forked from zhurui/management
113 lines
3.7 KiB
JavaScript
113 lines
3.7 KiB
JavaScript
/**
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* Sub-pixel optimize for canvas rendering, prevent from blur
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* when rendering a thin vertical/horizontal line.
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*/
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var round = Math.round;
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/**
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* Sub pixel optimize line for canvas
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*
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* @param {Object} outputShape The modification will be performed on `outputShape`.
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* `outputShape` and `inputShape` can be the same object.
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* `outputShape` object can be used repeatly, because all of
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* the `x1`, `x2`, `y1`, `y2` will be assigned in this method.
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* @param {Object} [inputShape]
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* @param {number} [inputShape.x1]
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* @param {number} [inputShape.y1]
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* @param {number} [inputShape.x2]
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* @param {number} [inputShape.y2]
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* @param {Object} [style]
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* @param {number} [style.lineWidth] If `null`/`undefined`/`0`, do not optimize.
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*/
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function subPixelOptimizeLine(outputShape, inputShape, style) {
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if (!inputShape) {
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return;
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}
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var x1 = inputShape.x1;
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var x2 = inputShape.x2;
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var y1 = inputShape.y1;
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var y2 = inputShape.y2;
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outputShape.x1 = x1;
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outputShape.x2 = x2;
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outputShape.y1 = y1;
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outputShape.y2 = y2;
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var lineWidth = style && style.lineWidth;
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if (!lineWidth) {
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return;
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}
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if (round(x1 * 2) === round(x2 * 2)) {
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outputShape.x1 = outputShape.x2 = subPixelOptimize(x1, lineWidth, true);
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}
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if (round(y1 * 2) === round(y2 * 2)) {
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outputShape.y1 = outputShape.y2 = subPixelOptimize(y1, lineWidth, true);
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}
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}
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/**
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* Sub pixel optimize rect for canvas
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*
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* @param {Object} outputShape The modification will be performed on `outputShape`.
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* `outputShape` and `inputShape` can be the same object.
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* `outputShape` object can be used repeatly, because all of
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* the `x`, `y`, `width`, `height` will be assigned in this method.
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* @param {Object} [inputShape]
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* @param {number} [inputShape.x]
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* @param {number} [inputShape.y]
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* @param {number} [inputShape.width]
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* @param {number} [inputShape.height]
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* @param {Object} [style]
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* @param {number} [style.lineWidth] If `null`/`undefined`/`0`, do not optimize.
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*/
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function subPixelOptimizeRect(outputShape, inputShape, style) {
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if (!inputShape) {
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return;
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}
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var originX = inputShape.x;
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var originY = inputShape.y;
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var originWidth = inputShape.width;
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var originHeight = inputShape.height;
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outputShape.x = originX;
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outputShape.y = originY;
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outputShape.width = originWidth;
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outputShape.height = originHeight;
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var lineWidth = style && style.lineWidth;
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if (!lineWidth) {
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return;
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}
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outputShape.x = subPixelOptimize(originX, lineWidth, true);
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outputShape.y = subPixelOptimize(originY, lineWidth, true);
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outputShape.width = Math.max(subPixelOptimize(originX + originWidth, lineWidth, false) - outputShape.x, originWidth === 0 ? 0 : 1);
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outputShape.height = Math.max(subPixelOptimize(originY + originHeight, lineWidth, false) - outputShape.y, originHeight === 0 ? 0 : 1);
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}
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/**
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* Sub pixel optimize for canvas
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*
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* @param {number} position Coordinate, such as x, y
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* @param {number} lineWidth If `null`/`undefined`/`0`, do not optimize.
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* @param {boolean=} positiveOrNegative Default false (negative).
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* @return {number} Optimized position.
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*/
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function subPixelOptimize(position, lineWidth, positiveOrNegative) {
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if (!lineWidth) {
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return position;
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} // Assure that (position + lineWidth / 2) is near integer edge,
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// otherwise line will be fuzzy in canvas.
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var doubledPosition = round(position * 2);
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return (doubledPosition + round(lineWidth)) % 2 === 0 ? doubledPosition / 2 : (doubledPosition + (positiveOrNegative ? 1 : -1)) / 2;
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}
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exports.subPixelOptimizeLine = subPixelOptimizeLine;
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exports.subPixelOptimizeRect = subPixelOptimizeRect;
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exports.subPixelOptimize = subPixelOptimize; |