forked from zhurui/management
277 lines
6.6 KiB
JavaScript
277 lines
6.6 KiB
JavaScript
var zrUtil = require("../core/util");
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var Style = require("./Style");
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var Element = require("../Element");
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var RectText = require("./mixin/RectText");
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/**
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* Base class of all displayable graphic objects
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* @module zrender/graphic/Displayable
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*/
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/**
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* @alias module:zrender/graphic/Displayable
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* @extends module:zrender/Element
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* @extends module:zrender/graphic/mixin/RectText
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*/
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function Displayable(opts) {
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opts = opts || {};
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Element.call(this, opts); // Extend properties
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for (var name in opts) {
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if (opts.hasOwnProperty(name) && name !== 'style') {
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this[name] = opts[name];
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}
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}
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/**
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* @type {module:zrender/graphic/Style}
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*/
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this.style = new Style(opts.style, this);
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this._rect = null; // Shapes for cascade clipping.
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// Can only be `null`/`undefined` or an non-empty array, MUST NOT be an empty array.
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// because it is easy to only using null to check whether clipPaths changed.
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this.__clipPaths = null; // FIXME Stateful must be mixined after style is setted
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// Stateful.call(this, opts);
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}
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Displayable.prototype = {
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constructor: Displayable,
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type: 'displayable',
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/**
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* Dirty flag. From which painter will determine if this displayable object needs brush.
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* @name module:zrender/graphic/Displayable#__dirty
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* @type {boolean}
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*/
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__dirty: true,
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/**
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* Whether the displayable object is visible. when it is true, the displayable object
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* is not drawn, but the mouse event can still trigger the object.
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* @name module:/zrender/graphic/Displayable#invisible
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* @type {boolean}
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* @default false
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*/
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invisible: false,
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/**
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* @name module:/zrender/graphic/Displayable#z
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* @type {number}
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* @default 0
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*/
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z: 0,
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/**
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* @name module:/zrender/graphic/Displayable#z
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* @type {number}
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* @default 0
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*/
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z2: 0,
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/**
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* The z level determines the displayable object can be drawn in which layer canvas.
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* @name module:/zrender/graphic/Displayable#zlevel
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* @type {number}
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* @default 0
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*/
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zlevel: 0,
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/**
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* Whether it can be dragged.
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* @name module:/zrender/graphic/Displayable#draggable
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* @type {boolean}
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* @default false
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*/
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draggable: false,
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/**
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* Whether is it dragging.
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* @name module:/zrender/graphic/Displayable#draggable
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* @type {boolean}
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* @default false
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*/
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dragging: false,
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/**
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* Whether to respond to mouse events.
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* @name module:/zrender/graphic/Displayable#silent
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* @type {boolean}
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* @default false
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*/
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silent: false,
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/**
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* If enable culling
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* @type {boolean}
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* @default false
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*/
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culling: false,
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/**
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* Mouse cursor when hovered
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* @name module:/zrender/graphic/Displayable#cursor
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* @type {string}
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*/
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cursor: 'pointer',
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/**
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* If hover area is bounding rect
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* @name module:/zrender/graphic/Displayable#rectHover
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* @type {string}
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*/
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rectHover: false,
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/**
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* Render the element progressively when the value >= 0,
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* usefull for large data.
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* @type {boolean}
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*/
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progressive: false,
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/**
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* @type {boolean}
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*/
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incremental: false,
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/**
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* Scale ratio for global scale.
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* @type {boolean}
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*/
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globalScaleRatio: 1,
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beforeBrush: function (ctx) {},
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afterBrush: function (ctx) {},
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/**
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* Graphic drawing method.
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* @param {CanvasRenderingContext2D} ctx
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*/
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// Interface
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brush: function (ctx, prevEl) {},
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/**
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* Get the minimum bounding box.
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* @return {module:zrender/core/BoundingRect}
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*/
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// Interface
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getBoundingRect: function () {},
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/**
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* If displayable element contain coord x, y
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* @param {number} x
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* @param {number} y
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* @return {boolean}
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*/
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contain: function (x, y) {
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return this.rectContain(x, y);
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},
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/**
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* @param {Function} cb
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* @param {} context
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*/
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traverse: function (cb, context) {
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cb.call(context, this);
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},
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/**
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* If bounding rect of element contain coord x, y
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* @param {number} x
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* @param {number} y
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* @return {boolean}
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*/
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rectContain: function (x, y) {
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var coord = this.transformCoordToLocal(x, y);
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var rect = this.getBoundingRect();
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return rect.contain(coord[0], coord[1]);
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},
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/**
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* Mark displayable element dirty and refresh next frame
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*/
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dirty: function () {
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this.__dirty = this.__dirtyText = true;
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this._rect = null;
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this.__zr && this.__zr.refresh();
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},
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/**
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* If displayable object binded any event
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* @return {boolean}
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*/
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// TODO, events bound by bind
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// isSilent: function () {
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// return !(
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// this.hoverable || this.draggable
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// || this.onmousemove || this.onmouseover || this.onmouseout
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// || this.onmousedown || this.onmouseup || this.onclick
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// || this.ondragenter || this.ondragover || this.ondragleave
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// || this.ondrop
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// );
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// },
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/**
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* Alias for animate('style')
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* @param {boolean} loop
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*/
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animateStyle: function (loop) {
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return this.animate('style', loop);
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},
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attrKV: function (key, value) {
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if (key !== 'style') {
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Element.prototype.attrKV.call(this, key, value);
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} else {
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this.style.set(value);
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}
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},
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/**
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* @param {Object|string} key
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* @param {*} value
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*/
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setStyle: function (key, value) {
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this.style.set(key, value);
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this.dirty(false);
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return this;
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},
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/**
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* Use given style object
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* @param {Object} obj
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*/
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useStyle: function (obj) {
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this.style = new Style(obj, this);
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this.dirty(false);
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return this;
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},
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/**
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* The string value of `textPosition` needs to be calculated to a real postion.
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* For example, `'inside'` is calculated to `[rect.width/2, rect.height/2]`
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* by default. See `contain/text.js#calculateTextPosition` for more details.
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* But some coutom shapes like "pin", "flag" have center that is not exactly
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* `[width/2, height/2]`. So we provide this hook to customize the calculation
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* for those shapes. It will be called if the `style.textPosition` is a string.
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* @param {Obejct} [out] Prepared out object. If not provided, this method should
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* be responsible for creating one.
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* @param {module:zrender/graphic/Style} style
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* @param {Object} rect {x, y, width, height}
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* @return {Obejct} out The same as the input out.
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* {
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* x: number. mandatory.
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* y: number. mandatory.
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* textAlign: string. optional. use style.textAlign by default.
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* textVerticalAlign: string. optional. use style.textVerticalAlign by default.
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* }
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*/
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calculateTextPosition: null
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};
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zrUtil.inherits(Displayable, Element);
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zrUtil.mixin(Displayable, RectText); // zrUtil.mixin(Displayable, Stateful);
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var _default = Displayable;
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module.exports = _default; |