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management/front/dkha-web-sz-main/node_modules/highlight.js/lib/languages/processing.js

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3.8 KiB
JavaScript

/*
Language: Processing
Description: Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts.
Author: Erik Paluka <erik.paluka@gmail.com>
Website: https://processing.org
Category: graphics
*/
function processing(hljs) {
return {
name: 'Processing',
keywords: {
keyword: 'BufferedReader PVector PFont PImage PGraphics HashMap boolean byte char color ' +
'double float int long String Array FloatDict FloatList IntDict IntList JSONArray JSONObject ' +
'Object StringDict StringList Table TableRow XML ' +
// Java keywords
'false synchronized int abstract float private char boolean static null if const ' +
'for true while long throw strictfp finally protected import native final return void ' +
'enum else break transient new catch instanceof byte super volatile case assert short ' +
'package default double public try this switch continue throws protected public private',
literal: 'P2D P3D HALF_PI PI QUARTER_PI TAU TWO_PI',
title: 'setup draw',
built_in: 'displayHeight displayWidth mouseY mouseX mousePressed pmouseX pmouseY key ' +
'keyCode pixels focused frameCount frameRate height width ' +
'size createGraphics beginDraw createShape loadShape PShape arc ellipse line point ' +
'quad rect triangle bezier bezierDetail bezierPoint bezierTangent curve curveDetail curvePoint ' +
'curveTangent curveTightness shape shapeMode beginContour beginShape bezierVertex curveVertex ' +
'endContour endShape quadraticVertex vertex ellipseMode noSmooth rectMode smooth strokeCap ' +
'strokeJoin strokeWeight mouseClicked mouseDragged mouseMoved mousePressed mouseReleased ' +
'mouseWheel keyPressed keyPressedkeyReleased keyTyped print println save saveFrame day hour ' +
'millis minute month second year background clear colorMode fill noFill noStroke stroke alpha ' +
'blue brightness color green hue lerpColor red saturation modelX modelY modelZ screenX screenY ' +
'screenZ ambient emissive shininess specular add createImage beginCamera camera endCamera frustum ' +
'ortho perspective printCamera printProjection cursor frameRate noCursor exit loop noLoop popStyle ' +
'pushStyle redraw binary boolean byte char float hex int str unbinary unhex join match matchAll nf ' +
'nfc nfp nfs split splitTokens trim append arrayCopy concat expand reverse shorten sort splice subset ' +
'box sphere sphereDetail createInput createReader loadBytes loadJSONArray loadJSONObject loadStrings ' +
'loadTable loadXML open parseXML saveTable selectFolder selectInput beginRaw beginRecord createOutput ' +
'createWriter endRaw endRecord PrintWritersaveBytes saveJSONArray saveJSONObject saveStream saveStrings ' +
'saveXML selectOutput popMatrix printMatrix pushMatrix resetMatrix rotate rotateX rotateY rotateZ scale ' +
'shearX shearY translate ambientLight directionalLight lightFalloff lights lightSpecular noLights normal ' +
'pointLight spotLight image imageMode loadImage noTint requestImage tint texture textureMode textureWrap ' +
'blend copy filter get loadPixels set updatePixels blendMode loadShader PShaderresetShader shader createFont ' +
'loadFont text textFont textAlign textLeading textMode textSize textWidth textAscent textDescent abs ceil ' +
'constrain dist exp floor lerp log mag map max min norm pow round sq sqrt acos asin atan atan2 cos degrees ' +
'radians sin tan noise noiseDetail noiseSeed random randomGaussian randomSeed'
},
contains: [
hljs.C_LINE_COMMENT_MODE,
hljs.C_BLOCK_COMMENT_MODE,
hljs.APOS_STRING_MODE,
hljs.QUOTE_STRING_MODE,
hljs.C_NUMBER_MODE
]
};
}
module.exports = processing;