forked from logzhan/UPBot-Pioneer
1464 lines
68 KiB
C
1464 lines
68 KiB
C
#ifndef __gl_h_
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#define __gl_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function declaration macros - to move into glplatform.h */
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#define APIENTRY WINAPI
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* -------------------------------- DATA TYPES ------------------------------- */
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#include <stddef.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef char GLchar;
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typedef unsigned short GLhalf;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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/* ----------------------------------- ENUMS --------------------------------- */
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/* GL_VERSION_1_1 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_REPEAT 0x2901
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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/* GL_VERSION_1_2 */
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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/* GL_VERSION_1_3 */
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CLAMP_TO_BORDER 0x812D
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/* GL_VERSION_1_4 */
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
/* GL_VERSION_1_5 */
|
|
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
|
|
/* GL_VERSION_2_0 */
|
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
|
|
/* GL_VERSION_2_1 */
|
|
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
|
|
/* GL_VERSION_3_0 */
|
|
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
|
|
/* GL_VERSION_3_1 */
|
|
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
|
|
/* --------------------------- FUNCTION PROTOTYPES --------------------------- */
|
|
|
|
|
|
/* GL_VERSION_1_0 */
|
|
|
|
GLAPI void APIENTRY glCullFace (GLenum mode);
|
|
GLAPI void APIENTRY glFrontFace (GLenum mode);
|
|
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
|
|
GLAPI void APIENTRY glLineWidth (GLfloat width);
|
|
GLAPI void APIENTRY glPointSize (GLfloat size);
|
|
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
|
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params);
|
|
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint * params);
|
|
GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
GLAPI void APIENTRY glDrawBuffer (GLenum buf);
|
|
GLAPI void APIENTRY glClear (GLbitfield mask);
|
|
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void APIENTRY glClearStencil (GLint s);
|
|
GLAPI void APIENTRY glClearDepth (GLdouble depth);
|
|
GLAPI void APIENTRY glStencilMask (GLuint mask);
|
|
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GLAPI void APIENTRY glDepthMask (GLboolean flag);
|
|
GLAPI void APIENTRY glDisable (GLenum cap);
|
|
GLAPI void APIENTRY glEnable (GLenum cap);
|
|
GLAPI void APIENTRY glFinish (void);
|
|
GLAPI void APIENTRY glFlush (void);
|
|
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
GLAPI void APIENTRY glLogicOp (GLenum opcode);
|
|
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
|
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|
GLAPI void APIENTRY glDepthFunc (GLenum func);
|
|
GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
|
|
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
|
GLAPI void APIENTRY glReadBuffer (GLenum src);
|
|
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
|
GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean * data);
|
|
GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble * data);
|
|
GLAPI GLenum APIENTRY glGetError (void);
|
|
GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat * data);
|
|
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint * data);
|
|
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
|
|
GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
|
|
GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params);
|
|
GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint * params);
|
|
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat * params);
|
|
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint * params);
|
|
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
|
GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
|
|
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
/* GL_VERSION_1_1 */
|
|
|
|
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
|
GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
|
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint * textures);
|
|
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint * textures);
|
|
GLAPI GLboolean APIENTRY glIsTexture (GLuint texture);
|
|
|
|
|
|
/* GL_VERSION_1_2 */
|
|
|
|
typedef void (APIENTRY PFNGLDRAWRANGEELEMENTS_PROC (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices));
|
|
typedef void (APIENTRY PFNGLTEXIMAGE3D_PROC (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels));
|
|
typedef void (APIENTRY PFNGLTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels));
|
|
typedef void (APIENTRY PFNGLCOPYTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height));
|
|
|
|
/* GL_VERSION_1_3 */
|
|
|
|
typedef void (APIENTRY PFNGLACTIVETEXTURE_PROC (GLenum texture));
|
|
