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management/front/dkha-web-sz-main/node_modules/echarts/lib/util/number.js

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2023-12-18 13:12:25 +08:00
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var zrUtil = require("zrender/lib/core/util");
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* A third-party license is embeded for some of the code in this file:
* The method "quantile" was copied from "d3.js".
* (See more details in the comment of the method below.)
* The use of the source code of this file is also subject to the terms
* and consitions of the license of "d3.js" (BSD-3Clause, see
* </licenses/LICENSE-d3>).
*/
var RADIAN_EPSILON = 1e-4;
function _trim(str) {
return str.replace(/^\s+|\s+$/g, '');
}
/**
* Linear mapping a value from domain to range
* @memberOf module:echarts/util/number
* @param {(number|Array.<number>)} val
* @param {Array.<number>} domain Domain extent domain[0] can be bigger than domain[1]
* @param {Array.<number>} range Range extent range[0] can be bigger than range[1]
* @param {boolean} clamp
* @return {(number|Array.<number>}
*/
function linearMap(val, domain, range, clamp) {
var subDomain = domain[1] - domain[0];
var subRange = range[1] - range[0];
if (subDomain === 0) {
return subRange === 0 ? range[0] : (range[0] + range[1]) / 2;
} // Avoid accuracy problem in edge, such as
// 146.39 - 62.83 === 83.55999999999999.
// See echarts/test/ut/spec/util/number.js#linearMap#accuracyError
// It is a little verbose for efficiency considering this method
// is a hotspot.
if (clamp) {
if (subDomain > 0) {
if (val <= domain[0]) {
return range[0];
} else if (val >= domain[1]) {
return range[1];
}
} else {
if (val >= domain[0]) {
return range[0];
} else if (val <= domain[1]) {
return range[1];
}
}
} else {
if (val === domain[0]) {
return range[0];
}
if (val === domain[1]) {
return range[1];
}
}
return (val - domain[0]) / subDomain * subRange + range[0];
}
/**
* Convert a percent string to absolute number.
* Returns NaN if percent is not a valid string or number
* @memberOf module:echarts/util/number
* @param {string|number} percent
* @param {number} all
* @return {number}
*/
function parsePercent(percent, all) {
switch (percent) {
case 'center':
case 'middle':
percent = '50%';
break;
case 'left':
case 'top':
percent = '0%';
break;
case 'right':
case 'bottom':
percent = '100%';
break;
}
if (typeof percent === 'string') {
if (_trim(percent).match(/%$/)) {
return parseFloat(percent) / 100 * all;
}
return parseFloat(percent);
}
return percent == null ? NaN : +percent;
}
/**
* (1) Fix rounding error of float numbers.
* (2) Support return string to avoid scientific notation like '3.5e-7'.
*
* @param {number} x
* @param {number} [precision]
* @param {boolean} [returnStr]
* @return {number|string}
*/
function round(x, precision, returnStr) {
if (precision == null) {
precision = 10;
} // Avoid range error
precision = Math.min(Math.max(0, precision), 20);
x = (+x).toFixed(precision);
return returnStr ? x : +x;
}
/**
* asc sort arr.
* The input arr will be modified.
*
* @param {Array} arr
* @return {Array} The input arr.
*/
function asc(arr) {
arr.sort(function (a, b) {
return a - b;
});
return arr;
}
/**
* Get precision
* @param {number} val
*/
function getPrecision(val) {
val = +val;
if (isNaN(val)) {
return 0;
} // It is much faster than methods converting number to string as follows
// var tmp = val.toString();
// return tmp.length - 1 - tmp.indexOf('.');
// especially when precision is low
var e = 1;
var count = 0;
while (Math.round(val * e) / e !== val) {
e *= 10;
count++;
}
return count;
}
/**
* @param {string|number} val
* @return {number}
*/
function getPrecisionSafe(val) {
var str = val.toString(); // Consider scientific notation: '3.4e-12' '3.4e+12'
var eIndex = str.indexOf('e');
if (eIndex > 0) {
var precision = +str.slice(eIndex + 1);
return precision < 0 ? -precision : 0;
} else {
var dotIndex = str.indexOf('.');
return dotIndex < 0 ? 0 : str.length - 1 - dotIndex;
}
}
/**
* Minimal dicernible data precisioin according to a single pixel.
