/* * MIT License * Copyright (c) 2021 _VIFEXTech * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __PAGE_BASE_H #define __PAGE_BASE_H #include "lvgl.h" /* Generate stash area data */ #define PAGE_STASH_MAKE(data) {&(data), sizeof(data)} /* Get the data in the stash area */ #define PAGE_STASH_POP(data) this->StashPop(&(data), sizeof(data)) #define PAGE_ANIM_TIME_DEFAULT 500 //[ms] #define PAGE_ANIM_PATH_DEFAULT lv_anim_path_ease_out class PageManager; class PageBase { public: /* Page state */ typedef enum { PAGE_STATE_IDLE, PAGE_STATE_LOAD, PAGE_STATE_WILL_APPEAR, PAGE_STATE_DID_APPEAR, PAGE_STATE_ACTIVITY, PAGE_STATE_WILL_DISAPPEAR, PAGE_STATE_DID_DISAPPEAR, PAGE_STATE_UNLOAD, _PAGE_STATE_LAST } State_t; /* Stash data area */ typedef struct { void* ptr; uint32_t size; } Stash_t; /* Page switching animation properties */ typedef struct { uint8_t Type; uint16_t Time; lv_anim_path_cb_t Path; } AnimAttr_t; public: lv_obj_t* _root; // UI root node PageManager* _Manager; // Page manager pointer const char* _Name; // Page name uint16_t _ID; // Page ID void* _UserData; // User data pointer /* Private data, Only page manager access */ struct { bool ReqEnableCache; // Cache enable request bool ReqDisableAutoCache; // Automatic cache management enable request bool IsDisableAutoCache; // Whether it is automatic cache management bool IsCached; // Cache enable Stash_t Stash; // Stash area State_t State; // Page state /* Animation state */ struct { bool IsEnter; // Whether it is the entering party bool IsBusy; // Whether the animation is playing AnimAttr_t Attr; // Animation properties } Anim; } priv; public: virtual ~PageBase() {} /* Synchronize user-defined attribute configuration */ virtual void onCustomAttrConfig() {} /* Page load start */ virtual void onViewLoad() {} /* Page load end */ virtual void onViewDidLoad() {} /* Page appear animation start */ virtual void onViewWillAppear() {} /* Page appear animation end */ virtual void onViewDidAppear() {} /* Page disappear animation start */ virtual void onViewWillDisappear() {} /* Page disappear animation end */ virtual void onViewDidDisappear() {} /* Page unload start */ virtual void onViewUnload() {} /* Page unload end */ virtual void onViewDidUnload() {} /* Set whether to manually manage the cache */ void SetCustomCacheEnable(bool en); /* Set whether to enable automatic cache */ void SetCustomAutoCacheEnable(bool en); /* Set custom animation properties */ void SetCustomLoadAnimType( uint8_t animType, uint16_t time = PAGE_ANIM_TIME_DEFAULT, lv_anim_path_cb_t path = PAGE_ANIM_PATH_DEFAULT ); /* Pop the data from stash area */ bool StashPop(void* ptr, uint32_t size); }; #endif // ! __PAGE_BASE_H