forked from zhurui/management
250 lines
6.8 KiB
JavaScript
250 lines
6.8 KiB
JavaScript
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/**
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* Socket wrapping functions for TLS.
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*
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* @author Dave Longley
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*
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* Copyright (c) 2009-2012 Digital Bazaar, Inc.
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*/
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var forge = require('./forge');
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require('./tls');
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/**
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* Wraps a forge.net socket with a TLS layer.
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*
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* @param options:
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* sessionId: a session ID to reuse, null for a new connection if no session
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* cache is provided or it is empty.
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* caStore: an array of certificates to trust.
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* sessionCache: a session cache to use.
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* cipherSuites: an optional array of cipher suites to use, see
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* tls.CipherSuites.
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* socket: the socket to wrap.
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* virtualHost: the virtual server name to use in a TLS SNI extension.
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* verify: a handler used to custom verify certificates in the chain.
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* getCertificate: an optional callback used to get a certificate.
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* getPrivateKey: an optional callback used to get a private key.
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* getSignature: an optional callback used to get a signature.
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* deflate: function(inBytes) if provided, will deflate TLS records using
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* the deflate algorithm if the server supports it.
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* inflate: function(inBytes) if provided, will inflate TLS records using
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* the deflate algorithm if the server supports it.
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*
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* @return the TLS-wrapped socket.
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*/
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forge.tls.wrapSocket = function(options) {
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// get raw socket
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var socket = options.socket;
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// create TLS socket
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var tlsSocket = {
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id: socket.id,
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// set handlers
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connected: socket.connected || function(e) {},
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closed: socket.closed || function(e) {},
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data: socket.data || function(e) {},
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error: socket.error || function(e) {}
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};
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// create TLS connection
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var c = forge.tls.createConnection({
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server: false,
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sessionId: options.sessionId || null,
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caStore: options.caStore || [],
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sessionCache: options.sessionCache || null,
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cipherSuites: options.cipherSuites || null,
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virtualHost: options.virtualHost,
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verify: options.verify,
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getCertificate: options.getCertificate,
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getPrivateKey: options.getPrivateKey,
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getSignature: options.getSignature,
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deflate: options.deflate,
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inflate: options.inflate,
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connected: function(c) {
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// first handshake complete, call handler
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if(c.handshakes === 1) {
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tlsSocket.connected({
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id: socket.id,
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type: 'connect',
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bytesAvailable: c.data.length()
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});
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}
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},
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tlsDataReady: function(c) {
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// send TLS data over socket
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return socket.send(c.tlsData.getBytes());
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},
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dataReady: function(c) {
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// indicate application data is ready
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tlsSocket.data({
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id: socket.id,
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type: 'socketData',
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bytesAvailable: c.data.length()
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});
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},
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closed: function(c) {
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// close socket
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socket.close();
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},
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error: function(c, e) {
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// send error, close socket
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tlsSocket.error({
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id: socket.id,
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type: 'tlsError',
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message: e.message,
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bytesAvailable: 0,
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error: e
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});
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socket.close();
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}
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});
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// handle doing handshake after connecting
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socket.connected = function(e) {
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c.handshake(options.sessionId);
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};
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// handle closing TLS connection
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socket.closed = function(e) {
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if(c.open && c.handshaking) {
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// error
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tlsSocket.error({
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id: socket.id,
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type: 'ioError',
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message: 'Connection closed during handshake.',
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bytesAvailable: 0
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});
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}
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c.close();
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// call socket handler
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tlsSocket.closed({
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id: socket.id,
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type: 'close',
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bytesAvailable: 0
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});
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};
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// handle error on socket
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socket.error = function(e) {
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// error
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tlsSocket.error({
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id: socket.id,
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type: e.type,
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message: e.message,
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bytesAvailable: 0
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});
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c.close();
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};
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// handle receiving raw TLS data from socket
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var _requiredBytes = 0;
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socket.data = function(e) {
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// drop data if connection not open
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if(!c.open) {
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socket.receive(e.bytesAvailable);
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} else {
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// only receive if there are enough bytes available to
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// process a record
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if(e.bytesAvailable >= _requiredBytes) {
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var count = Math.max(e.bytesAvailable, _requiredBytes);
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var data = socket.receive(count);
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if(data !== null) {
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_requiredBytes = c.process(data);
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}
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}
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}
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};
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/**
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* Destroys this socket.
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*/
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tlsSocket.destroy = function() {
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socket.destroy();
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};
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/**
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* Sets this socket's TLS session cache. This should be called before
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* the socket is connected or after it is closed.
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*
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* The cache is an object mapping session IDs to internal opaque state.
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* An application might need to change the cache used by a particular
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* tlsSocket between connections if it accesses multiple TLS hosts.
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*
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* @param cache the session cache to use.
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*/
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tlsSocket.setSessionCache = function(cache) {
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c.sessionCache = tls.createSessionCache(cache);
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};
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/**
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* Connects this socket.
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*
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* @param options:
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* host: the host to connect to.
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* port: the port to connect to.
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* policyPort: the policy port to use (if non-default), 0 to
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* use the flash default.
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* policyUrl: the policy file URL to use (instead of port).
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*/
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tlsSocket.connect = function(options) {
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socket.connect(options);
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};
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/**
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* Closes this socket.
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*/
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tlsSocket.close = function() {
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c.close();
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};
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/**
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* Determines if the socket is connected or not.
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*
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* @return true if connected, false if not.
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*/
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tlsSocket.isConnected = function() {
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return c.isConnected && socket.isConnected();
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};
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/**
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* Writes bytes to this socket.
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*
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* @param bytes the bytes (as a string) to write.
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*
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* @return true on success, false on failure.
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*/
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tlsSocket.send = function(bytes) {
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return c.prepare(bytes);
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};
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/**
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* Reads bytes from this socket (non-blocking). Fewer than the number of
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* bytes requested may be read if enough bytes are not available.
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*
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* This method should be called from the data handler if there are enough
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* bytes available. To see how many bytes are available, check the
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* 'bytesAvailable' property on the event in the data handler or call the
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* bytesAvailable() function on the socket. If the browser is msie, then the
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* bytesAvailable() function should be used to avoid race conditions.
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* Otherwise, using the property on the data handler's event may be quicker.
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*
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* @param count the maximum number of bytes to read.
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*
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* @return the bytes read (as a string) or null on error.
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*/
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tlsSocket.receive = function(count) {
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return c.data.getBytes(count);
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};
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/**
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* Gets the number of bytes available for receiving on the socket.
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*
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* @return the number of bytes available for receiving.
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*/
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tlsSocket.bytesAvailable = function() {
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return c.data.length();
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};
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return tlsSocket;
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};
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