*
* @param {Array.<number>} dataExtent
* @param {Array.<number>} pixelExtent
* @return {number} precision
*/
function getPixelPrecision(dataExtent, pixelExtent) {
var log = Math.log;
var LN10 = Math.LN10;
var dataQuantity = Math.floor(log(dataExtent[1] - dataExtent[0]) / LN10);
var sizeQuantity = Math.round(log(Math.abs(pixelExtent[1] - pixelExtent[0])) / LN10); // toFixed() digits argument must be between 0 and 20.
var precision = Math.min(Math.max(-dataQuantity + sizeQuantity, 0), 20);
return !isFinite(precision) ? 20 : precision;
}
/**
* Get a data of given precision, assuring the sum of percentages
* in valueList is 1.
* The largest remainer method is used.
* https://en.wikipedia.org/wiki/Largest_remainder_method
*
* @param {Array.<number>} valueList a list of all data
* @param {number} idx index of the data to be processed in valueList
* @param {number} precision integer number showing digits of precision
* @return {number} percent ranging from 0 to 100
*/
function getPercentWithPrecision(valueList, idx, precision) {
if (!valueList[idx]) {
return 0;
}
var sum = zrUtil.reduce(valueList, function (acc, val) {
return acc + (isNaN(val) ? 0 : val);
}, 0);
if (sum === 0) {
return 0;
}
var digits = Math.pow(10, precision);
var votesPerQuota = zrUtil.map(valueList, function (val) {
return (isNaN(val) ? 0 : val) / sum * digits * 100;
});
var targetSeats = digits * 100;
var seats = zrUtil.map(votesPerQuota, function (votes) {
// Assign automatic seats.
return Math.floor(votes);
});
var currentSum = zrUtil.reduce(seats, function (acc, val) {
return acc + val;
}, 0);
var remainder = zrUtil.map(votesPerQuota, function (votes, idx) {
return votes - seats[idx];
}); // Has remainding votes.
while (currentSum < targetSeats) {
// Find next largest remainder.
var max = Number.NEGATIVE_INFINITY;
var maxId = null;
for (var i = 0, len = remainder.length; i < len; ++i) {
if (remainder[i] > max) {
max = remainder[i];
maxId = i;
}
} // Add a vote to max remainder.
++seats[maxId];
remainder[maxId] = 0;
++currentSum;
}
return seats[idx] / digits;
} // Number.MAX_SAFE_INTEGER, ie do not support.
var MAX_SAFE_INTEGER = 9007199254740991;
/**
* To 0 - 2 * PI, considering negative radian.
* @param {number} radian
* @return {number}
*/
function remRadian(radian) {
var pi2 = Math.PI * 2;
return (radian % pi2 + pi2) % pi2;
}
/**
* @param {type} radian
* @return {boolean}
*/
function isRadianAroundZero(val) {
return val > -RADIAN_EPSILON && val < RADIAN_EPSILON;
}
/* eslint-disable */
var TIME_REG = /^(?:(\d{4})(?:[-\/](\d{1,2})(?:[-\/](\d{1,2})(?:[T ](\d{1,2})(?::(\d\d)(?::(\d\d)(?:[.,](\d+))?)?)?(Z|[\+\-]\d\d:?\d\d)?)?)?)?)?$/; // jshint ignore:line
/* eslint-enable */
/**
* @param {string|Date|number} value These values can be accepted:
* + An instance of Date, represent a time in its own time zone.
