forked from zhurui/management
113 lines
2.7 KiB
JavaScript
113 lines
2.7 KiB
JavaScript
var Path = require("../Path");
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var vec2 = require("../../core/vector");
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var _curve = require("../../core/curve");
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var quadraticSubdivide = _curve.quadraticSubdivide;
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var cubicSubdivide = _curve.cubicSubdivide;
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var quadraticAt = _curve.quadraticAt;
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var cubicAt = _curve.cubicAt;
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var quadraticDerivativeAt = _curve.quadraticDerivativeAt;
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var cubicDerivativeAt = _curve.cubicDerivativeAt;
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/**
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* 贝塞尔曲线
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* @module zrender/shape/BezierCurve
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*/
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var out = [];
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function someVectorAt(shape, t, isTangent) {
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var cpx2 = shape.cpx2;
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var cpy2 = shape.cpy2;
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if (cpx2 === null || cpy2 === null) {
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return [(isTangent ? cubicDerivativeAt : cubicAt)(shape.x1, shape.cpx1, shape.cpx2, shape.x2, t), (isTangent ? cubicDerivativeAt : cubicAt)(shape.y1, shape.cpy1, shape.cpy2, shape.y2, t)];
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} else {
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return [(isTangent ? quadraticDerivativeAt : quadraticAt)(shape.x1, shape.cpx1, shape.x2, t), (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.y1, shape.cpy1, shape.y2, t)];
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}
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}
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var _default = Path.extend({
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type: 'bezier-curve',
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shape: {
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x1: 0,
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y1: 0,
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x2: 0,
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y2: 0,
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cpx1: 0,
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cpy1: 0,
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// cpx2: 0,
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// cpy2: 0
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// Curve show percent, for animating
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percent: 1
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},
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style: {
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stroke: '#000',
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fill: null
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},
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buildPath: function (ctx, shape) {
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var x1 = shape.x1;
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var y1 = shape.y1;
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var x2 = shape.x2;
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var y2 = shape.y2;
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var cpx1 = shape.cpx1;
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var cpy1 = shape.cpy1;
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var cpx2 = shape.cpx2;
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var cpy2 = shape.cpy2;
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var percent = shape.percent;
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if (percent === 0) {
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return;
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}
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ctx.moveTo(x1, y1);
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if (cpx2 == null || cpy2 == null) {
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if (percent < 1) {
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quadraticSubdivide(x1, cpx1, x2, percent, out);
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cpx1 = out[1];
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x2 = out[2];
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quadraticSubdivide(y1, cpy1, y2, percent, out);
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cpy1 = out[1];
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y2 = out[2];
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}
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ctx.quadraticCurveTo(cpx1, cpy1, x2, y2);
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} else {
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if (percent < 1) {
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cubicSubdivide(x1, cpx1, cpx2, x2, percent, out);
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cpx1 = out[1];
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cpx2 = out[2];
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x2 = out[3];
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cubicSubdivide(y1, cpy1, cpy2, y2, percent, out);
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cpy1 = out[1];
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cpy2 = out[2];
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y2 = out[3];
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}
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ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
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}
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},
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/**
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* Get point at percent
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* @param {number} t
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* @return {Array.<number>}
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*/
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pointAt: function (t) {
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return someVectorAt(this.shape, t, false);
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},
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/**
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* Get tangent at percent
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* @param {number} t
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* @return {Array.<number>}
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*/
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tangentAt: function (t) {
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var p = someVectorAt(this.shape, t, true);
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return vec2.normalize(p, p);
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}
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});
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module.exports = _default; |