275 lines
7.2 KiB
JavaScript
275 lines
7.2 KiB
JavaScript
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var Animator = require("../animation/Animator");
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var logError = require("../core/log");
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var _util = require("../core/util");
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var isString = _util.isString;
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var isFunction = _util.isFunction;
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var isObject = _util.isObject;
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var isArrayLike = _util.isArrayLike;
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var indexOf = _util.indexOf;
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/**
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* @alias module:zrender/mixin/Animatable
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* @constructor
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*/
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var Animatable = function () {
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/**
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* @type {Array.<module:zrender/animation/Animator>}
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* @readOnly
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*/
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this.animators = [];
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};
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Animatable.prototype = {
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constructor: Animatable,
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/**
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* 动画
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*
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* @param {string} path The path to fetch value from object, like 'a.b.c'.
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* @param {boolean} [loop] Whether to loop animation.
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* @return {module:zrender/animation/Animator}
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* @example:
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* el.animate('style', false)
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* .when(1000, {x: 10} )
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* .done(function(){ // Animation done })
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* .start()
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*/
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animate: function (path, loop) {
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var target;
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var animatingShape = false;
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var el = this;
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var zr = this.__zr;
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if (path) {
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var pathSplitted = path.split('.');
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var prop = el; // If animating shape
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animatingShape = pathSplitted[0] === 'shape';
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for (var i = 0, l = pathSplitted.length; i < l; i++) {
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if (!prop) {
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continue;
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}
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prop = prop[pathSplitted[i]];
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}
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if (prop) {
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target = prop;
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}
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} else {
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target = el;
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}
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if (!target) {
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logError('Property "' + path + '" is not existed in element ' + el.id);
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return;
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}
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var animators = el.animators;
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var animator = new Animator(target, loop);
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animator.during(function (target) {
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el.dirty(animatingShape);
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}).done(function () {
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// FIXME Animator will not be removed if use `Animator#stop` to stop animation
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animators.splice(indexOf(animators, animator), 1);
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});
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animators.push(animator); // If animate after added to the zrender
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if (zr) {
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zr.animation.addAnimator(animator);
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}
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return animator;
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},
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/**
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* 停止动画
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* @param {boolean} forwardToLast If move to last frame before stop
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*/
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stopAnimation: function (forwardToLast) {
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var animators = this.animators;
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var len = animators.length;
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for (var i = 0; i < len; i++) {
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animators[i].stop(forwardToLast);
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}
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animators.length = 0;
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return this;
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},
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/**
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* Caution: this method will stop previous animation.
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* So do not use this method to one element twice before
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* animation starts, unless you know what you are doing.
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* @param {Object} target
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* @param {number} [time=500] Time in ms
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* @param {string} [easing='linear']
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* @param {number} [delay=0]
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* @param {Function} [callback]
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* @param {Function} [forceAnimate] Prevent stop animation and callback
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* immediently when target values are the same as current values.
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*
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* @example
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* // Animate position
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* el.animateTo({
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* position: [10, 10]
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* }, function () { // done })
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*
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* // Animate shape, style and position in 100ms, delayed 100ms, with cubicOut easing
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* el.animateTo({
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* shape: {
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* width: 500
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* },
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* style: {
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* fill: 'red'
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* }
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* position: [10, 10]
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* }, 100, 100, 'cubicOut', function () { // done })
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*/
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// TODO Return animation key
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animateTo: function (target, time, delay, easing, callback, forceAnimate) {
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animateTo(this, target, time, delay, easing, callback, forceAnimate);
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},
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/**
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* Animate from the target state to current state.
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* The params and the return value are the same as `this.animateTo`.
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*/
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animateFrom: function (target, time, delay, easing, callback, forceAnimate) {
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animateTo(this, target, time, delay, easing, callback, forceAnimate, true);
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}
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};
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function animateTo(animatable, target, time, delay, easing, callback, forceAnimate, reverse) {
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// animateTo(target, time, easing, callback);
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if (isString(delay)) {
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callback = easing;
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easing = delay;
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delay = 0;
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} // animateTo(target, time, delay, callback);
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else if (isFunction(easing)) {
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callback = easing;
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easing = 'linear';
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delay = 0;
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} // animateTo(target, time, callback);
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else if (isFunction(delay)) {
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callback = delay;
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delay = 0;
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} // animateTo(target, callback)
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else if (isFunction(time)) {
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callback = time;
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time = 500;
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} // animateTo(target)
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else if (!time) {
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time = 500;
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} // Stop all previous animations
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animatable.stopAnimation();
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animateToShallow(animatable, '', animatable, target, time, delay, reverse); // Animators may be removed immediately after start
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// if there is nothing to animate
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var animators = animatable.animators.slice();
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var count = animators.length;
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function done() {
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count--;
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if (!count) {
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callback && callback();
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}
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} // No animators. This should be checked before animators[i].start(),
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// because 'done' may be executed immediately if no need to animate.
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if (!count) {
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callback && callback();
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} // Start after all animators created
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// Incase any animator is done immediately when all animation properties are not changed
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for (var i = 0; i < animators.length; i++) {
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animators[i].done(done).start(easing, forceAnimate);
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}
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}
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/**
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* @param {string} path=''
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* @param {Object} source=animatable
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* @param {Object} target
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* @param {number} [time=500]
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* @param {number} [delay=0]
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* @param {boolean} [reverse] If `true`, animate
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* from the `target` to current state.
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*
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* @example
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* // Animate position
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* el._animateToShallow({
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* position: [10, 10]
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* })
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*
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* // Animate shape, style and position in 100ms, delayed 100ms
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* el._animateToShallow({
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* shape: {
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* width: 500
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* },
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* style: {
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* fill: 'red'
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* }
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* position: [10, 10]
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* }, 100, 100)
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*/
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function animateToShallow(animatable, path, source, target, time, delay, reverse) {
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var objShallow = {};
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var propertyCount = 0;
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for (var name in target) {
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if (!target.hasOwnProperty(name)) {
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continue;
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}
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if (source[name] != null) {
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if (isObject(target[name]) && !isArrayLike(target[name])) {
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animateToShallow(animatable, path ? path + '.' + name : name, source[name], target[name], time, delay, reverse);
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} else {
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if (reverse) {
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objShallow[name] = source[name];
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setAttrByPath(animatable, path, name, target[name]);
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} else {
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objShallow[name] = target[name];
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}
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propertyCount++;
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}
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} else if (target[name] != null && !reverse) {
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setAttrByPath(animatable, path, name, target[name]);
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}
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}
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if (propertyCount > 0) {
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animatable.animate(path, false).when(time == null ? 500 : time, objShallow).delay(delay || 0);
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}
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}
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function setAttrByPath(el, path, name, value) {
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// Attr directly if not has property
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// FIXME, if some property not needed for element ?
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if (!path) {
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el.attr(name, value);
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} else {
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// Only support set shape or style
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var props = {};
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props[path] = {};
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props[path][name] = value;
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el.attr(props);
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}
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}
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var _default = Animatable;
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module.exports = _default;
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