forked from zhurui/management
400 lines
9.8 KiB
JavaScript
400 lines
9.8 KiB
JavaScript
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var zrUtil = require("../core/util");
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var Style = require("./Style");
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var _vector = require("../core/vector");
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var vec2Copy = _vector.copy;
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/**
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* States machine for managing graphic states
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*/
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/**
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* @typedef {Object} IGraphicState
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* @property {number} [zlevel]
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* @property {number} [z]
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* @property {Array.<number>} {position}
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* @property {Array.<number>|number} {rotation}
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* @property {Array.<number>} {scale}
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* @property {Object} style
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*
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* @property {Function} onenter
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* @property {Function} onleave
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* @property {Function} ontransition
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* @property {Array.<IGraphicStateTransition|string>} transition
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* Transition object or a string descriptor like '* 30 0 Linear'
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*/
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var transitionProperties = ['position', 'rotation', 'scale', 'style', 'shape'];
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/**
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* @module zrender/graphic/States~TransitionObject
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*/
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var TransitionObject = function (opts) {
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if (typeof opts === 'string') {
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this._fromStr(opts);
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} else if (opts) {
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opts.property && (this.property = opts.property);
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opts.duration != null && (this.duration = opts.duration);
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opts.easing && (this.easing = opts.easing);
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opts.delay && (this.delay = opts.delay);
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}
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if (this.property !== '*') {
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this.property = this.property.split(',');
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} else {
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this.property = transitionProperties;
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}
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};
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TransitionObject.prototype = {
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constructor: TransitionObject,
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/**
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* List of all transition properties. Splitted by comma. Must not have spaces in the string.
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* e.g. 'position,style.color'. '*' will match all the valid properties.
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* @type {string}
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* @default *
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*/
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property: '*',
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/**
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* @type {string}
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* @default 'Linear'
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*/
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easing: 'Linear',
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/**
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* @type {number}
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* @default 'number'
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*/
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duration: 500,
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/**
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* @type {number}
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*/
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delay: 0,
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_fromStr: function (str) {
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var arr = str.split(/\s+/g);
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this.property = arr[0];
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this.duration = +arr[1];
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this.delay = +arr[2];
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this.easing = arr[3];
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}
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};
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/**
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* @alias module:zrender/graphic/States
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*/
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var GraphicStates = function (opts) {
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opts = opts || {};
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this._states = {};
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/**
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* Target element
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* @type {zrender/graphic/Displayable|zrender/container/Group}
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*/
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this._el = opts.el;
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this._subStates = [];
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this._transitionAnimators = [];
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if (opts.initialState) {
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this._initialState = opts.initialState;
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}
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var optsStates = opts.states;
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if (optsStates) {
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for (var name in optsStates) {
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if (optsStates.hasOwnProperty(name)) {
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var state = optsStates[name];
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this._addState(name, state);
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}
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}
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}
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this.setState(this._initialState);
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};
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GraphicStates.prototype = {
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constructor: GraphicStates,
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/**
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* All other state will be extended from initial state
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* @type {string}
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* @private
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*/
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_initialState: 'normal',
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/**
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* Current state
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* @type {string}
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* @private
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*/
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_currentState: '',
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el: function () {
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return this._el;
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},
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_addState: function (name, state) {
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this._states[name] = state;
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if (state.transition) {
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state.transition = new TransitionObject(state.transition);
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} // Extend from initial state
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if (name !== this._initialState) {
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this._extendFromInitial(state);
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} else {
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var el = this._el; // setState 的时候自带的 style 和 shape 都会被直接覆盖
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// 所以这边先把自带的 style 和 shape 扩展到初始状态中
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zrUtil.merge(state.style, el.style, false, false);
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if (state.shape) {
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zrUtil.merge(state.shape, el.shape, false, true);
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} else {
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state.shape = zrUtil.clone(el.shape, true);
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}
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for (var name in this._states) {
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if (this._states.hasOwnProperty(name)) {
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this._extendFromInitial(this._states[name]);
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}
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}
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}
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},
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_extendFromInitial: function (state) {
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var initialState = this._states[this._initialState];
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if (initialState && state !== initialState) {
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zrUtil.merge(state, initialState, false, true);
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}
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},
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setState: function (name, silent) {
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if (name === this._currentState && !this.transiting()) {
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return;
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}
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var state = this._states[name];
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if (state) {
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this._stopTransition();
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if (!silent) {
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var prevState = this._states[this._currentState];
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if (prevState) {
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prevState.onleave && prevState.onleave.call(this);
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}
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state.onenter && state.onenter.call(this);
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}
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this._currentState = name;
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if (this._el) {
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var el = this._el; // Setting attributes
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if (state.zlevel != null) {