* + Or string in a subset of ISO 8601, only including:
* + only year, month, date: '2012-03', '2012-03-01', '2012-03-01 05', '2012-03-01 05:06',
* + separated with T or space: '2012-03-01T12:22:33.123', '2012-03-01 12:22:33.123',
* + time zone: '2012-03-01T12:22:33Z', '2012-03-01T12:22:33+8000', '2012-03-01T12:22:33-05:00',
* all of which will be treated as local time if time zone is not specified
* (see <https://momentjs.com/>).
* + Or other string format, including (all of which will be treated as loacal time):
* '2012', '2012-3-1', '2012/3/1', '2012/03/01',
* '2009/6/12 2:00', '2009/6/12 2:05:08', '2009/6/12 2:05:08.123'
* + a timestamp, which represent a time in UTC.
* @return {Date} date
*/
function parseDate(value) {
if (value instanceof Date) {
return value;
} else if (typeof value === 'string') {
// Different browsers parse date in different way, so we parse it manually.
// Some other issues:
// new Date('1970-01-01') is UTC,
// new Date('1970/01/01') and new Date('1970-1-01') is local.
// See issue #3623
var match = TIME_REG.exec(value);
if (!match) {
// return Invalid Date.
return new Date(NaN);
} // Use local time when no timezone offset specifed.
if (!match[8]) {
// match[n] can only be string or undefined.
// But take care of '12' + 1 => '121'.
return new Date(+match[1], +(match[2] || 1) - 1, +match[3] || 1, +match[4] || 0, +(match[5] || 0), +match[6] || 0, +match[7] || 0);
} // Timezoneoffset of Javascript Date has considered DST (Daylight Saving Time,
// https://tc39.github.io/ecma262/#sec-daylight-saving-time-adjustment).
// For example, system timezone is set as "Time Zone: America/Toronto",
// then these code will get different result:
// `new Date(1478411999999).getTimezoneOffset(); // get 240`
// `new Date(1478412000000).getTimezoneOffset(); // get 300`
// So we should not use `new Date`, but use `Date.UTC`.
else {
var hour = +match[4] || 0;
if (match[8].toUpperCase() !== 'Z') {
hour -= match[8].slice(0, 3);
}
return new Date(Date.UTC(+match[1], +(match[2] || 1) - 1, +match[3] || 1, hour, +(match[5] || 0), +match[6] || 0, +match[7] || 0));
}
} else if (value == null) {
return new Date(NaN);
}
return new Date(Math.round(value));
}
/**
* Quantity of a number. e.g. 0.1, 1, 10, 100
*
* @param {number} val
* @return {number}
*/
function quantity(val) {
return Math.pow(10, quantityExponent(val));
}
/**
* Exponent of the quantity of a number
* e.g., 1234 equals to 1.234*10^3, so quantityExponent(1234) is 3
*
* @param {number} val non-negative value
* @return {number}
*/
function quantityExponent(val) {
if (val === 0) {
return 0;
}
var exp = Math.floor(Math.log(val) / Math.LN10);
/**
* exp is expected to be the rounded-down result of the base-10 log of val.
* But due to the precision loss with Math.log(val), we need to restore it
* using 10^exp to make sure we can get val back from exp. #11249
*/
if (val / Math.pow(10, exp) >= 10) {
exp++;
}
return exp;
}
/**
* find a nice number approximately equal to x. Round the number if round = true,
* take ceiling if round = false. The primary observation is that the nicest
* numbers in decimal are 1, 2, and 5, and all power-of-ten multiples of these numbers.
*
* See "Nice Numbers for Graph Labels" of Graphic Gems.
*
* @param {number} val Non-negative value.
* @param {boolean} round
* @return {number}
*/
function nice(val, round) {
var exponent = quantityExponent(val);
var exp10 = Math.pow(10, exponent);
var f = val / exp10; // 1 <= f < 10
var nf;
if (round) {
if (f < 1.5) {
nf = 1;
} else if (f < 2.5) {
nf = 2;
} else if (f < 4) {
nf = 3;
} else if (f < 7) {
nf = 5;
} else {
nf = 10;
}
} else {
if (f < 1) {
nf = 1;
} else if (f < 2) {
nf = 2;
} else if (f < 3) {
nf = 3;
} else if (f < 5) {
nf = 5;
} else {
nf = 10;
}
}
val = nf * exp10; // Fix 3 * 0.1 === 0.30000000000000004 issue (see IEEE 754).
