forked from zhurui/management
210 lines
6.4 KiB
JavaScript
210 lines
6.4 KiB
JavaScript
// write data to it, and it'll emit data in 512 byte blocks.
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// if you .end() or .flush(), it'll emit whatever it's got,
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// padded with nulls to 512 bytes.
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module.exports = BlockStream
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var Stream = require("stream").Stream
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, inherits = require("inherits")
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, assert = require("assert").ok
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, debug = process.env.DEBUG ? console.error : function () {}
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function BlockStream (size, opt) {
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this.writable = this.readable = true
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this._opt = opt || {}
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this._chunkSize = size || 512
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this._offset = 0
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this._buffer = []
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this._bufferLength = 0
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if (this._opt.nopad) this._zeroes = false
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else {
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this._zeroes = new Buffer(this._chunkSize)
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for (var i = 0; i < this._chunkSize; i ++) {
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this._zeroes[i] = 0
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}
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}
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}
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inherits(BlockStream, Stream)
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BlockStream.prototype.write = function (c) {
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// debug(" BS write", c)
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if (this._ended) throw new Error("BlockStream: write after end")
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if (c && !Buffer.isBuffer(c)) c = new Buffer(c + "")
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if (c.length) {
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this._buffer.push(c)
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this._bufferLength += c.length
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}
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// debug("pushed onto buffer", this._bufferLength)
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if (this._bufferLength >= this._chunkSize) {
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if (this._paused) {
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// debug(" BS paused, return false, need drain")
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this._needDrain = true
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return false
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}
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this._emitChunk()
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}
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return true
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}
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BlockStream.prototype.pause = function () {
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// debug(" BS pausing")
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this._paused = true
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}
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BlockStream.prototype.resume = function () {
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// debug(" BS resume")
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this._paused = false
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return this._emitChunk()
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}
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BlockStream.prototype.end = function (chunk) {
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// debug("end", chunk)
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if (typeof chunk === "function") cb = chunk, chunk = null
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if (chunk) this.write(chunk)
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this._ended = true
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this.flush()
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}
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BlockStream.prototype.flush = function () {
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this._emitChunk(true)
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}
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BlockStream.prototype._emitChunk = function (flush) {
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// debug("emitChunk flush=%j emitting=%j paused=%j", flush, this._emitting, this._paused)
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// emit a <chunkSize> chunk
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if (flush && this._zeroes) {
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// debug(" BS push zeroes", this._bufferLength)
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// push a chunk of zeroes
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var padBytes = (this._bufferLength % this._chunkSize)
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if (padBytes !== 0) padBytes = this._chunkSize - padBytes
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if (padBytes > 0) {
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// debug("padBytes", padBytes, this._zeroes.slice(0, padBytes))
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this._buffer.push(this._zeroes.slice(0, padBytes))
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this._bufferLength += padBytes
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// debug(this._buffer[this._buffer.length - 1].length, this._bufferLength)
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}
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}
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if (this._emitting || this._paused) return
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this._emitting = true
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// debug(" BS entering loops")
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var bufferIndex = 0
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while (this._bufferLength >= this._chunkSize &&
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(flush || !this._paused)) {
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// debug(" BS data emission loop", this._bufferLength)
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var out
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, outOffset = 0
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, outHas = this._chunkSize
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while (outHas > 0 && (flush || !this._paused) ) {
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// debug(" BS data inner emit loop", this._bufferLength)
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var cur = this._buffer[bufferIndex]
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, curHas = cur.length - this._offset
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// debug("cur=", cur)
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// debug("curHas=%j", curHas)
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// If it's not big enough to fill the whole thing, then we'll need
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// to copy multiple buffers into one. However, if it is big enough,
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// then just slice out the part we want, to save unnecessary copying.
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// Also, need to copy if we've already done some copying, since buffers
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// can't be joined like cons strings.
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if (out || curHas < outHas) {
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out = out || new Buffer(this._chunkSize)
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cur.copy(out, outOffset,
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this._offset, this._offset + Math.min(curHas, outHas))
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} else if (cur.length === outHas && this._offset === 0) {
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// shortcut -- cur is exactly long enough, and no offset.
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out = cur
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} else {
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// slice out the piece of cur that we need.
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out = cur.slice(this._offset, this._offset + outHas)
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}
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if (curHas > outHas) {
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// means that the current buffer couldn't be completely output
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// update this._offset to reflect how much WAS written
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this._offset += outHas
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outHas = 0
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} else {
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// output the entire current chunk.
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// toss it away
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outHas -= curHas
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outOffset += curHas
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bufferIndex ++
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this._offset = 0
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}
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}
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this._bufferLength -= this._chunkSize
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assert(out.length === this._chunkSize)
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// debug("emitting data", out)
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// debug(" BS emitting, paused=%j", this._paused, this._bufferLength)
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this.emit("data", out)
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out = null
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}
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// debug(" BS out of loops", this._bufferLength)
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// whatever is left, it's not enough to fill up a block, or we're paused
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this._buffer = this._buffer.slice(bufferIndex)
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if (this._paused) {
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// debug(" BS paused, leaving", this._bufferLength)
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this._needsDrain = true
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this._emitting = false
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return
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}
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// if flushing, and not using null-padding, then need to emit the last
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// chunk(s) sitting in the queue. We know that it's not enough to
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// fill up a whole block, because otherwise it would have been emitted
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// above, but there may be some offset.
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var l = this._buffer.length
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if (flush && !this._zeroes && l) {
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if (l === 1) {
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if (this._offset) {
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this.emit("data", this._buffer[0].slice(this._offset))
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} else {
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this.emit("data", this._buffer[0])
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}
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} else {
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var outHas = this._bufferLength
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, out = new Buffer(outHas)
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, outOffset = 0
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for (var i = 0; i < l; i ++) {
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var cur = this._buffer[i]
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, curHas = cur.length - this._offset
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cur.copy(out, outOffset, this._offset)
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this._offset = 0
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outOffset += curHas
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this._bufferLength -= curHas
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}
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this.emit("data", out)
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}
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// truncate
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this._buffer.length = 0
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this._bufferLength = 0
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this._offset = 0
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}
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// now either drained or ended
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// debug("either draining, or ended", this._bufferLength, this._ended)
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// means that we've flushed out all that we can so far.
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if (this._needDrain) {
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// debug("emitting drain", this._bufferLength)
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this._needDrain = false
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this.emit("drain")
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}
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if ((this._bufferLength === 0) && this._ended && !this._endEmitted) {
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// debug("emitting end", this._bufferLength)
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this._endEmitted = true
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this.emit("end")
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}
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this._emitting = false
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// debug(" BS no longer emitting", flush, this._paused, this._emitting, this._bufferLength, this._chunkSize)
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}
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