typedef void (APIENTRY PFNGLSAMPLECOVERAGE_PROC (GLfloat value, GLboolean invert));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE3D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE2D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXIMAGE1D_PROC (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE3D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE2D_PROC (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLCOMPRESSEDTEXSUBIMAGE1D_PROC (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data));
|
|
typedef void (APIENTRY PFNGLGETCOMPRESSEDTEXIMAGE_PROC (GLenum target, GLint level, void * img));
|
|
|
|
/* GL_VERSION_1_4 */
|
|
|
|
typedef void (APIENTRY PFNGLBLENDFUNCSEPARATE_PROC (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha));
|
|
typedef void (APIENTRY PFNGLMULTIDRAWARRAYS_PROC (GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount));
|
|
typedef void (APIENTRY PFNGLMULTIDRAWELEMENTS_PROC (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount));
|
|
typedef void (APIENTRY PFNGLPOINTPARAMETERF_PROC (GLenum pname, GLfloat param));
|
|
typedef void (APIENTRY PFNGLPOINTPARAMETERFV_PROC (GLenum pname, const GLfloat * params));
|
|
typedef void (APIENTRY PFNGLPOINTPARAMETERI_PROC (GLenum pname, GLint param));
|
|
typedef void (APIENTRY PFNGLPOINTPARAMETERIV_PROC (GLenum pname, const GLint * params));
|
|
typedef void (APIENTRY PFNGLBLENDCOLOR_PROC (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
|
|
typedef void (APIENTRY PFNGLBLENDEQUATION_PROC (GLenum mode));
|
|
|
|
/* GL_VERSION_1_5 */
|
|
|
|
typedef void (APIENTRY PFNGLGENQUERIES_PROC (GLsizei n, GLuint * ids));
|
|
typedef void (APIENTRY PFNGLDELETEQUERIES_PROC (GLsizei n, const GLuint * ids));
|
|
typedef GLboolean (APIENTRY PFNGLISQUERY_PROC (GLuint id));
|
|
typedef void (APIENTRY PFNGLBEGINQUERY_PROC (GLenum target, GLuint id));
|
|
typedef void (APIENTRY PFNGLENDQUERY_PROC (GLenum target));
|
|
typedef void (APIENTRY PFNGLGETQUERYIV_PROC (GLenum target, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETQUERYOBJECTIV_PROC (GLuint id, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETQUERYOBJECTUIV_PROC (GLuint id, GLenum pname, GLuint * params));
|
|
typedef void (APIENTRY PFNGLBINDBUFFER_PROC (GLenum target, GLuint buffer));
|
|
typedef void (APIENTRY PFNGLDELETEBUFFERS_PROC (GLsizei n, const GLuint * buffers));
|
|
typedef void (APIENTRY PFNGLGENBUFFERS_PROC (GLsizei n, GLuint * buffers));
|
|
typedef GLboolean (APIENTRY PFNGLISBUFFER_PROC (GLuint buffer));
|
|
typedef void (APIENTRY PFNGLBUFFERDATA_PROC (GLenum target, GLsizeiptr size, const void * data, GLenum usage));
|
|
typedef void (APIENTRY PFNGLBUFFERSUBDATA_PROC (GLenum target, GLintptr offset, GLsizeiptr size, const void * data));
|
|
typedef void (APIENTRY PFNGLGETBUFFERSUBDATA_PROC (GLenum target, GLintptr offset, GLsizeiptr size, void * data));
|
|
typedef void * (APIENTRY PFNGLMAPBUFFER_PROC (GLenum target, GLenum access));
|
|
typedef GLboolean (APIENTRY PFNGLUNMAPBUFFER_PROC (GLenum target));
|
|
typedef void (APIENTRY PFNGLGETBUFFERPARAMETERIV_PROC (GLenum target, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETBUFFERPOINTERV_PROC (GLenum target, GLenum pname, void ** params));
|
|
|
|
/* GL_VERSION_2_0 */
|
|
|
|
typedef void (APIENTRY PFNGLBLENDEQUATIONSEPARATE_PROC (GLenum modeRGB, GLenum modeAlpha));
|
|
typedef void (APIENTRY PFNGLDRAWBUFFERS_PROC (GLsizei n, const GLenum * bufs));
|
|
typedef void (APIENTRY PFNGLSTENCILOPSEPARATE_PROC (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass));
|
|
typedef void (APIENTRY PFNGLSTENCILFUNCSEPARATE_PROC (GLenum face, GLenum func, GLint ref, GLuint mask));
|
|
typedef void (APIENTRY PFNGLSTENCILMASKSEPARATE_PROC (GLenum face, GLuint mask));
|
|
typedef void (APIENTRY PFNGLATTACHSHADER_PROC (GLuint program, GLuint shader));
|
|
typedef void (APIENTRY PFNGLBINDATTRIBLOCATION_PROC (GLuint program, GLuint index, const GLchar * name));
|
|
typedef void (APIENTRY PFNGLCOMPILESHADER_PROC (GLuint shader));
|
|
typedef GLuint (APIENTRY PFNGLCREATEPROGRAM_PROC (void));
|
|
typedef GLuint (APIENTRY PFNGLCREATESHADER_PROC (GLenum type));
|
|
typedef void (APIENTRY PFNGLDELETEPROGRAM_PROC (GLuint program));
|
|
typedef void (APIENTRY PFNGLDELETESHADER_PROC (GLuint shader));
|
|
typedef void (APIENTRY PFNGLDETACHSHADER_PROC (GLuint program, GLuint shader));
|
|
typedef void (APIENTRY PFNGLDISABLEVERTEXATTRIBARRAY_PROC (GLuint index));
|
|
typedef void (APIENTRY PFNGLENABLEVERTEXATTRIBARRAY_PROC (GLuint index));
|
|
typedef void (APIENTRY PFNGLGETACTIVEATTRIB_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name));
|
|
typedef void (APIENTRY PFNGLGETACTIVEUNIFORM_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name));
|
|
typedef void (APIENTRY PFNGLGETATTACHEDSHADERS_PROC (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders));
|
|
typedef GLint (APIENTRY PFNGLGETATTRIBLOCATION_PROC (GLuint program, const GLchar * name));
|
|
typedef void (APIENTRY PFNGLGETPROGRAMIV_PROC (GLuint program, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETPROGRAMINFOLOG_PROC (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog));
|
|
typedef void (APIENTRY PFNGLGETSHADERIV_PROC (GLuint shader, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETSHADERINFOLOG_PROC (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog));
|
|
typedef void (APIENTRY PFNGLGETSHADERSOURCE_PROC (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source));
