixin(Animation, Dispatcher);
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var _default = Animation;
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module.exports = _default;
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