forked from zhurui/management
181 lines
5.8 KiB
JavaScript
181 lines
5.8 KiB
JavaScript
|
|
/*
|
|
* Licensed to the Apache Software Foundation (ASF) under one
|
|
* or more contributor license agreements. See the NOTICE file
|
|
* distributed with this work for additional information
|
|
* regarding copyright ownership. The ASF licenses this file
|
|
* to you under the Apache License, Version 2.0 (the
|
|
* "License"); you may not use this file except in compliance
|
|
* with the License. You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing,
|
|
* software distributed under the License is distributed on an
|
|
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
* KIND, either express or implied. See the License for the
|
|
* specific language governing permissions and limitations
|
|
* under the License.
|
|
*/
|
|
|
|
var zrUtil = require("zrender/lib/core/util");
|
|
|
|
/*
|
|
* Licensed to the Apache Software Foundation (ASF) under one
|
|
* or more contributor license agreements. See the NOTICE file
|
|
* distributed with this work for additional information
|
|
* regarding copyright ownership. The ASF licenses this file
|
|
* to you under the Apache License, Version 2.0 (the
|
|
* "License"); you may not use this file except in compliance
|
|
* with the License. You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing,
|
|
* software distributed under the License is distributed on an
|
|
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
* KIND, either express or implied. See the License for the
|
|
* specific language governing permissions and limitations
|
|
* under the License.
|
|
*/
|
|
|
|
/* global Uint8ClampedArray */
|
|
var GRADIENT_LEVELS = 256;
|
|
/**
|
|
* Heatmap Chart
|
|
*
|
|
* @class
|
|
*/
|
|
|
|
function Heatmap() {
|
|
var canvas = zrUtil.createCanvas();
|
|
this.canvas = canvas;
|
|
this.blurSize = 30;
|
|
this.pointSize = 20;
|
|
this.maxOpacity = 1;
|
|
this.minOpacity = 0;
|
|
this._gradientPixels = {};
|
|
}
|
|
|
|
Heatmap.prototype = {
|
|
/**
|
|
* Renders Heatmap and returns the rendered canvas
|
|
* @param {Array} data array of data, each has x, y, value
|
|
* @param {number} width canvas width
|
|
* @param {number} height canvas height
|
|
*/
|
|
update: function (data, width, height, normalize, colorFunc, isInRange) {
|
|
var brush = this._getBrush();
|
|
|
|
var gradientInRange = this._getGradient(data, colorFunc, 'inRange');
|
|
|
|
var gradientOutOfRange = this._getGradient(data, colorFunc, 'outOfRange');
|
|
|
|
var r = this.pointSize + this.blurSize;
|
|
var canvas = this.canvas;
|
|
var ctx = canvas.getContext('2d');
|
|
var len = data.length;
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
|
|
for (var i = 0; i < len; ++i) {
|
|
var p = data[i];
|
|
var x = p[0];
|
|
var y = p[1];
|
|
var value = p[2]; // calculate alpha using value
|
|
|
|
var alpha = normalize(value); // draw with the circle brush with alpha
|
|
|
|
ctx.globalAlpha = alpha;
|
|
ctx.drawImage(brush, x - r, y - r);
|
|
}
|
|
|
|
if (!canvas.width || !canvas.height) {
|
|
// Avoid "Uncaught DOMException: Failed to execute 'getImageData' on
|
|
// 'CanvasRenderingContext2D': The source height is 0."
|
|
return canvas;
|
|
} // colorize the canvas using alpha value and set with gradient
|
|
|
|
|
|
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
|
var pixels = imageData.data;
|
|
var offset = 0;
|
|
var pixelLen = pixels.length;
|
|
var minOpacity = this.minOpacity;
|
|
var maxOpacity = this.maxOpacity;
|
|
var diffOpacity = maxOpacity - minOpacity;
|
|
|
|
while (offset < pixelLen) {
|
|
var alpha = pixels[offset + 3] / 256;
|
|
var gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4; // Simple optimize to ignore the empty data
|
|
|
|
if (alpha > 0) {
|
|
var gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange; // Any alpha > 0 will be mapped to [minOpacity, maxOpacity]
|
|
|
|
alpha > 0 && (alpha = alpha * diffOpacity + minOpacity);
|
|
pixels[offset++] = gradient[gradientOffset];
|
|
pixels[offset++] = gradient[gradientOffset + 1];
|
|
pixels[offset++] = gradient[gradientOffset + 2];
|
|
pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256;
|
|
} else {
|
|
offset += 4;
|
|
}
|
|
}
|
|
|
|
ctx.putImageData(imageData, 0, 0);
|
|
return canvas;
|
|
},
|
|
|
|
/**
|
|
* get canvas of a black circle brush used for canvas to draw later
|
|
* @private
|
|
* @returns {Object} circle brush canvas
|
|
*/
|
|
_getBrush: function () {
|
|
var brushCanvas = this._brushCanvas || (this._brushCanvas = zrUtil.createCanvas()); // set brush size
|
|
|
|
var r = this.pointSize + this.blurSize;
|
|
var d = r * 2;
|
|
brushCanvas.width = d;
|
|
brushCanvas.height = d;
|
|
var ctx = brushCanvas.getContext('2d');
|
|
ctx.clearRect(0, 0, d, d); // in order to render shadow without the distinct circle,
|
|
// draw the distinct circle in an invisible place,
|
|
// and use shadowOffset to draw shadow in the center of the canvas
|
|
|
|
ctx.shadowOffsetX = d;
|
|
ctx.shadowBlur = this.blurSize; // draw the shadow in black, and use alpha and shadow blur to generate
|
|
// color in color map
|
|
|
|
ctx.shadowColor = '#000'; // draw circle in the left to the canvas
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
return brushCanvas;
|
|
},
|
|
|
|
/**
|
|
* get gradient color map
|
|
* @private
|
|
*/
|
|
_getGradient: function (data, colorFunc, state) {
|
|
var gradientPixels = this._gradientPixels;
|
|
var pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4));
|
|
var color = [0, 0, 0, 0];
|
|
var off = 0;
|
|
|
|
for (var i = 0; i < 256; i++) {
|
|
colorFunc[state](i / 255, true, color);
|
|
pixelsSingleState[off++] = color[0];
|
|
pixelsSingleState[off++] = color[1];
|
|
pixelsSingleState[off++] = color[2];
|
|
pixelsSingleState[off++] = color[3];
|
|
}
|
|
|
|
return pixelsSingleState;
|
|
}
|
|
};
|
|
var _default = Heatmap;
|
|
module.exports = _default; |