|
|
typedef GLint (APIENTRY PFNGLGETUNIFORMLOCATION_PROC (GLuint program, const GLchar * name));
|
|
typedef void (APIENTRY PFNGLGETUNIFORMFV_PROC (GLuint program, GLint location, GLfloat * params));
|
|
typedef void (APIENTRY PFNGLGETUNIFORMIV_PROC (GLuint program, GLint location, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBDV_PROC (GLuint index, GLenum pname, GLdouble * params));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBFV_PROC (GLuint index, GLenum pname, GLfloat * params));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBIV_PROC (GLuint index, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBPOINTERV_PROC (GLuint index, GLenum pname, void ** pointer));
|
|
typedef GLboolean (APIENTRY PFNGLISPROGRAM_PROC (GLuint program));
|
|
typedef GLboolean (APIENTRY PFNGLISSHADER_PROC (GLuint shader));
|
|
typedef void (APIENTRY PFNGLLINKPROGRAM_PROC (GLuint program));
|
|
typedef void (APIENTRY PFNGLSHADERSOURCE_PROC (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length));
|
|
typedef void (APIENTRY PFNGLUSEPROGRAM_PROC (GLuint program));
|
|
typedef void (APIENTRY PFNGLUNIFORM1F_PROC (GLint location, GLfloat v0));
|
|
typedef void (APIENTRY PFNGLUNIFORM2F_PROC (GLint location, GLfloat v0, GLfloat v1));
|
|
typedef void (APIENTRY PFNGLUNIFORM3F_PROC (GLint location, GLfloat v0, GLfloat v1, GLfloat v2));
|
|
typedef void (APIENTRY PFNGLUNIFORM4F_PROC (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3));
|
|
typedef void (APIENTRY PFNGLUNIFORM1I_PROC (GLint location, GLint v0));
|
|
typedef void (APIENTRY PFNGLUNIFORM2I_PROC (GLint location, GLint v0, GLint v1));
|
|
typedef void (APIENTRY PFNGLUNIFORM3I_PROC (GLint location, GLint v0, GLint v1, GLint v2));
|
|
typedef void (APIENTRY PFNGLUNIFORM4I_PROC (GLint location, GLint v0, GLint v1, GLint v2, GLint v3));
|
|
typedef void (APIENTRY PFNGLUNIFORM1FV_PROC (GLint location, GLsizei count, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM2FV_PROC (GLint location, GLsizei count, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM3FV_PROC (GLint location, GLsizei count, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM4FV_PROC (GLint location, GLsizei count, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM1IV_PROC (GLint location, GLsizei count, const GLint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM2IV_PROC (GLint location, GLsizei count, const GLint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM3IV_PROC (GLint location, GLsizei count, const GLint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM4IV_PROC (GLint location, GLsizei count, const GLint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLVALIDATEPROGRAM_PROC (GLuint program));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1D_PROC (GLuint index, GLdouble x));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1DV_PROC (GLuint index, const GLdouble * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1F_PROC (GLuint index, GLfloat x));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1FV_PROC (GLuint index, const GLfloat * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1S_PROC (GLuint index, GLshort x));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB1SV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2D_PROC (GLuint index, GLdouble x, GLdouble y));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2DV_PROC (GLuint index, const GLdouble * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2F_PROC (GLuint index, GLfloat x, GLfloat y));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2FV_PROC (GLuint index, const GLfloat * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2S_PROC (GLuint index, GLshort x, GLshort y));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB2SV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3D_PROC (GLuint index, GLdouble x, GLdouble y, GLdouble z));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3DV_PROC (GLuint index, const GLdouble * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3F_PROC (GLuint index, GLfloat x, GLfloat y, GLfloat z));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3FV_PROC (GLuint index, const GLfloat * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3S_PROC (GLuint index, GLshort x, GLshort y, GLshort z));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB3SV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NBV_PROC (GLuint index, const GLbyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NIV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NSV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NUB_PROC (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NUBV_PROC (GLuint index, const GLubyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NUIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4NUSV_PROC (GLuint index, const GLushort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4BV_PROC (GLuint index, const GLbyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4D_PROC (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4DV_PROC (GLuint index, const GLdouble * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4F_PROC (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4FV_PROC (GLuint index, const GLfloat * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4IV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4S_PROC (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4SV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4UBV_PROC (GLuint index, const GLubyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4UIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIB4USV_PROC (GLuint index, const GLushort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBPOINTER_PROC (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer));
