var Path = require("../Path"); /** * n角星(n>3) * @module zrender/graphic/shape/Star */ var PI = Math.PI; var cos = Math.cos; var sin = Math.sin; var _default = Path.extend({ type: 'star', shape: { cx: 0, cy: 0, n: 3, r0: null, r: 0 }, buildPath: function (ctx, shape) { var n = shape.n; if (!n || n < 2) { return; } var x = shape.cx; var y = shape.cy; var r = shape.r; var r0 = shape.r0; // 如果未指定内部顶点外接圆半径,则自动计算 if (r0 == null) { r0 = n > 4 // 相隔的外部顶点的连线的交点, // 被取为内部交点,以此计算r0 ? r * cos(2 * PI / n) / cos(PI / n) // 二三四角星的特殊处理 : r / 3; } var dStep = PI / n; var deg = -PI / 2; var xStart = x + r * cos(deg); var yStart = y + r * sin(deg); deg += dStep; // 记录边界点,用于判断inside ctx.moveTo(xStart, yStart); for (var i = 0, end = n * 2 - 1, ri; i < end; i++) { ri = i % 2 === 0 ? r0 : r; ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg)); deg += dStep; } ctx.closePath(); } }); module.exports = _default;