#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #ifndef WINAPI #define WINAPI __stdcall #endif #define APIENTRY WINAPI #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /* -------------------------------- DATA TYPES ------------------------------- */ #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef unsigned short GLhalf; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef struct __GLsync *GLsync; /* ----------------------------------- ENUMS --------------------------------- */ /* GL_VERSION_1_1 */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_REPEAT 0x2901 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B /* GL_VERSION_1_2 */ #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* GL_VERSION_1_3 */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D /* GL_VERSION_1_4 */ #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* GL_VERSION_1_5 */ #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 /* GL_VERSION_2_0 */ #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 /* GL_VERSION_2_1 */ #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 /* GL_VERSION_3_0 */ #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 /* GL_VERSION_3_1 */ #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu /* --------------------------- FUNCTION PROTOTYPES --------------------------- */ /* GL_VERSION_1_0 */ GLAPI void APIENTRY glCullFace (GLenum mode); GLAPI void APIENTRY glFrontFace (GLenum mode); GLAPI void APIENTRY glHint (GLenum target, GLenum mode); GLAPI void APIENTRY glLineWidth (GLfloat width); GLAPI void APIENTRY glPointSize (GLfloat size); GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params); GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint * params); GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GLAPI void APIENTRY glDrawBuffer (GLenum buf); GLAPI void APIENTRY glClear (GLbitfield mask); GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glClearStencil (GLint s); GLAPI void APIENTRY glClearDepth (GLdouble depth); GLAPI void APIENTRY glStencilMask (GLuint mask); GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void APIENTRY glDepthMask (GLboolean flag); GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glFinish (void); GLAPI void APIENTRY glFlush (void); GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void APIENTRY glLogicOp (GLenum opcode); GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void APIENTRY glDepthFunc (GLenum func); GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glReadBuffer (GLenum src); GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean * data); GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble * data); GLAPI GLenum APIENTRY glGetError (void); GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat * data); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint * data); GLAPI const GLubyte * APIENTRY glGetString (GLenum name); GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void * pixels); GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params); GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint * params); GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat * params); GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint * params); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); /* GL_VERSION_1_1 */ GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void * indices); GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint * textures); GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint * textures); GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); /* GL_VERSION_1_2 */ typedef void (APIENTRY PFNGLDRAWRANGEELEMENTS_PROC (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)); typedef void (APIENTRY PFNGLTEXIMAGE3D_PROC (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)); typedef void (APIENTRY PFNGLTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)); typedef void (APIENTRY PFNGLCOPYTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)); /* GL_VERSION_1_3 */ typedef void (APIENTRY PFNGLACTIVETEXTURE_PROC (GLenum texture)); typedef void (APIENTRY PFNGLSAMPLECOVERAGE_PROC (GLfloat value, GLboolean invert)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE3D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE2D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE1D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE2D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE1D_PROC (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data)); typedef void (APIENTRY