优化接口实现,完善C#测试样例

main
詹力 2022-09-26 21:14:37 +08:00
parent c90eac18b5
commit 6ec36c1646
30 changed files with 150 additions and 894 deletions

View File

@ -9,18 +9,24 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
Release(DLL)|x64 = Release(DLL)|x64
Release(DLL)|x86 = Release(DLL)|x86
Release(EXE)|x64 = Release(EXE)|x64
Release(EXE)|x86 = Release(EXE)|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x64.ActiveCfg = Debug|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x64.Build.0 = Debug|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x86.ActiveCfg = Debug|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x86.Build.0 = Debug|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release|x64.ActiveCfg = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release|x64.Build.0 = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release|x86.ActiveCfg = Release|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release|x86.Build.0 = Release|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x64.ActiveCfg = Release(DLL)|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x64.Build.0 = Release(DLL)|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x86.ActiveCfg = Release(DLL)|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x86.Build.0 = Release(DLL)|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x64.ActiveCfg = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x64.Build.0 = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x86.ActiveCfg = Release|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -7,14 +7,27 @@
#pragma comment(lib,"ws2_32.lib")
/* max suppport diffrent device id. */
#define MAX_SUPPORT_DEV_NUM 9
struct GeekTrackNode_t {
EulerAngles_t Pose;
bool devOnline;
GeekTrackNode_t() {
Pose.x = 0.0f;
Pose.y = 0.0f;
Pose.z = 0.0f;
devOnline = false;
}
};
GeekTrackNode_t TrackNode[MAX_SUPPORT_DEV_NUM];
SOCKET sock;
sockaddr_in from, a;
WSADATA wsdata;
int fromlength = 0;
std::thread* t;
EulerAngles_t Pose;
float yaw = 0.0f, roll = 0.0f, pitch = 0.0f;
void GeekTrackUpdate() {
char buf[256];
@ -24,11 +37,14 @@ void GeekTrackUpdate() {
//从广播地址接收消息,注意用来绑定的地址和接收消息的地址是不一样的
recvfrom(sock, buf, 256, 0, (struct sockaddr FAR*) &from, (int FAR*) & fromlength);
Sleep(10);
int ret = sscanf_s(buf, "%f %f %f\n", &yaw, &roll, &pitch);
if (ret > 0) {
Pose.x = pitch;
Pose.y = roll;
Pose.z = yaw;
float yaw = 0.0f, roll = 0.0f, pitch = 0.0f;
int id = 0;
int ret = sscanf_s(buf, "%d %f %f %f\n", &id, &yaw, &roll, &pitch);
if (ret > 0 && (id >= 0 && id < MAX_SUPPORT_DEV_NUM)) {
TrackNode[id].Pose.x = pitch;
TrackNode[id].Pose.y = roll;
TrackNode[id].Pose.z = yaw;
TrackNode[id].devOnline = true;
}
ZeroMemory(buf, 256);
}
@ -37,8 +53,11 @@ void GeekTrackUpdate() {
void GeekTrack_Init() {
bool optval;
static bool optval = false;
//启动SOCKET库版本为2.0
if (optval == false) {
return;
}
WSAStartup(0x0202, &wsdata);
optval = true;
//然后赋值给两个地址,一个用来绑定套接字,一个用来从网络上的广播地址接收消息;
@ -60,22 +79,24 @@ void GeekTrack_Init() {
t = new std::thread(GeekTrackUpdate);
Pose.x = -1.0f;
Pose.y = -1.0f;
Pose.z = -1.0f;
}
EulerAngles_t GetEulerAngles() {
EulerAngles_t GetEulerAngles(int devId) {
if (devId >= 0 && devId < MAX_SUPPORT_DEV_NUM) {
return TrackNode[devId].Pose;
}
EulerAngles_t Pose = {0.0f, 0.0f, 0.0f};
return Pose;
}
int main()
{
GeekTrack_Init();
int devId = 0;
while (1) {
Sleep(50);
printf("%f,%f,%f\n", Pose.x, Pose.y, Pose.z);
printf("%d,%f,%f,%f\n", devId,TrackNode[devId].Pose.x, TrackNode[devId].Pose.y,
TrackNode[devId].Pose.z);
}
system("pause");
return 0;

View File

@ -9,6 +9,14 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release(DLL)|Win32">
<Configuration>Release(DLL)</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release(DLL)|x64">
<Configuration>Release(DLL)</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -45,7 +53,21 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
@ -64,9 +86,15 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
@ -77,9 +105,15 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -124,6 +158,24 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -134,6 +186,26 @@
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -155,7 +227,9 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="GeekTrack.cpp" />
</ItemGroup>

View File

@ -10,7 +10,7 @@ typedef struct {
__declspec(dllexport) void GeekTrack_Init();
__declspec(dllexport) EulerAngles_t GetEulerAngles();
__declspec(dllexport) EulerAngles_t GetEulerAngles(int devId);
}
#endif