|
|
|
|
/* GL_VERSION_2_1 */
|
|
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX2X3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX3X2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX2X4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX4X2FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX3X4FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLUNIFORMMATRIX4X3FV_PROC (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value));
|
|
|
|
/* GL_VERSION_3_0 */
|
|
|
|
typedef void (APIENTRY PFNGLCOLORMASKI_PROC (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a));
|
|
typedef void (APIENTRY PFNGLGETBOOLEANI_V_PROC (GLenum target, GLuint index, GLboolean * data));
|
|
typedef void (APIENTRY PFNGLGETINTEGERI_V_PROC (GLenum target, GLuint index, GLint * data));
|
|
typedef void (APIENTRY PFNGLENABLEI_PROC (GLenum target, GLuint index));
|
|
typedef void (APIENTRY PFNGLDISABLEI_PROC (GLenum target, GLuint index));
|
|
typedef GLboolean (APIENTRY PFNGLISENABLEDI_PROC (GLenum target, GLuint index));
|
|
typedef void (APIENTRY PFNGLBEGINTRANSFORMFEEDBACK_PROC (GLenum primitiveMode));
|
|
typedef void (APIENTRY PFNGLENDTRANSFORMFEEDBACK_PROC (void));
|
|
typedef void (APIENTRY PFNGLBINDBUFFERRANGE_PROC (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size));
|
|
typedef void (APIENTRY PFNGLBINDBUFFERBASE_PROC (GLenum target, GLuint index, GLuint buffer));
|
|
typedef void (APIENTRY PFNGLTRANSFORMFEEDBACKVARYINGS_PROC (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode));
|
|
typedef void (APIENTRY PFNGLGETTRANSFORMFEEDBACKVARYING_PROC (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name));
|
|
typedef void (APIENTRY PFNGLCLAMPCOLOR_PROC (GLenum target, GLenum clamp));
|
|
typedef void (APIENTRY PFNGLBEGINCONDITIONALRENDER_PROC (GLuint id, GLenum mode));
|
|
typedef void (APIENTRY PFNGLENDCONDITIONALRENDER_PROC (void));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBIPOINTER_PROC (GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBIIV_PROC (GLuint index, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETVERTEXATTRIBIUIV_PROC (GLuint index, GLenum pname, GLuint * params));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI1I_PROC (GLuint index, GLint x));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI2I_PROC (GLuint index, GLint x, GLint y));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI3I_PROC (GLuint index, GLint x, GLint y, GLint z));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4I_PROC (GLuint index, GLint x, GLint y, GLint z, GLint w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI1UI_PROC (GLuint index, GLuint x));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI2UI_PROC (GLuint index, GLuint x, GLuint y));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI3UI_PROC (GLuint index, GLuint x, GLuint y, GLuint z));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4UI_PROC (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI1IV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI2IV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI3IV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4IV_PROC (GLuint index, const GLint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI1UIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI2UIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI3UIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4UIV_PROC (GLuint index, const GLuint * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4BV_PROC (GLuint index, const GLbyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4SV_PROC (GLuint index, const GLshort * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4UBV_PROC (GLuint index, const GLubyte * v));
|
|
typedef void (APIENTRY PFNGLVERTEXATTRIBI4USV_PROC (GLuint index, const GLushort * v));
|
|
typedef void (APIENTRY PFNGLGETUNIFORMUIV_PROC (GLuint program, GLint location, GLuint * params));
|
|
typedef void (APIENTRY PFNGLBINDFRAGDATALOCATION_PROC (GLuint program, GLuint color, const GLchar * name));
|
|
typedef GLint (APIENTRY PFNGLGETFRAGDATALOCATION_PROC (GLuint program, const GLchar * name));
|
|
typedef void (APIENTRY PFNGLUNIFORM1UI_PROC (GLint location, GLuint v0));
|
|
typedef void (APIENTRY PFNGLUNIFORM2UI_PROC (GLint location, GLuint v0, GLuint v1));
|
|
typedef void (APIENTRY PFNGLUNIFORM3UI_PROC (GLint location, GLuint v0, GLuint v1, GLuint v2));
|
|
typedef void (APIENTRY PFNGLUNIFORM4UI_PROC (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
|
|
typedef void (APIENTRY PFNGLUNIFORM1UIV_PROC (GLint location, GLsizei count, const GLuint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM2UIV_PROC (GLint location, GLsizei count, const GLuint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM3UIV_PROC (GLint location, GLsizei count, const GLuint * value));
|
|
typedef void (APIENTRY PFNGLUNIFORM4UIV_PROC (GLint location, GLsizei count, const GLuint * value));
|
|
typedef void (APIENTRY PFNGLTEXPARAMETERIIV_PROC (GLenum target, GLenum pname, const GLint * params));
|
|
