forked from zhurui/management
62 lines
1.5 KiB
JavaScript
62 lines
1.5 KiB
JavaScript
var Path = require("../Path");
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var roundRectHelper = require("../helper/roundRect");
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var _subPixelOptimize = require("../helper/subPixelOptimize");
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var subPixelOptimizeRect = _subPixelOptimize.subPixelOptimizeRect;
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/**
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* 矩形
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* @module zrender/graphic/shape/Rect
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*/
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// Avoid create repeatly.
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var subPixelOptimizeOutputShape = {};
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var _default = Path.extend({
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type: 'rect',
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shape: {
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// 左上、右上、右下、左下角的半径依次为r1、r2、r3、r4
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// r缩写为1 相当于 [1, 1, 1, 1]
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// r缩写为[1] 相当于 [1, 1, 1, 1]
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// r缩写为[1, 2] 相当于 [1, 2, 1, 2]
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// r缩写为[1, 2, 3] 相当于 [1, 2, 3, 2]
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r: 0,
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x: 0,
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y: 0,
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width: 0,
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height: 0
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},
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buildPath: function (ctx, shape) {
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var x;
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var y;
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var width;
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var height;
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if (this.subPixelOptimize) {
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subPixelOptimizeRect(subPixelOptimizeOutputShape, shape, this.style);
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x = subPixelOptimizeOutputShape.x;
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y = subPixelOptimizeOutputShape.y;
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width = subPixelOptimizeOutputShape.width;
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height = subPixelOptimizeOutputShape.height;
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subPixelOptimizeOutputShape.r = shape.r;
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shape = subPixelOptimizeOutputShape;
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} else {
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x = shape.x;
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y = shape.y;
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width = shape.width;
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height = shape.height;
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}
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if (!shape.r) {
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ctx.rect(x, y, width, height);
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} else {
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roundRectHelper.buildPath(ctx, shape);
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}
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ctx.closePath();
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return;
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}
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});
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module.exports = _default; |