View File

@ -1,378 +0,0 @@
##
## PROJECT: Mouri Internal Library Essentials
## FILE: .gitignore
## PURPOSE: The root .gitignore file for Mile.Project Project
##
## LICENSE: The MIT License
##
## DEVELOPER: Mouri_Naruto (Mouri_Naruto AT Outlook.com)
##
##
## Ignore Mile.Project specific temporary files, build results,
## and files generated by popular Visual Studio add-ons.
##
Output/
##
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd

View File

@ -1,37 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.32106.194
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GeekTrackSDK", "Project\GeekTrackSDK.vcxproj", "{9164B430-3793-48FE-9C4C-77745C628E5B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release(DLL)|x64 = Release(DLL)|x64
Release(DLL)|x86 = Release(DLL)|x86
Release(EXE)|x64 = Release(EXE)|x64
Release(EXE)|x86 = Release(EXE)|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x64.ActiveCfg = Debug|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x64.Build.0 = Debug|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x86.ActiveCfg = Debug|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Debug|x86.Build.0 = Debug|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x64.ActiveCfg = Release(DLL)|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x64.Build.0 = Release(DLL)|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x86.ActiveCfg = Release(DLL)|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(DLL)|x86.Build.0 = Release(DLL)|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x64.ActiveCfg = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x64.Build.0 = Release|x64
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x86.ActiveCfg = Release|Win32
{9164B430-3793-48FE-9C4C-77745C628E5B}.Release(EXE)|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {9E9DAEF7-BA4A-4FC9-9AD3-C055B24E1C8F}
EndGlobalSection
EndGlobal

View File

@ -1,90 +0,0 @@
#include"stdafx.h"
#include"GeekTrackSDK.h"
#include<stdio.h>
#include<thread>
#include<winsock2.h>
#include<windows.h>
#pragma comment(lib,"ws2_32.lib")
/* max suppport diffrent device id. */
#define MAX_SUPPORT_DEV_NUM 9
typedef struct {
EulerAngles_t Pose;
}GeekTrackNode_t;
GeekTrackNode_t TrackNode[MAX_SUPPORT_DEV_NUM];
SOCKET sock;
sockaddr_in from, a;
WSADATA wsdata;
int fromlength = 0;
std::thread* t;
void GeekTrackUpdate() {
char buf[256];
int i = 0;
while (1)
{
//从广播地址接收消息,注意用来绑定的地址和接收消息的地址是不一样的
recvfrom(sock, buf, 256, 0, (struct sockaddr FAR*) &from, (int FAR*) & fromlength);
Sleep(10);
float yaw = 0.0f, roll = 0.0f, pitch = 0.0f;
int id = 0;
int ret = sscanf_s(buf, "%d %f %f %f\n", &id, &yaw, &roll, &pitch);
if (ret > 0 && (id > 0 && id < MAX_SUPPORT_DEV_NUM)) {
TrackNode[id].Pose.x = pitch;
TrackNode[id].Pose.y = roll;
TrackNode[id].Pose.z = yaw;
}
ZeroMemory(buf, 256);
}
}
void GeekTrack_Init() {
bool optval;
//启动SOCKET库版本为2.0
WSAStartup(0x0202, &wsdata);
optval = true;
//然后赋值给两个地址,一个用来绑定套接字,一个用来从网络上的广播地址接收消息;
a.sin_family = AF_INET;
a.sin_addr.s_addr = 0;
a.sin_port = htons(9000);
//from.sin_family = AF_INET;
//from.sin_addr.s_addr = INADDR_BROADCAST;
//from.sin_port = htons(5050);
fromlength = sizeof(SOCKADDR);
//用UDP初始化套接字
sock = socket(AF_INET, SOCK_DGRAM, 0);
// 设置该套接字为广播类型,
//setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char FAR *)&optval, sizeof(optval));
// 把该套接字绑定在一个具体的地址上
bind(sock, (sockaddr*)&a, sizeof(sockaddr_in));
t = new std::thread(GeekTrackUpdate);
}
EulerAngles_t GetEulerAngles(int devId) {
if (devId >= 0 && devId < MAX_SUPPORT_DEV_NUM) {
return TrackNode[devId].Pose;
}
}
int main()
{
GeekTrack_Init();
int devId = 0;
while (1) {
Sleep(50);
printf("%d,%f,%f,%f\n", devId,TrackNode[devId].Pose.x, TrackNode[devId].Pose.y,
TrackNode[devId].Pose.z);
}
system("pause");
return 0;
}

View File

@ -1,237 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release(DLL)|Win32">
<Configuration>Release(DLL)</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release(DLL)|x64">
<Configuration>Release(DLL)</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9164B430-3793-48FE-9C4C-77745C628E5B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>UDP</RootNamespace>
<ProjectName>GeekTrackSDK</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\Src\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Src\GeekTrackSDK.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release(DLL)|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="GeekTrack.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,30 +0,0 @@
========================================================================
控制台应用程序UDP 项目概述
========================================================================
应用程序向导已为您创建了此 UDP 应用程序。
本文件概要介绍组成 UDP 应用程序的每个文件的内容。
UDP.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
UDP.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
UDP.cpp
这是主应用程序源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 UDP.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