// 20 is the uppper bound of toFixed.
return exponent >= -20 ? +val.toFixed(exponent < 0 ? -exponent : 0) : val;
}
/**
* This code was copied from "d3.js"
* <https://github.com/d3/d3/blob/9cc9a875e636a1dcf36cc1e07bdf77e1ad6e2c74/src/arrays/quantile.js>.
* See the license statement at the head of this file.
* @param {Array.<number>} ascArr
*/
function quantile(ascArr, p) {
var H = (ascArr.length - 1) * p + 1;
var h = Math.floor(H);
var v = +ascArr[h - 1];
var e = H - h;
return e ? v + e * (ascArr[h] - v) : v;
}
/**
* Order intervals asc, and split them when overlap.
* expect(numberUtil.reformIntervals([
* {interval: [18, 62], close: [1, 1]},
* {interval: [-Infinity, -70], close: [0, 0]},
* {interval: [-70, -26], close: [1, 1]},
* {interval: [-26, 18], close: [1, 1]},
* {interval: [62, 150], close: [1, 1]},
* {interval: [106, 150], close: [1, 1]},
* {interval: [150, Infinity], close: [0, 0]}
* ])).toEqual([
* {interval: [-Infinity, -70], close: [0, 0]},
* {interval: [-70, -26], close: [1, 1]},
* {interval: [-26, 18], close: [0, 1]},
* {interval: [18, 62], close: [0, 1]},
* {interval: [62, 150], close: [0, 1]},
* {interval: [150, Infinity], close: [0, 0]}
* ]);
* @param {Array.<Object>} list, where `close` mean open or close
* of the interval, and Infinity can be used.
* @return {Array.<Object>} The origin list, which has been reformed.
*/
function reformIntervals(list) {
list.sort(function (a, b) {
return littleThan(a, b, 0) ? -1 : 1;
});
var curr = -Infinity;
var currClose = 1;
for (var i = 0; i < list.length;) {
var interval = list[i].interval;
var close = list[i].close;
for (var lg = 0; lg < 2; lg++) {
if (interval[lg] <= curr) {
interval[lg] = curr;
close[lg] = !lg ? 1 - currClose : 1;
}
curr = interval[lg];
currClose = close[lg];
}
if (interval[0] === interval[1] && close[0] * close[1] !== 1) {
list.splice(i, 1);
} else {
i++;
}
}
return list;
function littleThan(a, b, lg) {
return a.interval[lg] < b.interval[lg] || a.interval[lg] === b.interval[lg] && (a.close[lg] - b.close[lg] === (!lg ? 1 : -1) || !lg && littleThan(a, b, 1));
}
}
/**
* parseFloat NaNs numeric-cast false positives (null|true|false|"")
* ...but misinterprets leading-number strings, particularly hex literals ("0x...")
* subtraction forces infinities to NaN
*
* @param {*} v
* @return {boolean}
*/
function isNumeric(v) {
return v - parseFloat(v) >= 0;
}
exports.linearMap = linearMap;
exports.parsePercent = parsePercent;
exports.round = round;
exports.asc = asc;
exports.getPrecision = getPrecision;
exports.getPrecisionSafe = getPrecisionSafe;
exports.getPixelPrecision = getPixelPrecision;
exports.getPercentWithPrecision = getPercentWithPrecision;
exports.MAX_SAFE_INTEGER = MAX_SAFE_INTEGER;
exports.remRadian = remRadian;
exports.isRadianAroundZero = isRadianAroundZero;
exports.parseDate = parseDate;
exports.quantity = quantity;
exports.quantityExponent = quantityExponent;
exports.nice = nice;
exports.quantile = quantile;
exports.reformIntervals = reformIntervals;
exports.isNumeric = isNumeric;