2024-01-16 21:26:16 +08:00
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/*
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Language: GLSL
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Description: OpenGL Shading Language
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Author: Sergey Tikhomirov <sergey@tikhomirov.io>
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Website: https://en.wikipedia.org/wiki/OpenGL_Shading_Language
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Category: graphics
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*/
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function glsl(hljs) {
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2023-12-18 13:12:25 +08:00
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return {
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name: 'GLSL',
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keywords: {
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keyword:
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// Statements
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'break continue discard do else for if return while switch case default ' +
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// Qualifiers
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'attribute binding buffer ccw centroid centroid varying coherent column_major const cw ' +
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'depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing ' +
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'flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant ' +
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'invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y ' +
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'local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left ' +
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'out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f ' +
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'r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict ' +
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'rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 ' +
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'rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 ' +
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'rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip ' +
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'triangles triangles_adjacency uniform varying vertices volatile writeonly',
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type:
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'atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 ' +
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'dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray ' +
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'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer ' +
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'iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray ' +
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'image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray ' +
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'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D ' +
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'isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 ' +
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'mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray ' +
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'sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow ' +
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'sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D ' +
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'samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow ' +
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'image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect ' +
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'uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray ' +
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'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D ' +
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'samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void',
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built_in:
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// Constants
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'gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes ' +
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'gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms ' +
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'gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers ' +
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'gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits ' +
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'gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize ' +
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'gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters ' +
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'gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors ' +
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'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers ' +
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'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents ' +
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'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits ' +
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'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents ' +
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'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset ' +
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'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms ' +
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'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits ' +
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'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents ' +
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'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters ' +
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'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents ' +
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'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents ' +
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'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits ' +
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'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors ' +
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'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms ' +
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'gl_MaxVertexOutputComponents gl_MaxVertexOutputVectors gl_MaxVertexTextureImageUnits ' +
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'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset ' +
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// Variables
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'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial ' +
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'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color ' +
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'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord ' +
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'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor ' +
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'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial ' +
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'gl_FrontSecondaryColor gl_GlobalInvocationID gl_InstanceID gl_InvocationID gl_Layer gl_LightModel ' +
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'gl_LightSource gl_LocalInvocationID gl_LocalInvocationIndex gl_ModelViewMatrix ' +
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'gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose ' +
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'gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose ' +
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'gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 ' +
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'gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 ' +
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'gl_Normal gl_NormalMatrix gl_NormalScale gl_NumSamples gl_NumWorkGroups gl_ObjectPlaneQ ' +
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'gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_Point gl_PointCoord ' +
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'gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse ' +
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'gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask ' +
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'gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter ' +
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'gl_TexCoord gl_TextureEnvColor gl_TextureMatrix gl_TextureMatrixInverse gl_TextureMatrixInverseTranspose ' +
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'gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_in gl_out ' +
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// Functions
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'EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin ' +
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'asinh atan atanh atomicAdd atomicAnd atomicCompSwap atomicCounter atomicCounterDecrement ' +
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'atomicCounterIncrement atomicExchange atomicMax atomicMin atomicOr atomicXor barrier ' +
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'bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross ' +
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'dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB ' +
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'floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan ' +
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'greaterThanEqual groupMemoryBarrier imageAtomicAdd imageAtomicAnd imageAtomicCompSwap ' +
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'imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad ' +
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'imageSize imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset ' +
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'interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log ' +
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'log2 matrixCompMult max memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer ' +
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'memoryBarrierImage memoryBarrierShared min mix mod modf noise1 noise2 noise3 noise4 ' +
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'normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 ' +
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'packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod ' +
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'shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh ' +
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'smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod ' +
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'texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod ' +
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'texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod ' +
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'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset ' +
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'textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset ' +
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'textureProjLod textureProjLodOffset textureProjOffset textureQueryLevels textureQueryLod ' +
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'textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 ' +
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'unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow',
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literal: 'true false'
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},
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illegal: '"',
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contains: [
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hljs.C_LINE_COMMENT_MODE,
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hljs.C_BLOCK_COMMENT_MODE,
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hljs.C_NUMBER_MODE,
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{
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className: 'meta',
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begin: '#',
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end: '$'
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}
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]
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};
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}
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module.exports = glsl;
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