View File

@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="..\Src\GeekTrackSDK.h">
<Filter>源文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="GeekTrack.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,8 +0,0 @@
// stdafx.cpp : 只包括标准包含文件的源文件
// UDP.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用

View File

@ -1,15 +0,0 @@
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: 在此处引用程序需要的其他头文件

View File

@ -1,8 +0,0 @@
#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>

View File

@ -1,16 +0,0 @@
#ifndef _GEEKTRACK_SDK_H_
#define _GEEKTRACK_SDK_H_
extern "C" {
typedef struct {
float x, y, z;
}EulerAngles_t;
__declspec(dllexport) void GeekTrack_Init();
__declspec(dllexport) EulerAngles_t GetEulerAngles();
}
#endif

View File

@ -15,13 +15,13 @@ namespace TestGeekTrack
public extern static void GeekTrack_Init();
[DllImport("GeekTrackSDK.dll", EntryPoint = "GetEulerAngles", CallingConvention = CallingConvention.Cdecl)]
public extern static GeekEulerAngles GetEulerAngles();
public extern static GeekEulerAngles GetEulerAngles(int devId);
static void Main(string[] args)
{
GeekTrack_Init();
while (true) {
GeekEulerAngles angles = GetEulerAngles();
GeekEulerAngles angles = GetEulerAngles(0);
Thread.Sleep(100);
//Debug.Log("<color=#9400D3>" + + "</color>");
Console.WriteLine(angles.x + "," + angles.y + "," + angles.z);

View File

@ -1,17 +1,17 @@
{
"format": 1,
"restore": {
"C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj": {}
"E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj": {}
},
"projects": {
"C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj": {
"E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj",
"projectUniqueName": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj",
"projectName": "TestGeekTrack",
"projectPath": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj",
"projectPath": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
"outputPath": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\obj\\",
"outputPath": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages",

View File

@ -15,11 +15,11 @@
"project": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj",
"projectUniqueName": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj",
"projectName": "TestGeekTrack",
"projectPath": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj",
"projectPath": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
"outputPath": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\obj\\",
"outputPath": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages",

View File

@ -1,8 +1,8 @@
{
"version": 2,
"dgSpecHash": "qlvIg+TM5E0MEMUKAiMR1453TEzA8LrcLw2IW9bRg7bQIKXb2SirN4yjeZu7H4M4LvoYm3+TTmoq5xWgu8SdVQ==",
"dgSpecHash": "9JxXv/tIWM0ENP1AlM+SwchvhgqL8V/ELkvxXz7e1HCbpr1e0lic0NCd+Exl+hwSZQkLYUjftNhgZYaAKodQGQ==",
"success": true,
"projectFilePath": "C:\\Users\\Administrator\\source\\repos\\TestGeekTrack\\TestGeekTrack\\TestGeekTrack.csproj",
"projectFilePath": "E:\\Hardware Project\\GeekTrack\\4.Software\\TestGeekTrackSDK_V1.0\\TestGeekTrack\\TestGeekTrack.csproj",
"expectedPackageFiles": [],
"logs": []
}

View File

@ -1,3 +1,3 @@
is_global = true
build_property.RootNamespace = TestGeekTrack
build_property.ProjectDir = C:\Users\Administrator\source\repos\TestGeekTrack\TestGeekTrack\
build_property.ProjectDir = E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\

View File

@ -12,3 +12,16 @@ C:\Users\Administrator\source\repos\TestGeekTrack\TestGeekTrack\obj\x64\Debug\ne
C:\Users\Administrator\source\repos\TestGeekTrack\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.pdb
C:\Users\Administrator\source\repos\TestGeekTrack\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.genruntimeconfig.cache
C:\Users\Administrator\source\repos\TestGeekTrack\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.csproj.AssemblyReference.cache
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.exe
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.deps.json
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.runtimeconfig.json
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.runtimeconfig.dev.json
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.dll
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\bin\x64\Debug\netcoreapp3.1\TestGeekTrack.pdb
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.GeneratedMSBuildEditorConfig.editorconfig
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.AssemblyInfoInputs.cache
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.AssemblyInfo.cs
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.csproj.CoreCompileInputs.cache
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.dll
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.pdb
E:\Hardware Project\GeekTrack\4.Software\TestGeekTrackSDK_V1.0\TestGeekTrack\obj\x64\Debug\netcoreapp3.1\TestGeekTrack.genruntimeconfig.cache

View File

@ -1 +1 @@
87ea7d4bd8db9359841e18958166b194c069ece3
99993d063c3f93a631daf010ae6d9c95462d21a7