318 lines
11 KiB
Markdown
318 lines
11 KiB
Markdown
# SVG sprite loader
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[![NPM version][version-img]][versions-img] [![Build status][ci-img]][ci-url] [![CodeClimate score][codeclimate-img]][codeclimate-url] [![Documentation score][docs-coverage-img]][docs-coverage-url] [![Dependencies status][deps-img]][deps-url] [![Dev dependencies status][dev-deps-img]][dev-deps-url] [![NPM downloads][downloads-img]][npm-url]
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Webpack loader for creating SVG sprites.
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> :tada: 2.0 is out, please read the [migration guide & overview](2.0.md).
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> :warning: For old v0.x versions see [the README in the v0 branch](https://github.com/kisenka/svg-sprite-loader/blob/v0/README.md).
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## Table of contents
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- [Why it's cool](#why-its-cool)
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- [Installation](#installation)
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- [Live support](#live-support)
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- [Configuration](#configuration)
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- [`symbolId`](#symbol-id)
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- [`symbolRegExp`](#symbol-regexp)
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- [`esModule`](#es-module)
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- [Runtime configuration](#runtime-configuration)
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- [`spriteModule`](#sprite-module)
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- [`symbolModule`](#symbol-module)
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- [`runtimeGenerator`](#runtime-generator)
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- [`runtimeCompat`](#runtime-compat) (deprecated)
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- [`runtimeOptions`](#runtime-options)
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- [Extract configuration](#extract-configuration)
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- [`extract`](#extract)
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- [`spriteFilename`](#sprite-filename)
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- [`publicPath`](#public-path)
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- [`plainSprite`](#plain-sprite)
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- [`spriteAttrs`](#sprite-attrs)
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- [Examples](#examples)
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- [Contributing guidelines](#contributing-guidelines)
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- [License](#license)
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- [Credits](#credits)
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## Why it's cool
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- **Minimum initial configuration**. Most of the options are configured automatically.
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- **Runtime for browser**. Sprites are rendered and injected in pages automatically, you just refer to images via `<svg><use xlink:href="#id"></use></svg>`.
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- **Isomorphic runtime for node/browser**. Can render sprites on server or in browser manually.
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- **Customizable**. Write/extend runtime module to implement custom sprite behaviour. Write/extend runtime generator to produce your own runtime, e.g. React component configured with imported symbol.
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- **External sprite file** is generated for images imported from css/scss/sass/less/styl/html ([SVG stacking technique](https://css-tricks.com/svg-fragment-identifiers-work/#article-header-id-4)).
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## Installation
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```bash
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npm install svg-sprite-loader -D
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# via yarn
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yarn add svg-sprite-loader -D
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```
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## Live support
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### Get help
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If you have an urgent problem, hire a mentor for a 1:1 live session on Git-Start:
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[![Get 1:1 live support for your issue.](https://git-start.com/assets/git-start-mentee-banner-medium.svg?sanitize=true)](https://git-start.com/help-request/create/kisenka%2Fsvg-sprite-loader)
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### Provide help
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Help others in paid 1:1 live sessions to get started.
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[![Give paid 1:1 live support.](https://git-start.com/assets/git-start-mentor-banner-medium.svg?sanitize=true)](https://git-start.com/help-request/overview/kisenka%2Fsvg-sprite-loader)
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## Configuration
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```js
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// webpack 1
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{
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test: /\.svg$/,
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loader: 'svg-sprite-loader',
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query: { ... }
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}
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// webpack 1 multiple loaders
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{
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test: /\.svg$/,
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loaders: [
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`svg-sprite-loader?${JSON.stringify({ ... })}`,
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'svg-transform-loader',
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'svgo-loader'
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]
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}
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// webpack >= 2
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{
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test: /\.svg$/,
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loader: 'svg-sprite-loader',
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options: { ... }
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}
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// webpack >= 2 multiple loaders
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{
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test: /\.svg$/,
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use: [
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{ loader: 'svg-sprite-loader', options: { ... } },
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'svg-transform-loader',
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'svgo-loader'
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]
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}
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```
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<a id="symbol-id"></a>
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### `symbolId` (`string | function(path, query)`, default `[name]`)
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How `<symbol>` `id` attribute should be named. All patterns from [loader-utils#interpolateName](https://github.com/webpack/loader-utils#interpolatename)
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are supported. Also can be a function which accepts 2 args - file path and query string and return symbol id:
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```js
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{
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symbolId: filePath => path.basename(filePath)
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}
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```
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<a id="symbol-regexp"></a>
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### `symbolRegExp` (default `''`)
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Passed to the symbolId interpolator to support the [N] pattern in the loader-utils name interpolator
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<a id="es-module"></a>
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### `esModule` (default `true`, autoconfigured)
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Generated export format:
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- when `true` loader will produce `export default ...`.