PFNGLGETCOMPRESSEDTEXIMAGE_PROC (GLenum target, GLint level, void * img)); /* GL_VERSION_1_4 */ typedef void (APIENTRY PFNGLBLENDFUNCSEPARATE_PROC (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)); typedef void (APIENTRY PFNGLMULTIDRAWARRAYS_PROC (GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)); typedef void (APIENTRY PFNGLMULTIDRAWELEMENTS_PROC (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount)); typedef void (APIENTRY PFNGLPOINTPARAMETERF_PROC (GLenum pname, GLfloat param)); typedef void (APIENTRY PFNGLPOINTPARAMETERFV_PROC (GLenum pname, const GLfloat * params)); typedef void (APIENTRY PFNGLPOINTPARAMETERI_PROC (GLenum pname, GLint param)); typedef void (APIENTRY PFNGLPOINTPARAMETERIV_PROC (GLenum pname, const GLint * params)); typedef void (APIENTRY PFNGLBLENDCOLOR_PROC (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); typedef void (APIENTRY PFNGLBLENDEQUATION_PROC (GLenum mode)); /* GL_VERSION_1_5 */ typedef void (APIENTRY PFNGLGENQUERIES_PROC (GLsizei n, GLuint * ids)); typedef void (APIENTRY PFNGLDELETEQUERIES_PROC (GLsizei n, const GLuint * ids)); typedef GLboolean (APIENTRY PFNGLISQUERY_PROC (GLuint id)); typedef void (APIENTRY PFNGLBEGINQUERY_PROC (GLenum target, GLuint id)); typedef void (APIENTRY PFNGLENDQUERY_PROC (GLenum target)); typedef void (APIENTRY PFNGLGETQUERYIV_PROC (GLenum target, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETQUERYOBJECTIV_PROC (GLuint id, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETQUERYOBJECTUIV_PROC (GLuint id, GLenum pname, GLuint * params)); typedef void (APIENTRY PFNGLBINDBUFFER_PROC (GLenum target, GLuint buffer)); typedef void (APIENTRY PFNGLDELETEBUFFERS_PROC (GLsizei n, const GLuint * buffers)); typedef void (APIENTRY PFNGLGENBUFFERS_PROC (GLsizei n, GLuint * buffers)); typedef GLboolean (APIENTRY PFNGLISBUFFER_PROC (GLuint buffer)); typedef void (APIENTRY PFNGLBUFFERDATA_PROC (GLenum target, GLsizeiptr size, const void * data, GLenum usage)); typedef void (APIENTRY PFNGLBUFFERSUBDATA_PROC (GLenum target, GLintptr offset, GLsizeiptr size, const void * data)); typedef void (APIENTRY PFNGLGETBUFFERSUBDATA_PROC (GLenum target, GLintptr offset, GLsizeiptr size, void * data)); typedef void * (APIENTRY PFNGLMAPBUFFER_PROC (GLenum target, GLenum access)); typedef GLboolean (APIENTRY PFNGLUNMAPBUFFER_PROC (GLenum target)); typedef void (APIENTRY PFNGLGETBUFFERPARAMETERIV_PROC (GLenum target, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETBUFFERPOINTERV_PROC (GLenum target, GLenum pname, void ** params)); /* GL_VERSION_2_0 */ typedef void (APIENTRY PFNGLBLENDEQUATIONSEPARATE_PROC (GLenum modeRGB, GLenum modeAlpha)); typedef void (APIENTRY PFNGLDRAWBUFFERS_PROC (GLsizei n, const GLenum * bufs)); typedef void (APIENTRY PFNGLSTENCILOPSEPARATE_PROC (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)); typedef void (APIENTRY PFNGLSTENCILFUNCSEPARATE_PROC (GLenum face, GLenum func, GLint ref, GLuint mask)); typedef void (APIENTRY PFNGLSTENCILMASKSEPARATE_PROC (GLenum face, GLuint mask)); typedef void (APIENTRY PFNGLATTACHSHADER_PROC (GLuint program, GLuint shader)); typedef void (APIENTRY PFNGLBINDATTRIBLOCATION_PROC (GLuint program, GLuint index, const GLchar * name)); typedef void (APIENTRY PFNGLCOMPILESHADER_PROC (GLuint shader)); typedef GLuint (APIENTRY PFNGLCREATEPROGRAM_PROC (void)); typedef GLuint (APIENTRY PFNGLCREATESHADER_PROC (GLenum type)); typedef void (APIENTRY PFNGLDELETEPROGRAM_PROC (GLuint program)); typedef void (APIENTRY PFNGLDELETESHADER_PROC (GLuint shader)); typedef void (APIENTRY PFNGLDETACHSHADER_PROC (GLuint program, GLuint shader)); typedef void (APIENTRY PFNGLDISABLEVERTEXATTRIBARRAY_PROC (GLuint index)); typedef void (APIENTRY PFNGLENABLEVERTEXATTRIBARRAY_PROC (GLuint index)); typedef void (APIENTRY PFNGLGETACTIVEATTRIB_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)); typedef void (APIENTRY PFNGLGETACTIVEUNIFORM_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)); typedef void (APIENTRY PFNGLGETATTACHEDSHADERS_PROC (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)); typedef GLint (APIENTRY PFNGLGETATTRIBLOCATION_PROC (GLuint program, const GLchar * name)); typedef void (APIENTRY PFNGLGETPROGRAMIV_PROC (GLuint program, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETPROGRAMINFOLOG_PROC (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)); typedef void (APIENTRY PFNGLGETSHADERIV_PROC (GLuint shader, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETSHADERINFOLOG_PROC (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)); typedef