typedef void (APIENTRY PFNGLTEXPARAMETERIUIV_PROC (GLenum target, GLenum pname, const GLuint * params));
|
|
typedef void (APIENTRY PFNGLGETTEXPARAMETERIIV_PROC (GLenum target, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETTEXPARAMETERIUIV_PROC (GLenum target, GLenum pname, GLuint * params));
|
|
typedef void (APIENTRY PFNGLCLEARBUFFERIV_PROC (GLenum buffer, GLint drawbuffer, const GLint * value));
|
|
typedef void (APIENTRY PFNGLCLEARBUFFERUIV_PROC (GLenum buffer, GLint drawbuffer, const GLuint * value));
|
|
typedef void (APIENTRY PFNGLCLEARBUFFERFV_PROC (GLenum buffer, GLint drawbuffer, const GLfloat * value));
|
|
typedef void (APIENTRY PFNGLCLEARBUFFERFI_PROC (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil));
|
|
typedef const GLubyte * (APIENTRY PFNGLGETSTRINGI_PROC (GLenum name, GLuint index));
|
|
typedef GLboolean (APIENTRY PFNGLISRENDERBUFFER_PROC (GLuint renderbuffer));
|
|
typedef void (APIENTRY PFNGLBINDRENDERBUFFER_PROC (GLenum target, GLuint renderbuffer));
|
|
typedef void (APIENTRY PFNGLDELETERENDERBUFFERS_PROC (GLsizei n, const GLuint * renderbuffers));
|
|
typedef void (APIENTRY PFNGLGENRENDERBUFFERS_PROC (GLsizei n, GLuint * renderbuffers));
|
|
typedef void (APIENTRY PFNGLRENDERBUFFERSTORAGE_PROC (GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
|
|
typedef void (APIENTRY PFNGLGETRENDERBUFFERPARAMETERIV_PROC (GLenum target, GLenum pname, GLint * params));
|
|
typedef GLboolean (APIENTRY PFNGLISFRAMEBUFFER_PROC (GLuint framebuffer));
|
|
typedef void (APIENTRY PFNGLBINDFRAMEBUFFER_PROC (GLenum target, GLuint framebuffer));
|
|
typedef void (APIENTRY PFNGLDELETEFRAMEBUFFERS_PROC (GLsizei n, const GLuint * framebuffers));
|
|
typedef void (APIENTRY PFNGLGENFRAMEBUFFERS_PROC (GLsizei n, GLuint * framebuffers));
|
|
typedef GLenum (APIENTRY PFNGLCHECKFRAMEBUFFERSTATUS_PROC (GLenum target));
|
|
typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE1D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
|
|
typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE2D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
|
|
typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURE3D_PROC (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset));
|
|
typedef void (APIENTRY PFNGLFRAMEBUFFERRENDERBUFFER_PROC (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer));
|
|
typedef void (APIENTRY PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV_PROC (GLenum target, GLenum attachment, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGENERATEMIPMAP_PROC (GLenum target));
|
|
typedef void (APIENTRY PFNGLBLITFRAMEBUFFER_PROC (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter));
|
|
typedef void (APIENTRY PFNGLRENDERBUFFERSTORAGEMULTISAMPLE_PROC (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height));
|
|
typedef void (APIENTRY PFNGLFRAMEBUFFERTEXTURELAYER_PROC (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer));
|
|
typedef void * (APIENTRY PFNGLMAPBUFFERRANGE_PROC (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access));
|
|
typedef void (APIENTRY PFNGLFLUSHMAPPEDBUFFERRANGE_PROC (GLenum target, GLintptr offset, GLsizeiptr length));
|
|
typedef void (APIENTRY PFNGLBINDVERTEXARRAY_PROC (GLuint array));
|
|
typedef void (APIENTRY PFNGLDELETEVERTEXARRAYS_PROC (GLsizei n, const GLuint * arrays));
|
|
typedef void (APIENTRY PFNGLGENVERTEXARRAYS_PROC (GLsizei n, GLuint * arrays));
|
|
typedef GLboolean (APIENTRY PFNGLISVERTEXARRAY_PROC (GLuint array));
|
|
|
|
/* GL_VERSION_3_1 */
|
|
|
|
typedef void (APIENTRY PFNGLDRAWARRAYSINSTANCED_PROC (GLenum mode, GLint first, GLsizei count, GLsizei instancecount));
|
|
typedef void (APIENTRY PFNGLDRAWELEMENTSINSTANCED_PROC (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount));
|
|
typedef void (APIENTRY PFNGLTEXBUFFER_PROC (GLenum target, GLenum internalformat, GLuint buffer));
|
|
typedef void (APIENTRY PFNGLPRIMITIVERESTARTINDEX_PROC (GLuint index));
|
|
typedef void (APIENTRY PFNGLCOPYBUFFERSUBDATA_PROC (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size));
|
|
typedef void (APIENTRY PFNGLGETUNIFORMINDICES_PROC (GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices));
|
|
typedef void (APIENTRY PFNGLGETACTIVEUNIFORMSIV_PROC (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETACTIVEUNIFORMNAME_PROC (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName));
|
|
typedef GLuint (APIENTRY PFNGLGETUNIFORMBLOCKINDEX_PROC (GLuint program, const GLchar * uniformBlockName));
|
|
typedef void (APIENTRY PFNGLGETACTIVEUNIFORMBLOCKIV_PROC (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params));
|
|
typedef void (APIENTRY PFNGLGETACTIVEUNIFORMBLOCKNAME_PROC (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName));
|
|
typedef void (APIENTRY PFNGLUNIFORMBLOCKBINDING_PROC (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding));
|
|
|
|
struct OpenGLBindings
|
|
{
|
|
|
|
/* GL_VERSION_1_2 */
|
|
|
|
PFNGLDRAWRANGEELEMENTS_PROC* glDrawRangeElements;
|
|
PFNGLTEXIMAGE3D_PROC* glTexImage3D;
|
|
PFNGLTEXSUBIMAGE3D_PROC* glTexSubImage3D;
|
|
PFNGLCOPYTEXSUBIMAGE3D_PROC* glCopyTexSubImage3D;
|
|
|
|
/* GL_VERSION_1_3 */
|
|
|
|
PFNGLACTIVETEXTURE_PROC* glActiveTexture;
|
|
PFNGLSAMPLECOVERAGE_PROC* glSampleCoverage;
|
|
PFNGLCOMPRESSEDTEXIMAGE3D_PROC* glCompressedTexImage3D;
|
|
PFNGLCOMPRESSEDTEXIMAGE2D_PROC* glCompressedTexImage2D;
|
|