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- when `false` the result is `module.exports = ...`.
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By default depends on used webpack version: `true` for webpack >= 2, `false` otherwise.
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## Runtime configuration
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When you require an image, loader transforms it to SVG `<symbol>`, adds it to the special sprite storage and returns class instance
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that represents symbol. It contains `id`, `viewBox` and `content` (`id`, `viewBox` and `url` in extract mode)
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fields and can later be used for referencing the sprite image, e.g:
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```js
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import twitterLogo from './logos/twitter.svg';
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// twitterLogo === SpriteSymbol<id: string, viewBox: string, content: string>
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// Extract mode: SpriteSymbol<id: string, viewBox: string, url: string, toString: Function>
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const rendered = `
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<svg viewBox="${twitterLogo.viewBox}">
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<use xlink:href="#${twitterLogo.id}" />
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</svg>`;
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```
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When browser event `DOMContentLoaded` is fired, sprite will be automatically rendered and injected in the `document.body`.
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If custom behaviour is needed (e.g. a different mounting target) default sprite module could be overridden via `spriteModule` option. Check example below.
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<a id="sprite-module"></a>
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### `spriteModule` (autoconfigured)
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Path to sprite module that will be compiled and executed at runtime.
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By default it depends on [`target`](https://webpack.js.org/configuration/target) webpack config option:
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- `svg-sprite-loader/runtime/browser-sprite.build` for 'web' target.
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- `svg-sprite-loader/runtime/sprite.build` for other targets.
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If you need custom behavior, use this option to specify a path of your sprite implementation module.
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Path will be resolved relative to the current webpack build folder, e.g. `utils/sprite.js` placed in current project dir should be written as `./utils/sprite`.
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Example of sprite with custom mounting target (copypasted from [browser-sprite](https://github.com/kisenka/svg-sprite-loader/blob/master/runtime/browser-sprite.js)):
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```js
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import BrowserSprite from 'svg-baker-runtime/src/browser-sprite';
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import domready from 'domready';
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const sprite = new BrowserSprite();
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domready(() => sprite.mount('#my-custom-mounting-target'));
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export default sprite; // don't forget to export!
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```
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It's highly recommended to extend default sprite classes:
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- [for browser-specific env](https://github.com/kisenka/svg-baker/blob/master/packages/svg-baker-runtime/src/browser-sprite.js)
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- [for isomorphic env](https://github.com/kisenka/svg-baker/blob/master/packages/svg-baker-runtime/src/sprite.js)
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<a id="symbol-module"></a>
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### `symbolModule` (autoconfigured)
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Same as `spriteModule`, but for sprite symbol. By default also depends on `target` webpack config option:
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- `svg-baker-runtime/browser-symbol` for 'web' target.
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- `svg-baker-runtime/symbol` for other targets.
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<a id="runtime-generator"></a>
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### `runtimeGenerator` ([default generator](https://github.com/kisenka/svg-sprite-loader/blob/master/lib/runtime-generator.js))
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Path to node.js script that generates client runtime.
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Use this option if you need to produce your own runtime, e.g. React component configured with imported symbol. [Example](https://github.com/kisenka/svg-sprite-loader/tree/master/examples/custom-runtime-generator).
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<a id="runtime-compat"></a>
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### `runtimeCompat` (default `false`, deprecated)
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Should runtime be compatible with earlier v0.x loader versions. This option will be removed in the next major version release.