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el.zlevel = state.zlevel;
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}
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if (state.z != null) {
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el.z = state.z;
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} // SRT
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state.position && vec2Copy(el.position, state.position);
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state.scale && vec2Copy(el.scale, state.scale);
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if (state.rotation != null) {
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el.rotation = state.rotation;
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} // Style
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if (state.style) {
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var initialState = this._states[this._initialState];
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el.style = new Style();
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if (initialState) {
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el.style.extendFrom(initialState.style, false);
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}
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if ( // Not initial state
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name !== this._initialState // Not copied from initial state in _extendFromInitial method
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&& initialState.style !== state.style) {
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el.style.extendFrom(state.style, true);
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}
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}
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if (state.shape) {
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el.shape = zrUtil.clone(state.shape, true);
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}
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el.dirty();
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}
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}
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for (var i = 0; i < this._subStates.length; i++) {
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this._subStates.setState(name);
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}
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},
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getState: function () {
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return this._currentState;
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},
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transitionState: function (target, done) {
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if (target === this._currentState && !this.transiting()) {
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return;
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}
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var state = this._states[target];
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var styleShapeReg = /$[style|shape]\./;
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var self = this; // Animation 去重
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var propPathMap = {};
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if (state) {
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self._stopTransition();
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var el = self._el;
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if (state.transition && el && el.__zr) {
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// El can be animated
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var transitionCfg = state.transition;
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var property = transitionCfg.property;
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var animatingCount = 0;
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var animationDone = function () {
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animatingCount--;
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if (animatingCount === 0) {
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self.setState(target);
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done && done();
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}
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};
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for (var i = 0; i < property.length; i++) {
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var propName = property[i]; // Animating all the properties in style or shape
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if (propName === 'style' || propName === 'shape') {
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if (state[propName]) {
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for (var key in state[propName]) {
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/* eslint-disable max-depth */
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if (!state[propName].hasOwnProperty(key)) {
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continue;
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}
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var path = propName + '.' + key;
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if (propPathMap[path]) {
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continue;
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}
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/* eslint-enable max-depth */
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propPathMap[path] = 1;
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animatingCount += self._animProp(state, propName, key, transitionCfg, animationDone);
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}
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}
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} else {
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if (propPathMap[propName]) {
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continue;
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}
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propPathMap[propName] = 1; // Animating particular property in style or style
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if (propName.match(styleShapeReg)) {
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// remove 'style.', 'shape.' prefix
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var subProp = propName.slice(0, 5);
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propName = propName.slice(6);
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animatingCount += self._animProp(state, subProp, propName, transitionCfg, animationDone);
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} else {
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animatingCount += self._animProp(state, '', propName, transitionCfg, animationDone);
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}
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}
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} // No transition properties
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if (animatingCount === 0) {
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self.setState(target);
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done && done();
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}
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} else {
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self.setState(target);
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done && done();
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}
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}
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var subStates = self._subStates;
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for (var i = 0; i < subStates.length; i++) {
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subStates.transitionState(target);
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}
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},
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/**
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* Do transition animation of particular property
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* @param {Object} state
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* @param {string} subPropKey
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* @param {string} key
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* @param {Object} transitionCfg
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* @param {Function} done
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* @private
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*/
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_animProp: function (state, subPropKey, key, transitionCfg, done) {
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var el = this._el;
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var stateObj = subPropKey ? state[subPropKey] : state;
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var elObj = subPropKey ? el[subPropKey] : el;
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var availableProp = stateObj && key in stateObj && elObj && key in elObj;
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var transitionAnimators = this._transitionAnimators;
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if (availableProp) {
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var obj = {};
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if (stateObj[key] === elObj[key]) {
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return 0;
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}
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obj[key] = stateObj[key];
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var animator = el.animate(subPropKey).when(transitionCfg.duration, obj).delay(transitionCfg.dealy).done(function () {
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var idx = zrUtil.indexOf(transitionAnimators, 1);
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if (idx > 0) {
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transitionAnimators.splice(idx, 1);
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}
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done();
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}).start(transitionCfg.easing);
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transitionAnimators.push(animator);
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return 1;
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}
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return 0;
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},
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_stopTransition: function () {
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var transitionAnimators = this._transitionAnimators;
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for (var i = 0; i < transitionAnimators.length; i++) {
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transitionAnimators[i].stop();
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}
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transitionAnimators.length = 0;
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},
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transiting: function () {
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return this._transitionAnimators.length > 0;
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},
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addSubStates: function (states) {
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this._subStates.push(states);
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},
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removeSubStates: function (states) {
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var idx = zrUtil.indexOf(this._subStates, states);
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if (idx >= 0) {
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this._subStates.splice(states, 1);
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}
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}
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};
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var _default = GraphicStates;
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module.exports = _default;
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