PFNGLCOMPRESSEDTEXIMAGE1D_PROC* glCompressedTexImage1D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3D_PROC* glCompressedTexSubImage3D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2D_PROC* glCompressedTexSubImage2D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1D_PROC* glCompressedTexSubImage1D;
|
|
PFNGLGETCOMPRESSEDTEXIMAGE_PROC* glGetCompressedTexImage;
|
|
|
|
/* GL_VERSION_1_4 */
|
|
|
|
PFNGLBLENDFUNCSEPARATE_PROC* glBlendFuncSeparate;
|
|
PFNGLMULTIDRAWARRAYS_PROC* glMultiDrawArrays;
|
|
PFNGLMULTIDRAWELEMENTS_PROC* glMultiDrawElements;
|
|
PFNGLPOINTPARAMETERF_PROC* glPointParameterf;
|
|
PFNGLPOINTPARAMETERFV_PROC* glPointParameterfv;
|
|
PFNGLPOINTPARAMETERI_PROC* glPointParameteri;
|
|
PFNGLPOINTPARAMETERIV_PROC* glPointParameteriv;
|
|
PFNGLBLENDCOLOR_PROC* glBlendColor;
|
|
PFNGLBLENDEQUATION_PROC* glBlendEquation;
|
|
|
|
/* GL_VERSION_1_5 */
|
|
|
|
PFNGLGENQUERIES_PROC* glGenQueries;
|
|
PFNGLDELETEQUERIES_PROC* glDeleteQueries;
|
|
PFNGLISQUERY_PROC* glIsQuery;
|
|
PFNGLBEGINQUERY_PROC* glBeginQuery;
|
|
PFNGLENDQUERY_PROC* glEndQuery;
|
|
PFNGLGETQUERYIV_PROC* glGetQueryiv;
|
|
PFNGLGETQUERYOBJECTIV_PROC* glGetQueryObjectiv;
|
|
PFNGLGETQUERYOBJECTUIV_PROC* glGetQueryObjectuiv;
|
|
PFNGLBINDBUFFER_PROC* glBindBuffer;
|
|
PFNGLDELETEBUFFERS_PROC* glDeleteBuffers;
|
|
PFNGLGENBUFFERS_PROC* glGenBuffers;
|
|
PFNGLISBUFFER_PROC* glIsBuffer;
|
|
PFNGLBUFFERDATA_PROC* glBufferData;
|
|
PFNGLBUFFERSUBDATA_PROC* glBufferSubData;
|
|
PFNGLGETBUFFERSUBDATA_PROC* glGetBufferSubData;
|
|
PFNGLMAPBUFFER_PROC* glMapBuffer;
|
|
PFNGLUNMAPBUFFER_PROC* glUnmapBuffer;
|
|
PFNGLGETBUFFERPARAMETERIV_PROC* glGetBufferParameteriv;
|
|
PFNGLGETBUFFERPOINTERV_PROC* glGetBufferPointerv;
|
|
|
|
/* GL_VERSION_2_0 */
|
|
|
|
PFNGLBLENDEQUATIONSEPARATE_PROC* glBlendEquationSeparate;
|
|
PFNGLDRAWBUFFERS_PROC* glDrawBuffers;
|
|
PFNGLSTENCILOPSEPARATE_PROC* glStencilOpSeparate;
|
|
PFNGLSTENCILFUNCSEPARATE_PROC* glStencilFuncSeparate;
|
|
PFNGLSTENCILMASKSEPARATE_PROC* glStencilMaskSeparate;
|
|
PFNGLATTACHSHADER_PROC* glAttachShader;
|
|
PFNGLBINDATTRIBLOCATION_PROC* glBindAttribLocation;
|
|
PFNGLCOMPILESHADER_PROC* glCompileShader;
|
|
PFNGLCREATEPROGRAM_PROC* glCreateProgram;
|
|
PFNGLCREATESHADER_PROC* glCreateShader;
|
|
PFNGLDELETEPROGRAM_PROC* glDeleteProgram;
|
|
PFNGLDELETESHADER_PROC* glDeleteShader;
|
|
PFNGLDETACHSHADER_PROC* glDetachShader;
|
|
PFNGLDISABLEVERTEXATTRIBARRAY_PROC* glDisableVertexAttribArray;
|
|
PFNGLENABLEVERTEXATTRIBARRAY_PROC* glEnableVertexAttribArray;
|
|
PFNGLGETACTIVEATTRIB_PROC* glGetActiveAttrib;
|
|
PFNGLGETACTIVEUNIFORM_PROC* glGetActiveUniform;
|
|
PFNGLGETATTACHEDSHADERS_PROC* glGetAttachedShaders;
|
|
PFNGLGETATTRIBLOCATION_PROC* glGetAttribLocation;
|
|
PFNGLGETPROGRAMIV_PROC* glGetProgramiv;
|
|
PFNGLGETPROGRAMINFOLOG_PROC* glGetProgramInfoLog;
|
|
PFNGLGETSHADERIV_PROC* glGetShaderiv;
|
|
PFNGLGETSHADERINFOLOG_PROC* glGetShaderInfoLog;
|
|
PFNGLGETSHADERSOURCE_PROC* glGetShaderSource;
|
|
PFNGLGETUNIFORMLOCATION_PROC* glGetUniformLocation;
|
|
PFNGLGETUNIFORMFV_PROC* glGetUniformfv;
|
|
PFNGLGETUNIFORMIV_PROC* glGetUniformiv;
|
|
PFNGLGETVERTEXATTRIBDV_PROC* glGetVertexAttribdv;
|
|
PFNGLGETVERTEXATTRIBFV_PROC* glGetVertexAttribfv;
|
|
PFNGLGETVERTEXATTRIBIV_PROC* glGetVertexAttribiv;
|
|
PFNGLGETVERTEXATTRIBPOINTERV_PROC* glGetVertexAttribPointerv;
|
|
PFNGLISPROGRAM_PROC* glIsProgram;
|
|
PFNGLISSHADER_PROC* glIsShader;
|
|
PFNGLLINKPROGRAM_PROC* glLinkProgram;
|
|
PFNGLSHADERSOURCE_PROC* glShaderSource;
|
|
PFNGLUSEPROGRAM_PROC* glUseProgram;
|
|
PFNGLUNIFORM1F_PROC* glUniform1f;
|
|
PFNGLUNIFORM2F_PROC* glUniform2f;
|
|
PFNGLUNIFORM3F_PROC* glUniform3f;
|
|
PFNGLUNIFORM4F_PROC* glUniform4f;
|
|
PFNGLUNIFORM1I_PROC* glUniform1i;
|
|
PFNGLUNIFORM2I_PROC* glUniform2i;
|
|
PFNGLUNIFORM3I_PROC* glUniform3i;
|
|
PFNGLUNIFORM4I_PROC* glUniform4i;
|
|
PFNGLUNIFORM1FV_PROC* glUniform1fv;
|
|
PFNGLUNIFORM2FV_PROC* glUniform2fv;
|
|
PFNGLUNIFORM3FV_PROC* glUniform3fv;
|
|
PFNGLUNIFORM4FV_PROC* glUniform4fv;
|
|
PFNGLUNIFORM1IV_PROC* glUniform1iv;
|
|
PFNGLUNIFORM2IV_PROC* glUniform2iv;
|
|
PFNGLUNIFORM3IV_PROC* glUniform3iv;
|
|
PFNGLUNIFORM4IV_PROC* glUniform4iv;
|
|
PFNGLUNIFORMMATRIX2FV_PROC* glUniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX3FV_PROC* glUniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX4FV_PROC* glUniformMatrix4fv;
|
|
PFNGLVALIDATEPROGRAM_PROC* glValidateProgram;
|
|
PFNGLVERTEXATTRIB1D_PROC* glVertexAttrib1d;
|
|
PFNGLVERTEXATTRIB1DV_PROC* glVertexAttrib1dv;
|
|
PFNGLVERTEXATTRIB1F_PROC* glVertexAttrib1f;
|
|
PFNGLVERTEXATTRIB1FV_PROC* glVertexAttrib1fv;
|
|
PFNGLVERTEXATTRIB1S_PROC* glVertexAttrib1s;
|
|
PFNGLVERTEXATTRIB1SV_PROC* glVertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB2D_PROC* glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2DV_PROC* glVertexAttrib2dv;
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PFNGLVERTEXATTRIB2F_PROC* glVertexAttrib2f;
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PFNGLVERTEXATTRIB2FV_PROC* glVertexAttrib2fv;
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PFNGLVERTEXATTRIB2S_PROC* glVertexAttrib2s;
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PFNGLVERTEXATTRIB2SV_PROC* glVertexAttrib2sv;
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PFNGLVERTEXATTRIB3D_PROC* glVertexAttrib3d;
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PFNGLVERTEXATTRIB3DV_PROC* glVertexAttrib3dv;
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PFNGLVERTEXATTRIB3F_PROC* glVertexAttrib3f;