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<a id="runtime-options"></a>
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### `runtimeOptions`
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Arbitrary data passed to runtime generator. Reserved for future use when other runtime generators will be created.
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## Extract configuration
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In the extract mode loader should be configured with plugin, otherwise an error is thrown. Example:
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```js
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// webpack.config.js
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const SpriteLoaderPlugin = require('svg-sprite-loader/plugin');
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...
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{
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plugins: [
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new SpriteLoaderPlugin()
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]
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}
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```
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<a id="extract"></a>
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### `extract` (default `false`, autoconfigured)
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Switches loader to the extract mode.
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Enabled automatically for images imported from css/scss/sass/less/styl/html files.
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<a id="sprite-filename"></a>
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### `spriteFilename` (type `string|Function<string>`,default `sprite.svg`)
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Filename of extracted sprite. Multiple sprites can be generated by specifying different loader rules restricted with `include` option or
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by providing custom function which recieves SVG file absolute path, e.g.:
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```js
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{
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test: /\.svg$/,
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loader: 'svg-sprite-loader',
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options: {
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extract: true,
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spriteFilename: svgPath => `sprite${svgPath.substr(-4)}`
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}
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}
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```
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`[hash]` in sprite filename will be replaced by it's content hash.
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It is also possible to generate sprite for each chunk by using `[chunkname]` pattern in spriteFilename option. This is experimental feature, use it with caution!
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<a id="public-path"></a>
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### `publicPath` (type: `string`, default: `__webpack_public_path__`)
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Custom public path for sprite file.
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```js
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{
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test: /\.svg$/,
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loader: 'svg-sprite-loader',
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options: {
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extract: true,
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publicPath: '/'
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}
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}
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```
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<a id="plain-sprite"></a>
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### Plain sprite
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You can render plain sprite in extract mode without styles and usages. Pass `plainSprite: true` option to plugin constructor:
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```js
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{
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plugins: [
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new SpriteLoaderPlugin({ plainSprite: true })
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]
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}
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```
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<a id="sprite-attrs"></a>
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### Sprite attributes
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Sprite `<svg>` tag attributes can be specified via `spriteAttrs` plugin option:
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```js
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{
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plugins: [
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new SpriteLoaderPlugin({
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plainSprite: true,
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spriteAttrs: {
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id: 'my-custom-sprite-id'
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}
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})
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]
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}
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```
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## Examples
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See [examples](examples) folder.
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## Contributing guidelines
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See [CONTRIBUTING.md](CONTRIBUTING.md).
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## License
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See [LICENSE](LICENSE)
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## Credits
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Huge thanks for [all this people](https://github.com/kisenka/svg-sprite-loader/graphs/contributors).
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[npm-url]: https://www.npmjs.com/package/svg-sprite-loader
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[version-img]: https://img.shields.io/npm/v/svg-sprite-loader.svg?style=flat-square
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[versions-img]: https://libraries.io/npm/svg-sprite-loader/versions
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[downloads-img]: https://img.shields.io/npm/dm/svg-sprite-loader.svg?style=flat-square
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[deps-url]: https://david-dm.org/kisenka/svg-sprite-loader
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[deps-img]: https://img.shields.io/david/kisenka/svg-sprite-loader.svg?style=flat-square
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[dev-deps-url]: https://david-dm.org/kisenka/svg-sprite-loader?type=dev
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[dev-deps-img]: https://img.shields.io/david/dev/kisenka/svg-sprite-loader.svg?style=flat-square
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[ci-url]: https://travis-ci.org/kisenka/svg-sprite-loader
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[ci-img]: https://img.shields.io/travis/kisenka/svg-sprite-loader.svg?style=flat-square
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[codeclimate-url]: https://codeclimate.com/github/kisenka/svg-sprite-loader
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[codeclimate-img]: https://img.shields.io/codeclimate/github/kisenka/svg-sprite-loader.svg?style=flat-square
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[docs-coverage-url]: https://inch-ci.org/github/kisenka/svg-sprite-loader
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[docs-coverage-img]: https://inch-ci.org/github/kisenka/svg-sprite-loader.svg?branch=master&style=flat-square
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