void (APIENTRY PFNGLGETSHADERSOURCE_PROC (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)); typedef GLint (APIENTRY PFNGLGETUNIFORMLOCATION_PROC (GLuint program, const GLchar * name)); typedef void (APIENTRY PFNGLGETUNIFORMFV_PROC (GLuint program, GLint location, GLfloat * params)); typedef void (APIENTRY PFNGLGETUNIFORMIV_PROC (GLuint program, GLint location, GLint * params)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBDV_PROC (GLuint index, GLenum pname, GLdouble * params)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBFV_PROC (GLuint index, GLenum pname, GLfloat * params)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBIV_PROC (GLuint index, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBPOINTERV_PROC (GLuint index, GLenum pname, void ** pointer)); typedef GLboolean (APIENTRY PFNGLISPROGRAM_PROC (GLuint program)); typedef GLboolean (APIENTRY PFNGLISSHADER_PROC (GLuint shader)); typedef void (APIENTRY PFNGLLINKPROGRAM_PROC (GLuint program)); typedef void (APIENTRY PFNGLSHADERSOURCE_PROC (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)); typedef void (APIENTRY PFNGLUSEPROGRAM_PROC (GLuint program)); typedef void (APIENTRY PFNGLUNIFORM1F_PROC (GLint location, GLfloat v0)); typedef void (APIENTRY PFNGLUNIFORM2F_PROC (GLint location, GLfloat v0, GLfloat v1)); typedef void (APIENTRY PFNGLUNIFORM3F_PROC (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); typedef void (APIENTRY PFNGLUNIFORM4F_PROC (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); typedef void (APIENTRY PFNGLUNIFORM1I_PROC (GLint location, GLint v0)); typedef void (APIENTRY PFNGLUNIFORM2I_PROC (GLint location, GLint v0, GLint v1)); typedef void (APIENTRY PFNGLUNIFORM3I_PROC (GLint location, GLint v0, GLint v1, GLint v2)); typedef void (APIENTRY PFNGLUNIFORM4I_PROC (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); typedef void (APIENTRY PFNGLUNIFORM1FV_PROC (GLint location, GLsizei count, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORM2FV_PROC (GLint location, GLsizei count, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORM3FV_PROC (GLint location, GLsizei count, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORM4FV_PROC (GLint location, GLsizei count, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORM1IV_PROC (GLint location, GLsizei count, const GLint * value)); typedef void (APIENTRY PFNGLUNIFORM2IV_PROC (GLint location, GLsizei count, const GLint * value)); typedef void (APIENTRY PFNGLUNIFORM3IV_PROC (GLint location, GLsizei count, const GLint * value)); typedef void (APIENTRY PFNGLUNIFORM4IV_PROC (GLint location, GLsizei count, const GLint * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLVALIDATEPROGRAM_PROC (GLuint program)); typedef void (APIENTRY PFNGLVERTEXATTRIB1D_PROC (GLuint index, GLdouble x)); typedef void (APIENTRY PFNGLVERTEXATTRIB1DV_PROC (GLuint index, const GLdouble * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB1F_PROC (GLuint index, GLfloat x)); typedef void (APIENTRY PFNGLVERTEXATTRIB1FV_PROC (GLuint index, const GLfloat * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB1S_PROC (GLuint index, GLshort x)); typedef void (APIENTRY PFNGLVERTEXATTRIB1SV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB2D_PROC (GLuint index, GLdouble x, GLdouble y)); typedef void (APIENTRY PFNGLVERTEXATTRIB2DV_PROC (GLuint index, const GLdouble * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB2F_PROC (GLuint index, GLfloat x, GLfloat y)); typedef void (APIENTRY PFNGLVERTEXATTRIB2FV_PROC (GLuint index, const GLfloat * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB2S_PROC (GLuint index, GLshort x, GLshort y)); typedef void (APIENTRY PFNGLVERTEXATTRIB2SV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB3D_PROC (GLuint index, GLdouble x, GLdouble y, GLdouble z)); typedef void (APIENTRY PFNGLVERTEXATTRIB3DV_PROC (GLuint index, const GLdouble * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB3F_PROC (GLuint index, GLfloat x, GLfloat y, GLfloat z)); typedef void (APIENTRY PFNGLVERTEXATTRIB3FV_PROC (GLuint index, const GLfloat * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB3S_PROC (GLuint index, GLshort x, GLshort y, GLshort z)); typedef void (APIENTRY PFNGLVERTEXATTRIB3SV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NBV_PROC (GLuint index, const GLbyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NIV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NSV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NUB_PROC (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NUBV_PROC (GLuint index, const GLubyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NUIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4NUSV_PROC (GLuint index, const GLushort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4BV_PROC (GLuint index, const GLbyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4D_PROC (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)); typedef void (APIENTRY PFNGLVERTEXATTRIB4DV_PROC (GLuint index, const GLdouble * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4F_PROC (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); typedef void (APIENTRY PFNGLVERTEXATTRIB4FV_PROC (GLuint index, const GLfloat * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4IV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4S_PROC (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)); typedef void (APIENTRY PFNGLVERTEXATTRIB4SV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4UBV_PROC (GLuint index, const GLubyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4UIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIB4USV_PROC (GLuint index, const GLushort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBPOINTER_PROC (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)); /* GL_VERSION_2_1 */ typedef void (APIENTRY PFNGLUNIFORMMATRIX2X3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX3X2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX2X4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX4X2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX3X4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); typedef void (APIENTRY PFNGLUNIFORMMATRIX4X3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); /* GL_VERSION_3_0 */ typedef void (APIENTRY PFNGLCOLORMASKI_PROC (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)); typedef void (APIENTRY PFNGLGETBOOLEANI_V_PROC (GLenum target, GLuint index, GLboolean * data)); typedef void (APIENTRY PFNGLGETINTEGERI_V_PROC (GLenum target, GLuint index, GLint * data)); typedef void (APIENTRY PFNGLENABLEI_PROC (GLenum target, GLuint index)); typedef void (APIENTRY PFNGLDISABLEI_PROC (GLenum target, GLuint index)); typedef GLboolean (APIENTRY PFNGLISENABLEDI_PROC (GLenum target, GLuint index)); typedef void (APIENTRY PFNGLBEGINTRANSFORMFEEDBACK_PROC (GLenum primitiveMode)); typedef void (APIENTRY PFNGLENDTRANSFORMFEEDBACK_PROC (void)); typedef void (APIENTRY PFNGLBINDBUFFERRANGE_PROC (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)); typedef void (APIENTRY PFNGLBINDBUFFERBASE_PROC (GLenum target, GLuint index, GLuint buffer)); typedef void (APIENTRY PFNGLTRANSFORMFEEDBACKVARYINGS_PROC (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)); typedef void (APIENTRY PFNGLGETTRANSFORMFEEDBACKVARYING_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)); typedef void (APIENTRY PFNGLCLAMPCOLOR_PROC (GLenum target, GLenum clamp)); typedef void (APIENTRY PFNGLBEGINCONDITIONALRENDER_PROC (GLuint id, GLenum mode)); typedef void (APIENTRY PFNGLENDCONDITIONALRENDER_PROC (void)); typedef void (APIENTRY PFNGLVERTEXATTRIBIPOINTER_PROC (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBIIV_PROC (GLuint index, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETVERTEXATTRIBIUIV_PROC (GLuint index, GLenum pname, GLuint * params)); typedef void (APIENTRY PFNGLVERTEXATTRIBI1I_PROC (GLuint index, GLint x)); typedef void (APIENTRY PFNGLVERTEXATTRIBI2I_PROC (GLuint index, GLint x, GLint y)); typedef void (APIENTRY PFNGLVERTEXATTRIBI3I_PROC (GLuint index, GLint x, GLint y, GLint z)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4I_PROC (GLuint index, GLint x, GLint y, GLint z, GLint w)); typedef void (APIENTRY PFNGLVERTEXATTRIBI1UI_PROC (GLuint index, GLuint x)); typedef void (APIENTRY PFNGLVERTEXATTRIBI2UI_PROC (GLuint index, GLuint x, GLuint y)); typedef void (APIENTRY PFNGLVERTEXATTRIBI3UI_PROC (GLuint index, GLuint x, GLuint y, GLuint z)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4UI_PROC (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)); typedef void (APIENTRY PFNGLVERTEXATTRIBI1IV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI2IV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI3IV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4IV_PROC (GLuint index, const GLint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI1UIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI2UIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI3UIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4UIV_PROC (GLuint index, const GLuint * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4BV_PROC (GLuint index, const GLbyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4SV_PROC (GLuint index, const GLshort * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4UBV_PROC (GLuint index, const GLubyte * v)); typedef void (APIENTRY PFNGLVERTEXATTRIBI4USV_PROC (GLuint index, const GLushort * v)); typedef void (APIENTRY PFNGLGETUNIFORMUIV_PROC (GLuint program, GLint location, GLuint * params)); typedef void (APIENTRY PFNGLBINDFRAGDATALOCATION_PROC (GLuint program, GLuint color, const GLchar * name)); typedef GLint (APIENTRY PFNGLGETFRAGDATALOCATION_PROC (GLuint program, const GLchar * name)); typedef void (APIENTRY PFNGLUNIFORM1UI_PROC (GLint location, GLuint v0)); typedef void (APIENTRY PFNGLUNIFORM2UI_PROC (GLint location, GLuint v0, GLuint v1)); typedef void (APIENTRY PFNGLUNIFORM3UI_PROC (GLint location, GLuint v0, GLuint v1, GLuint v2)); typedef void (APIENTRY PFNGLUNIFORM4UI_PROC (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)); typedef void (APIENTRY PFNGLUNIFORM1UIV_PROC (GLint location, GLsizei count, const GLuint * value)); typedef void (APIENTRY PFNGLUNIFORM2UIV_PROC (GLint location, GLsizei count, const GLuint * value)); typedef void (APIENTRY PFNGLUNIFORM3UIV_PROC (GLint location, GLsizei count, const GLuint * value)); typedef void (APIENTRY PFNGLUNIFORM4UIV_PROC (GLint location, GLsizei count, const GLuint * value)); typedef void (APIENTRY PFNGLTEXPARAMETERIIV_PROC (GLenum target, GLenum pname, const GLint * params)); typedef void (APIENTRY PFNGLTEXPARAMETERIUIV_PROC (GLenum target, GLenum pname, const GLuint * params)); typedef void (APIENTRY PFNGLGETTEXPARAMETERIIV_PROC (GLenum target, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETTEXPARAMETERIUIV_PROC (GLenum target, GLenum pname, GLuint * params)); typedef void (APIENTRY PFNGLCLEARBUFFERIV_PROC (GLenum buffer, GLint drawbuffer, const GLint * value)); typedef void (APIENTRY PFNGLCLEARBUFFERUIV_PROC (GLenum buffer, GLint drawbuffer, const GLuint * value)); typedef void (APIENTRY PFNGLCLEARBUFFERFV_PROC (GLenum buffer, GLint drawbuffer, const GLfloat * value)); typedef void (APIENTRY PFNGLCLEARBUFFERFI_PROC (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)); typedef const GLubyte * (APIENTRY PFNGLGETSTRINGI_PROC (GLenum name, GLuint index)); typedef GLboolean (APIENTRY PFNGLISRENDERBUFFER_PROC (GLuint renderbuffer)); typedef void (APIENTRY PFNGLBINDRENDERBUFFER_PROC (GLenum target, GLuint renderbuffer)); typedef void (APIENTRY PFNGLDELETERENDERBUFFERS_PROC (GLsizei n, const GLuint * renderbuffers)); typedef void (APIENTRY PFNGLGENRENDERBUFFERS_PROC (GLsizei n, GLuint * renderbuffers)); typedef void (APIENTRY PFNGLRENDERBUFFERSTORAGE_PROC (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); typedef void (APIENTRY PFNGLGETRENDERBUFFERPARAMETERIV_PROC (GLenum target, GLenum pname, GLint * params)); typedef GLboolean (APIENTRY PFNGLISFRAMEBUFFER_PROC (GLuint framebuffer)); typedef void (APIENTRY PFNGLBINDFRAMEBUFFER_PROC (GLenum target, GLuint framebuffer)); typedef void (APIENTRY PFNGLDELETEFRAMEBUFFERS_PROC (GLsizei n, const GLuint * framebuffers)); typedef void (APIENTRY PFNGLGENFRAMEBUFFERS_PROC (GLsizei n, GLuint * framebuffers)); typedef GLenum (APIENTRY PFNGLCHECKFRAMEBUFFERSTATUS_PROC (GLenum target)); typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE1D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE2D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE3D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)); typedef void (APIENTRY PFNGLFRAMEBUFFERRENDERBUFFER_PROC (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)); typedef void (APIENTRY PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV_PROC (GLenum target, GLenum attachment, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGENERATEMIPMAP_PROC (GLenum target)); typedef void (APIENTRY PFNGLBLITFRAMEBUFFER_PROC (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); typedef void (APIENTRY PFNGLRENDERBUFFERSTORAGEMULTISAMPLE_PROC (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURELAYER_PROC (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)); typedef void * (APIENTRY PFNGLMAPBUFFERRANGE_PROC (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)); typedef void (APIENTRY PFNGLFLUSHMAPPEDBUFFERRANGE_PROC (GLenum target, GLintptr offset, GLsizeiptr length)); typedef void (APIENTRY PFNGLBINDVERTEXARRAY_PROC (GLuint array)); typedef void (APIENTRY PFNGLDELETEVERTEXARRAYS_PROC (GLsizei n, const GLuint * arrays)); typedef void (APIENTRY PFNGLGENVERTEXARRAYS_PROC (GLsizei n, GLuint * arrays)); typedef GLboolean (APIENTRY PFNGLISVERTEXARRAY_PROC (GLuint array)); /* GL_VERSION_3_1 */ typedef void (APIENTRY PFNGLDRAWARRAYSINSTANCED_PROC (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)); typedef void (APIENTRY PFNGLDRAWELEMENTSINSTANCED_PROC (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)); typedef void (APIENTRY PFNGLTEXBUFFER_PROC (GLenum target, GLenum internalformat, GLuint buffer)); typedef void (APIENTRY PFNGLPRIMITIVERESTARTINDEX_PROC (GLuint index)); typedef void (APIENTRY PFNGLCOPYBUFFERSUBDATA_PROC (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)); typedef void (APIENTRY PFNGLGETUNIFORMINDICES_PROC (GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices)); typedef void (APIENTRY PFNGLGETACTIVEUNIFORMSIV_PROC (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETACTIVEUNIFORMNAME_PROC (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)); typedef GLuint (APIENTRY PFNGLGETUNIFORMBLOCKINDEX_PROC (GLuint program, const GLchar * uniformBlockName)); typedef void (APIENTRY PFNGLGETACTIVEUNIFORMBLOCKIV_PROC (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)); typedef void (APIENTRY PFNGLGETACTIVEUNIFORMBLOCKNAME_PROC (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)); typedef void (APIENTRY PFNGLUNIFORMBLOCKBINDING_PROC (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)); struct OpenGLBindings { /* GL_VERSION_1_2 */ PFNGLDRAWRANGEELEMENTS_PROC* glDrawRangeElements; PFNGLTEXIMAGE3D_PROC* glTexImage3D; PFNGLTEXSUBIMAGE3D_PROC* glTexSubImage3D; PFNGLCOPYTEXSUBIMAGE3D_PROC* glCopyTexSubImage3D; /* GL_VERSION_1_3 */ PFNGLACTIVETEXTURE_PROC* glActiveTexture; PFNGLSAMPLECOVERAGE_PROC* glSampleCoverage; PFNGLCOMPRESSEDTEXIMAGE3D_PROC* glCompressedTexImage3D; PFNGLCOMPRESSEDTEXIMAGE2D_PROC* glCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE1D_PROC* glCompressedTexImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE3D_PROC* glCompressedTexSubImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE2D_PROC* glCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE1D_PROC* glCompressedTexSubImage1D; PFNGLGETCOMPRESSEDTEXIMAGE_PROC* glGetCompressedTexImage; /* GL_VERSION_1_4 */ PFNGLBLENDFUNCSEPARATE_PROC* glBlendFuncSeparate; PFNGLMULTIDRAWARRAYS_PROC* glMultiDrawArrays; PFNGLMULTIDRAWELEMENTS_PROC* glMultiDrawElements; PFNGLPOINTPARAMETERF_PROC* glPointParameterf; PFNGLPOINTPARAMETERFV_PROC* glPointParameterfv; PFNGLPOINTPARAMETERI_PROC* glPointParameteri; PFNGLPOINTPARAMETERIV_PROC* glPointParameteriv; PFNGLBLENDCOLOR_PROC* glBlendColor; PFNGLBLENDEQUATION_PROC* glBlendEquation; /* GL_VERSION_1_5 */ PFNGLGENQUERIES_PROC* glGenQueries; PFNGLDELETEQUERIES_PROC* glDeleteQueries; PFNGLISQUERY_PROC* glIsQuery; PFNGLBEGINQUERY_PROC* glBeginQuery; PFNGLENDQUERY_PROC* glEndQuery; PFNGLGETQUERYIV_PROC* glGetQueryiv; PFNGLGETQUERYOBJECTIV_PROC* glGetQueryObjectiv; PFNGLGETQUERYOBJECTUIV_PROC* glGetQueryObjectuiv; PFNGLBINDBUFFER_PROC* glBindBuffer; PFNGLDELETEBUFFERS_PROC* glDeleteBuffers; PFNGLGENBUFFERS_PROC* glGenBuffers; PFNGLISBUFFER_PROC* glIsBuffer; PFNGLBUFFERDATA_PROC* glBufferData; PFNGLBUFFERSUBDATA_PROC* glBufferSubData; PFNGLGETBUFFERSUBDATA_PROC* glGetBufferSubData; PFNGLMAPBUFFER_PROC* glMapBuffer; PFNGLUNMAPBUFFER_PROC* glUnmapBuffer; PFNGLGETBUFFERPARAMETERIV_PROC* glGetBufferParameteriv; PFNGLGETBUFFERPOINTERV_PROC* glGetBufferPointerv; /* GL_VERSION_2_0 */ PFNGLBLENDEQUATIONSEPARATE_PROC* glBlendEquationSeparate; PFNGLDRAWBUFFERS_PROC* glDrawBuffers; PFNGLSTENCILOPSEPARATE_PROC* glStencilOpSeparate; PFNGLSTENCILFUNCSEPARATE_PROC* glStencilFuncSeparate; PFNGLSTENCILMASKSEPARATE_PROC* glStencilMaskSeparate; PFNGLATTACHSHADER_PROC* glAttachShader; PFNGLBINDATTRIBLOCATION_PROC* glBindAttribLocation; PFNGLCOMPILESHADER_PROC* glCompileShader; PFNGLCREATEPROGRAM_PROC* glCreateProgram; PFNGLCREATESHADER_PROC* glCreateShader; PFNGLDELETEPROGRAM_PROC* glDeleteProgram; PFNGLDELETESHADER_PROC* glDeleteShader; PFNGLDETACHSHADER_PROC* glDetachShader; PFNGLDISABLEVERTEXATTRIBARRAY_PROC* glDisableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAY_PROC* glEnableVertexAttribArray; PFNGLGETACTIVEATTRIB_PROC* glGetActiveAttrib; PFNGLGETACTIVEUNIFORM_PROC* glGetActiveUniform; PFNGLGETATTACHEDSHADERS_PROC* glGetAttachedShaders; PFNGLGETATTRIBLOCATION_PROC* glGetAttribLocation; PFNGLGETPROGRAMIV_PROC* glGetProgramiv; PFNGLGETPROGRAMINFOLOG_PROC* glGetProgramInfoLog; PFNGLGETSHADERIV_PROC* glGetShaderiv; PFNGLGETSHADERINFOLOG_PROC* glGetShaderInfoLog; PFNGLGETSHADERSOURCE_PROC* glGetShaderSource; PFNGLGETUNIFORMLOCATION_PROC* glGetUniformLocation; PFNGLGETUNIFORMFV_PROC* glGetUniformfv; PFNGLGETUNIFORMIV_PROC* glGetUniformiv; PFNGLGETVERTEXATTRIBDV_PROC* glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFV_PROC* glGetVertexAttribfv; PFNGLGETVERTEXATTRIBIV_PROC* glGetVertexAttribiv; PFNGLGETVERTEXATTRIBPOINTERV_PROC* glGetVertexAttribPointerv; PFNGLISPROGRAM_PROC* glIsProgram; PFNGLISSHADER_PROC* glIsShader; PFNGLLINKPROGRAM_PROC* glLinkProgram; PFNGLSHADERSOURCE_PROC* glShaderSource; PFNGLUSEPROGRAM_PROC* glUseProgram; PFNGLUNIFORM1F_PROC* glUniform1f; PFNGLUNIFORM2F_PROC* glUniform2f; PFNGLUNIFORM3F_PROC* glUniform3f; PFNGLUNIFORM4F_PROC* glUniform4f; PFNGLUNIFORM1I_PROC* glUniform1i; PFNGLUNIFORM2I_PROC* glUniform2i; PFNGLUNIFORM3I_PROC* glUniform3i; PFNGLUNIFORM4I_PROC* glUniform4i; PFNGLUNIFORM1FV_PROC* glUniform1fv; PFNGLUNIFORM2FV_PROC* glUniform2fv; PFNGLUNIFORM3FV_PROC* glUniform3fv; PFNGLUNIFORM4FV_PROC* glUniform4fv; PFNGLUNIFORM1IV_PROC* glUniform1iv; PFNGLUNIFORM2IV_PROC* glUniform2iv; PFNGLUNIFORM3IV_PROC* glUniform3iv; PFNGLUNIFORM4IV_PROC* glUniform4iv; PFNGLUNIFORMMATRIX2FV_PROC* glUniformMatrix2fv; PFNGLUNIFORMMATRIX3FV_PROC* glUniformMatrix3fv; PFNGLUNIFORMMATRIX4FV_PROC* glUniformMatrix4fv; PFNGLVALIDATEPROGRAM_PROC* glValidateProgram; PFNGLVERTEXATTRIB1D_PROC* glVertexAttrib1d; PFNGLVERTEXATTRIB1DV_PROC* glVertexAttrib1dv; PFNGLVERTEXATTRIB1F_PROC* glVertexAttrib1f; PFNGLVERTEXATTRIB1FV_PROC* glVertexAttrib1fv; PFNGLVERTEXATTRIB1S_PROC* glVertexAttrib1s; PFNGLVERTEXATTRIB1SV_PROC* glVertexAttrib1sv; PFNGLVERTEXATTRIB2D_PROC* glVertexAttrib2d; PFNGLVERTEXATTRIB2DV_PROC* glVertexAttrib2dv; PFNGLVERTEXATTRIB2F_PROC* glVertexAttrib2f; PFNGLVERTEXATTRIB2FV_PROC* glVertexAttrib2fv; PFNGLVERTEXATTRIB2S_PROC* glVertexAttrib2s; PFNGLVERTEXATTRIB2SV_PROC* glVertexAttrib2sv; PFNGLVERTEXATTRIB3D_PROC* glVertexAttrib3d; PFNGLVERTEXATTRIB3DV_PROC* glVertexAttrib3dv; PFNGLVERTEXATTRIB3F_PROC* glVertexAttrib3f; PFNGLVERTEXATTRIB3FV_PROC* glVertexAttrib3fv; PFNGLVERTEXATTRIB3S_PROC* glVertexAttrib3s; PFNGLVERTEXATTRIB3SV_PROC* glVertexAttrib3sv; PFNGLVERTEXATTRIB4NBV_PROC* glVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIV_PROC* glVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSV_PROC* glVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUB_PROC* glVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBV_PROC* glVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIV_PROC* glVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSV_PROC* glVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BV_PROC* glVertexAttrib4bv; PFNGLVERTEXATTRIB4D_PROC* glVertexAttrib4d; PFNGLVERTEXATTRIB4DV_PROC* glVertexAttrib4dv; PFNGLVERTEXATTRIB4F_PROC* glVertexAttrib4f; PFNGLVERTEXATTRIB4FV_PROC* glVertexAttrib4fv; PFNGLVERTEXATTRIB4IV_PROC* glVertexAttrib4iv; PFNGLVERTEXATTRIB4S_PROC* glVertexAttrib4s; PFNGLVERTEXATTRIB4SV_PROC* glVertexAttrib4sv; PFNGLVERTEXATTRIB4UBV_PROC* glVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIV_PROC* glVertexAttrib4uiv; PFNGLVERTEXATTRIB4USV_PROC* glVertexAttrib4usv; PFNGLVERTEXATTRIBPOINTER_PROC* glVertexAttribPointer; /* GL_VERSION_2_1 */ PFNGLUNIFORMMATRIX2X3FV_PROC* glUniformMatrix2x3fv; PFNGLUNIFORMMATRIX3X2FV_PROC* glUniformMatrix3x2fv; PFNGLUNIFORMMATRIX2X4FV_PROC* glUniformMatrix2x4fv; PFNGLUNIFORMMATRIX4X2FV_PROC* glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX3X4FV_PROC* glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4X3FV_PROC* glUniformMatrix4x3fv; /* GL_VERSION_3_0 */ PFNGLCOLORMASKI_PROC* glColorMaski; PFNGLGETBOOLEANI_V_PROC* glGetBooleani_v; PFNGLGETINTEGERI_V_PROC* glGetIntegeri_v; PFNGLENABLEI_PROC* glEnablei; PFNGLDISABLEI_PROC* glDisablei; PFNGLISENABLEDI_PROC* glIsEnabledi; PFNGLBEGINTRANSFORMFEEDBACK_PROC* glBeginTransformFeedback; PFNGLENDTRANSFORMFEEDBACK_PROC* glEndTransformFeedback; PFNGLBINDBUFFERRANGE_PROC* glBindBufferRange; PFNGLBINDBUFFERBASE_PROC* glBindBufferBase; PFNGLTRANSFORMFEEDBACKVARYINGS_PROC* glTransformFeedbackVaryings; PFNGLGETTRANSFORMFEEDBACKVARYING_PROC* glGetTransformFeedbackVarying; PFNGLCLAMPCOLOR_PROC* glClampColor; PFNGLBEGINCONDITIONALRENDER_PROC* glBeginConditionalRender; PFNGLENDCONDITIONALRENDER_PROC* glEndConditionalRender; PFNGLVERTEXATTRIBIPOINTER_PROC* glVertexAttribIPointer; PFNGLGETVERTEXATTRIBIIV_PROC* glGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIV_PROC* glGetVertexAttribIuiv; PFNGLVERTEXATTRIBI1I_PROC* glVertexAttribI1i; PFNGLVERTEXATTRIBI2I_PROC* glVertexAttribI2i; PFNGLVERTEXATTRIBI3I_PROC* glVertexAttribI3i; PFNGLVERTEXATTRIBI4I_PROC* glVertexAttribI4i; PFNGLVERTEXATTRIBI1UI_PROC* glVertexAttribI1ui; PFNGLVERTEXATTRIBI2UI_PROC* glVertexAttribI2ui; PFNGLVERTEXATTRIBI3UI_PROC* glVertexAttribI3ui; PFNGLVERTEXATTRIBI4UI_PROC* glVertexAttribI4ui; PFNGLVERTEXATTRIBI1IV_PROC* glVertexAttribI1iv; PFNGLVERTEXATTRIBI2IV_PROC* glVertexAttribI2iv; PFNGLVERTEXATTRIBI3IV_PROC* glVertexAttribI3iv; PFNGLVERTEXATTRIBI4IV_PROC* glVertexAttribI4iv; PFNGLVERTEXATTRIBI1UIV_PROC* glVertexAttribI1uiv; PFNGLVERTEXATTRIBI2UIV_PROC* glVertexAttribI2uiv; PFNGLVERTEXATTRIBI3UIV_PROC* glVertexAttribI3uiv; PFNGLVERTEXATTRIBI4UIV_PROC* glVertexAttribI4uiv; PFNGLVERTEXATTRIBI4BV_PROC* glVertexAttribI4bv; PFNGLVERTEXATTRIBI4SV_PROC* glVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBV_PROC* glVertexAttribI4ubv; PFNGLVERTEXATTRIBI4USV_PROC* glVertexAttribI4usv; PFNGLGETUNIFORMUIV_PROC* glGetUniformuiv; PFNGLBINDFRAGDATALOCATION_PROC* glBindFragDataLocation; PFNGLGETFRAGDATALOCATION_PROC* glGetFragDataLocation; PFNGLUNIFORM1UI_PROC* glUniform1ui; PFNGLUNIFORM2UI_PROC* glUniform2ui; PFNGLUNIFORM3UI_PROC* glUniform3ui; PFNGLUNIFORM4UI_PROC* glUniform4ui; PFNGLUNIFORM1UIV_PROC* glUniform1uiv; PFNGLUNIFORM2UIV_PROC* glUniform2uiv; PFNGLUNIFORM3UIV_PROC* glUniform3uiv; PFNGLUNIFORM4UIV_PROC* glUniform4uiv; PFNGLTEXPARAMETERIIV_PROC* glTexParameterIiv; PFNGLTEXPARAMETERIUIV_PROC* glTexParameterIuiv; PFNGLGETTEXPARAMETERIIV_PROC* glGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIV_PROC* glGetTexParameterIuiv; PFNGLCLEARBUFFERIV_PROC* glClearBufferiv; PFNGLCLEARBUFFERUIV_PROC* glClearBufferuiv; PFNGLCLEARBUFFERFV_PROC* glClearBufferfv; PFNGLCLEARBUFFERFI_PROC* glClearBufferfi; PFNGLGETSTRINGI_PROC* glGetStringi; PFNGLISRENDERBUFFER_PROC* glIsRenderbuffer; PFNGLBINDRENDERBUFFER_PROC* glBindRenderbuffer; PFNGLDELETERENDERBUFFERS_PROC* glDeleteRenderbuffers; PFNGLGENRENDERBUFFERS_PROC* glGenRenderbuffers; PFNGLRENDERBUFFERSTORAGE_PROC* glRenderbufferStorage; PFNGLGETRENDERBUFFERPARAMETERIV_PROC* glGetRenderbufferParameteriv; PFNGLISFRAMEBUFFER_PROC* glIsFramebuffer; PFNGLBINDFRAMEBUFFER_PROC* glBindFramebuffer; PFNGLDELETEFRAMEBUFFERS_PROC* glDeleteFramebuffers; PFNGLGENFRAMEBUFFERS_PROC* glGenFramebuffers; PFNGLCHECKFRAMEBUFFERSTATUS_PROC* glCheckFramebufferStatus; PFNGLFRAMEBUFFERTEXTURE1D_PROC* glFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2D_PROC* glFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3D_PROC* glFramebufferTexture3D; PFNGLFRAMEBUFFERRENDERBUFFER_PROC* glFramebufferRenderbuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV_PROC* glGetFramebufferAttachmentParameteriv; PFNGLGENERATEMIPMAP_PROC* glGenerateMipmap; PFNGLBLITFRAMEBUFFER_PROC* glBlitFramebuffer; PFNGLRENDERBUFFERSTORAGEMULTISAMPLE_PROC* glRenderbufferStorageMultisample; PFNGLFRAMEBUFFERTEXTURELAYER_PROC* glFramebufferTextureLayer; PFNGLMAPBUFFERRANGE_PROC* glMapBufferRange; PFNGLFLUSHMAPPEDBUFFERRANGE_PROC* glFlushMappedBufferRange; PFNGLBINDVERTEXARRAY_PROC* glBindVertexArray; PFNGLDELETEVERTEXARRAYS_PROC* glDeleteVertexArrays; PFNGLGENVERTEXARRAYS_PROC* glGenVertexArrays; PFNGLISVERTEXARRAY_PROC* glIsVertexArray; /* GL_VERSION_3_1 */ PFNGLDRAWARRAYSINSTANCED_PROC* glDrawArraysInstanced; PFNGLDRAWELEMENTSINSTANCED_PROC* glDrawElementsInstanced; PFNGLTEXBUFFER_PROC* glTexBuffer; PFNGLPRIMITIVERESTARTINDEX_PROC* glPrimitiveRestartIndex; PFNGLCOPYBUFFERSUBDATA_PROC* glCopyBufferSubData; PFNGLGETUNIFORMINDICES_PROC* glGetUniformIndices; PFNGLGETACTIVEUNIFORMSIV_PROC* glGetActiveUniformsiv; PFNGLGETACTIVEUNIFORMNAME_PROC* glGetActiveUniformName; PFNGLGETUNIFORMBLOCKINDEX_PROC* glGetUniformBlockIndex; PFNGLGETACTIVEUNIFORMBLOCKIV_PROC* glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMBLOCKNAME_PROC* glGetActiveUniformBlockName; PFNGLUNIFORMBLOCKBINDING_PROC* glUniformBlockBinding; }; typedef struct OpenGLBindings OpenGLBindings; /* --------------------------- CATEGORY DEFINES ------------------------------ */ #define GL_VERSION_1_0 #define GL_VERSION_1_1 #define GL_VERSION_1_2 #define GL_VERSION_1_3 #define GL_VERSION_1_4 #define GL_VERSION_1_5 #define GL_VERSION_2_0 #define GL_VERSION_2_1 #define GL_VERSION_3_0 #define GL_VERSION_3_1 /* ---------------------- Flags for optional extensions ---------------------- */ void flextInit(OpenGLBindings *bindings); #define FLEXT_MAJOR_VERSION 3 #define FLEXT_MINOR_VERSION 1 #define FLEXT_CORE_PROFILE 1 #ifdef __cplusplus } #endif #endif /* _gl_h_ */