101 lines
2.7 KiB
JavaScript
101 lines
2.7 KiB
JavaScript
var easingFuncs = require("./easing");
|
||
|
||
/**
|
||
* 动画主控制器
|
||
* @config target 动画对象,可以是数组,如果是数组的话会批量分发onframe等事件
|
||
* @config life(1000) 动画时长
|
||
* @config delay(0) 动画延迟时间
|
||
* @config loop(true)
|
||
* @config gap(0) 循环的间隔时间
|
||
* @config onframe
|
||
* @config easing(optional)
|
||
* @config ondestroy(optional)
|
||
* @config onrestart(optional)
|
||
*
|
||
* TODO pause
|
||
*/
|
||
function Clip(options) {
|
||
this._target = options.target; // 生命周期
|
||
|
||
this._life = options.life || 1000; // 延时
|
||
|
||
this._delay = options.delay || 0; // 开始时间
|
||
// this._startTime = new Date().getTime() + this._delay;// 单位毫秒
|
||
|
||
this._initialized = false; // 是否循环
|
||
|
||
this.loop = options.loop == null ? false : options.loop;
|
||
this.gap = options.gap || 0;
|
||
this.easing = options.easing || 'Linear';
|
||
this.onframe = options.onframe;
|
||
this.ondestroy = options.ondestroy;
|
||
this.onrestart = options.onrestart;
|
||
this._pausedTime = 0;
|
||
this._paused = false;
|
||
}
|
||
|
||
Clip.prototype = {
|
||
constructor: Clip,
|
||
step: function (globalTime, deltaTime) {
|
||
// Set startTime on first step, or _startTime may has milleseconds different between clips
|
||
// PENDING
|
||
if (!this._initialized) {
|
||
this._startTime = globalTime + this._delay;
|
||
this._initialized = true;
|
||
}
|
||
|
||
if (this._paused) {
|
||
this._pausedTime += deltaTime;
|
||
return;
|
||
}
|
||
|
||
var percent = (globalTime - this._startTime - this._pausedTime) / this._life; // 还没开始
|
||
|
||
if (percent < 0) {
|
||
return;
|
||
}
|
||
|
||
percent = Math.min(percent, 1);
|
||
var easing = this.easing;
|
||
var easingFunc = typeof easing === 'string' ? easingFuncs[easing] : easing;
|
||
var schedule = typeof easingFunc === 'function' ? easingFunc(percent) : percent;
|
||
this.fire('frame', schedule); // 结束
|
||
|
||
if (percent === 1) {
|
||
if (this.loop) {
|
||
this.restart(globalTime); // 重新开始周期
|
||
// 抛出而不是直接调用事件直到 stage.update 后再统一调用这些事件
|
||
|
||
return 'restart';
|
||
} // 动画完成将这个控制器标识为待删除
|
||
// 在Animation.update中进行批量删除
|
||
|
||
|
||
this._needsRemove = true;
|
||
return 'destroy';
|
||
}
|
||
|
||
return null;
|
||
},
|
||
restart: function (globalTime) {
|
||
var remainder = (globalTime - this._startTime - this._pausedTime) % this._life;
|
||
this._startTime = globalTime - remainder + this.gap;
|
||
this._pausedTime = 0;
|
||
this._needsRemove = false;
|
||
},
|
||
fire: function (eventType, arg) {
|
||
eventType = 'on' + eventType;
|
||
|
||
if (this[eventType]) {
|
||
this[eventType](this._target, arg);
|
||
}
|
||
},
|
||
pause: function () {
|
||
this._paused = true;
|
||
},
|
||
resume: function () {
|
||
this._paused = false;
|
||
}
|
||
};
|
||
var _default = Clip;
|
||
module.exports = _default; |