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PFNGLVERTEXATTRIB3FV_PROC* glVertexAttrib3fv;
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PFNGLVERTEXATTRIB3S_PROC* glVertexAttrib3s;
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PFNGLVERTEXATTRIB3SV_PROC* glVertexAttrib3sv;
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PFNGLVERTEXATTRIB4NBV_PROC* glVertexAttrib4Nbv;
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PFNGLVERTEXATTRIB4NIV_PROC* glVertexAttrib4Niv;
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PFNGLVERTEXATTRIB4NSV_PROC* glVertexAttrib4Nsv;
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PFNGLVERTEXATTRIB4NUB_PROC* glVertexAttrib4Nub;
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PFNGLVERTEXATTRIB4NUBV_PROC* glVertexAttrib4Nubv;
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PFNGLVERTEXATTRIB4NUIV_PROC* glVertexAttrib4Nuiv;
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PFNGLVERTEXATTRIB4NUSV_PROC* glVertexAttrib4Nusv;
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PFNGLVERTEXATTRIB4BV_PROC* glVertexAttrib4bv;
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PFNGLVERTEXATTRIB4D_PROC* glVertexAttrib4d;
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PFNGLVERTEXATTRIB4DV_PROC* glVertexAttrib4dv;
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PFNGLVERTEXATTRIB4F_PROC* glVertexAttrib4f;
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PFNGLVERTEXATTRIB4FV_PROC* glVertexAttrib4fv;
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PFNGLVERTEXATTRIB4IV_PROC* glVertexAttrib4iv;
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PFNGLVERTEXATTRIB4S_PROC* glVertexAttrib4s;
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PFNGLVERTEXATTRIB4SV_PROC* glVertexAttrib4sv;
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PFNGLVERTEXATTRIB4UBV_PROC* glVertexAttrib4ubv;
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PFNGLVERTEXATTRIB4UIV_PROC* glVertexAttrib4uiv;
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PFNGLVERTEXATTRIB4USV_PROC* glVertexAttrib4usv;
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PFNGLVERTEXATTRIBPOINTER_PROC* glVertexAttribPointer;
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/* GL_VERSION_2_1 */
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PFNGLUNIFORMMATRIX2X3FV_PROC* glUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX3X2FV_PROC* glUniformMatrix3x2fv;
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PFNGLUNIFORMMATRIX2X4FV_PROC* glUniformMatrix2x4fv;
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PFNGLUNIFORMMATRIX4X2FV_PROC* glUniformMatrix4x2fv;
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PFNGLUNIFORMMATRIX3X4FV_PROC* glUniformMatrix3x4fv;
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PFNGLUNIFORMMATRIX4X3FV_PROC* glUniformMatrix4x3fv;
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/* GL_VERSION_3_0 */
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PFNGLCOLORMASKI_PROC* glColorMaski;
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PFNGLGETBOOLEANI_V_PROC* glGetBooleani_v;
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PFNGLGETINTEGERI_V_PROC* glGetIntegeri_v;
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PFNGLENABLEI_PROC* glEnablei;
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PFNGLDISABLEI_PROC* glDisablei;
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PFNGLISENABLEDI_PROC* glIsEnabledi;
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PFNGLBEGINTRANSFORMFEEDBACK_PROC* glBeginTransformFeedback;
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PFNGLENDTRANSFORMFEEDBACK_PROC* glEndTransformFeedback;
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PFNGLBINDBUFFERRANGE_PROC* glBindBufferRange;
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PFNGLBINDBUFFERBASE_PROC* glBindBufferBase;
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PFNGLTRANSFORMFEEDBACKVARYINGS_PROC* glTransformFeedbackVaryings;
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PFNGLGETTRANSFORMFEEDBACKVARYING_PROC* glGetTransformFeedbackVarying;
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PFNGLCLAMPCOLOR_PROC* glClampColor;
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PFNGLBEGINCONDITIONALRENDER_PROC* glBeginConditionalRender;
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PFNGLENDCONDITIONALRENDER_PROC* glEndConditionalRender;
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PFNGLVERTEXATTRIBIPOINTER_PROC* glVertexAttribIPointer;
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PFNGLGETVERTEXATTRIBIIV_PROC* glGetVertexAttribIiv;
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PFNGLGETVERTEXATTRIBIUIV_PROC* glGetVertexAttribIuiv;
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PFNGLVERTEXATTRIBI1I_PROC* glVertexAttribI1i;
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PFNGLVERTEXATTRIBI2I_PROC* glVertexAttribI2i;
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PFNGLVERTEXATTRIBI3I_PROC* glVertexAttribI3i;
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PFNGLVERTEXATTRIBI4I_PROC* glVertexAttribI4i;
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PFNGLVERTEXATTRIBI1UI_PROC* glVertexAttribI1ui;
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PFNGLVERTEXATTRIBI2UI_PROC* glVertexAttribI2ui;
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PFNGLVERTEXATTRIBI3UI_PROC* glVertexAttribI3ui;
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PFNGLVERTEXATTRIBI4UI_PROC* glVertexAttribI4ui;
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PFNGLVERTEXATTRIBI1IV_PROC* glVertexAttribI1iv;
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PFNGLVERTEXATTRIBI2IV_PROC* glVertexAttribI2iv;
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PFNGLVERTEXATTRIBI3IV_PROC* glVertexAttribI3iv;
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PFNGLVERTEXATTRIBI4IV_PROC* glVertexAttribI4iv;
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PFNGLVERTEXATTRIBI1UIV_PROC* glVertexAttribI1uiv;
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PFNGLVERTEXATTRIBI2UIV_PROC* glVertexAttribI2uiv;
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PFNGLVERTEXATTRIBI3UIV_PROC* glVertexAttribI3uiv;
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PFNGLVERTEXATTRIBI4UIV_PROC* glVertexAttribI4uiv;
|
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PFNGLVERTEXATTRIBI4BV_PROC* glVertexAttribI4bv;
|
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PFNGLVERTEXATTRIBI4SV_PROC* glVertexAttribI4sv;
|
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PFNGLVERTEXATTRIBI4UBV_PROC* glVertexAttribI4ubv;
|
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PFNGLVERTEXATTRIBI4USV_PROC* glVertexAttribI4usv;
|
|
PFNGLGETUNIFORMUIV_PROC* glGetUniformuiv;
|
|
PFNGLBINDFRAGDATALOCATION_PROC* glBindFragDataLocation;
|
|
PFNGLGETFRAGDATALOCATION_PROC* glGetFragDataLocation;
|
|
PFNGLUNIFORM1UI_PROC* glUniform1ui;
|
|
PFNGLUNIFORM2UI_PROC* glUniform2ui;
|
|
PFNGLUNIFORM3UI_PROC* glUniform3ui;
|
|
PFNGLUNIFORM4UI_PROC* glUniform4ui;
|
|
PFNGLUNIFORM1UIV_PROC* glUniform1uiv;
|
|
PFNGLUNIFORM2UIV_PROC* glUniform2uiv;
|
|
PFNGLUNIFORM3UIV_PROC* glUniform3uiv;
|
|
PFNGLUNIFORM4UIV_PROC* glUniform4uiv;
|
|
PFNGLTEXPARAMETERIIV_PROC* glTexParameterIiv;
|
|
PFNGLTEXPARAMETERIUIV_PROC* glTexParameterIuiv;
|
|
PFNGLGETTEXPARAMETERIIV_PROC* glGetTexParameterIiv;
|
|
PFNGLGETTEXPARAMETERIUIV_PROC* glGetTexParameterIuiv;
|
|
PFNGLCLEARBUFFERIV_PROC* glClearBufferiv;
|
|
PFNGLCLEARBUFFERUIV_PROC* glClearBufferuiv;
|
|
PFNGLCLEARBUFFERFV_PROC* glClearBufferfv;
|
|
PFNGLCLEARBUFFERFI_PROC* glClearBufferfi;
|
|
PFNGLGETSTRINGI_PROC* glGetStringi;
|
|
PFNGLISRENDERBUFFER_PROC* glIsRenderbuffer;
|
|
PFNGLBINDRENDERBUFFER_PROC* glBindRenderbuffer;
|
|
PFNGLDELETERENDERBUFFERS_PROC* glDeleteRenderbuffers;
|
|
PFNGLGENRENDERBUFFERS_PROC* glGenRenderbuffers;
|
|
PFNGLRENDERBUFFERSTORAGE_PROC* glRenderbufferStorage;
|
|
PFNGLGETRENDERBUFFERPARAMETERIV_PROC* glGetRenderbufferParameteriv;
|
|
PFNGLISFRAMEBUFFER_PROC* glIsFramebuffer;
|
|
PFNGLBINDFRAMEBUFFER_PROC* glBindFramebuffer;
|
|
PFNGLDELETEFRAMEBUFFERS_PROC* glDeleteFramebuffers;
|
|
PFNGLGENFRAMEBUFFERS_PROC* glGenFramebuffers;
|
|
PFNGLCHECKFRAMEBUFFERSTATUS_PROC* glCheckFramebufferStatus;
|
|
PFNGLFRAMEBUFFERTEXTURE1D_PROC* glFramebufferTexture1D;
|
|
PFNGLFRAMEBUFFERTEXTURE2D_PROC* glFramebufferTexture2D;
|
|
PFNGLFRAMEBUFFERTEXTURE3D_PROC* glFramebufferTexture3D;
|
|
PFNGLFRAMEBUFFERRENDERBUFFER_PROC* glFramebufferRenderbuffer;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV_PROC* glGetFramebufferAttachmentParameteriv;
|
|
PFNGLGENERATEMIPMAP_PROC* glGenerateMipmap;
|
|
PFNGLBLITFRAMEBUFFER_PROC* glBlitFramebuffer;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE_PROC* glRenderbufferStorageMultisample;
|
|
PFNGLFRAMEBUFFERTEXTURELAYER_PROC* glFramebufferTextureLayer;
|
|
PFNGLMAPBUFFERRANGE_PROC* glMapBufferRange;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGE_PROC* glFlushMappedBufferRange;
|
|
PFNGLBINDVERTEXARRAY_PROC* glBindVertexArray;
|
|
PFNGLDELETEVERTEXARRAYS_PROC* glDeleteVertexArrays;
|
|
PFNGLGENVERTEXARRAYS_PROC* glGenVertexArrays;
|
|
PFNGLISVERTEXARRAY_PROC* glIsVertexArray;
|
|
|
|
/* GL_VERSION_3_1 */
|
|
|
|
PFNGLDRAWARRAYSINSTANCED_PROC* glDrawArraysInstanced;
|
|
PFNGLDRAWELEMENTSINSTANCED_PROC* glDrawElementsInstanced;
|
|
PFNGLTEXBUFFER_PROC* glTexBuffer;
|
|
PFNGLPRIMITIVERESTARTINDEX_PROC* glPrimitiveRestartIndex;
|
|
PFNGLCOPYBUFFERSUBDATA_PROC* glCopyBufferSubData;
|
|
PFNGLGETUNIFORMINDICES_PROC* glGetUniformIndices;
|
|
PFNGLGETACTIVEUNIFORMSIV_PROC* glGetActiveUniformsiv;
|
|
PFNGLGETACTIVEUNIFORMNAME_PROC* glGetActiveUniformName;
|
|
PFNGLGETUNIFORMBLOCKINDEX_PROC* glGetUniformBlockIndex;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIV_PROC* glGetActiveUniformBlockiv;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAME_PROC* glGetActiveUniformBlockName;
|
|
PFNGLUNIFORMBLOCKBINDING_PROC* glUniformBlockBinding;
|
|
|
|
};
|
|
|
|
typedef struct OpenGLBindings OpenGLBindings;
|
|
|
|
/* --------------------------- CATEGORY DEFINES ------------------------------ */
|
|
|
|
#define GL_VERSION_1_0
|
|
#define GL_VERSION_1_1
|
|
#define GL_VERSION_1_2
|
|
#define GL_VERSION_1_3
|
|
#define GL_VERSION_1_4
|
|
#define GL_VERSION_1_5
|
|
#define GL_VERSION_2_0
|
|
#define GL_VERSION_2_1
|
|
#define GL_VERSION_3_0
|
|
#define GL_VERSION_3_1
|
|
|
|
/* ---------------------- Flags for optional extensions ---------------------- */
|
|
|
|
void flextInit(OpenGLBindings *bindings);
|
|
|
|
#define FLEXT_MAJOR_VERSION 3
|
|
#define FLEXT_MINOR_VERSION 1
|
|
#define FLEXT_CORE_PROFILE 1
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* _gl_h_ */
|